opentofu/terraform/node_resource_apply.go

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package terraform
import (
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"fmt"
"github.com/hashicorp/terraform/config"
)
// NodeApplyableResource represents a resource that is "applyable":
// it is ready to be applied and is represented by a diff.
type NodeApplyableResource struct {
Addr *ResourceAddress // Addr is the address for this resource
Config *config.Resource // Config is the resource in the config
ResourceState *ResourceState // ResourceState is the ResourceState for this
}
func (n *NodeApplyableResource) Name() string {
return n.Addr.String()
}
// GraphNodeSubPath
func (n *NodeApplyableResource) Path() []string {
return n.Addr.Path
}
// GraphNodeReferenceable
func (n *NodeApplyableResource) ReferenceableName() []string {
if n.Config == nil {
return nil
}
return []string{n.Config.Id()}
}
// GraphNodeReferencer
func (n *NodeApplyableResource) References() []string {
// Let's make this a little shorter so it is easier to reference
c := n.Config
if c == nil {
return nil
}
// Grab all the references
var result []string
result = append(result, c.DependsOn...)
result = append(result, ReferencesFromConfig(c.RawCount)...)
result = append(result, ReferencesFromConfig(c.RawConfig)...)
for _, p := range c.Provisioners {
result = append(result, ReferencesFromConfig(p.ConnInfo)...)
result = append(result, ReferencesFromConfig(p.RawConfig)...)
}
return result
}
// GraphNodeProviderConsumer
func (n *NodeApplyableResource) ProvidedBy() []string {
// If we have a config we prefer that above all else
if n.Config != nil {
return []string{resourceProvider(n.Config.Type, n.Config.Provider)}
}
// If we have state, then we will use the provider from there
if n.ResourceState != nil {
return []string{n.ResourceState.Provider}
}
// Use our type
return []string{resourceProvider(n.Addr.Type, "")}
}
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// GraphNodeProvisionerConsumer
func (n *NodeApplyableResource) ProvisionedBy() []string {
// If we have no configuration, then we have no provisioners
if n.Config == nil {
return nil
}
// Build the list of provisioners we need based on the configuration.
// It is okay to have duplicates here.
result := make([]string, len(n.Config.Provisioners))
for i, p := range n.Config.Provisioners {
result[i] = p.Type
}
return result
}
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// GraphNodeEvalable
func (n *NodeApplyableResource) EvalTree() EvalNode {
// stateId is the ID to put into the state
stateId := n.Addr.stateId()
if n.Addr.Index > -1 {
stateId = fmt.Sprintf("%s.%d", stateId, n.Addr.Index)
}
// Build the instance info. More of this will be populated during eval
info := &InstanceInfo{
Id: stateId,
Type: n.Addr.Type,
}
// Build the resource for eval
resource := &Resource{
Name: n.Addr.Name,
Type: n.Addr.Type,
CountIndex: n.Addr.Index,
}
if resource.CountIndex < 0 {
resource.CountIndex = 0
}
// Determine the dependencies for the state. We use some older
// code for this that we've used for a long time.
var stateDeps []string
{
oldN := &graphNodeExpandedResource{Resource: n.Config}
stateDeps = oldN.StateDependencies()
}
// Declare a bunch of variables that are used for state during
// evaluation. Most of this are written to by-address below.
var provider ResourceProvider
var diff *InstanceDiff
var state *InstanceState
var resourceConfig *ResourceConfig
var err error
var createNew bool
var createBeforeDestroyEnabled bool
return &EvalSequence{
Nodes: []EvalNode{
// Build the instance info
&EvalInstanceInfo{
Info: info,
},
// Get the saved diff for apply
&EvalReadDiff{
Name: stateId,
Diff: &diff,
},
// We don't want to do any destroys
&EvalIf{
If: func(ctx EvalContext) (bool, error) {
if diff == nil {
return true, EvalEarlyExitError{}
}
if diff.GetDestroy() && diff.GetAttributesLen() == 0 {
return true, EvalEarlyExitError{}
}
diff.SetDestroy(false)
return true, nil
},
Then: EvalNoop{},
},
&EvalIf{
If: func(ctx EvalContext) (bool, error) {
destroy := false
if diff != nil {
destroy = diff.GetDestroy() || diff.RequiresNew()
}
createBeforeDestroyEnabled =
n.Config.Lifecycle.CreateBeforeDestroy &&
destroy
return createBeforeDestroyEnabled, nil
},
Then: &EvalDeposeState{
Name: stateId,
},
},
&EvalInterpolate{
Config: n.Config.RawConfig.Copy(),
Resource: resource,
Output: &resourceConfig,
},
&EvalGetProvider{
Name: n.ProvidedBy()[0],
Output: &provider,
},
&EvalReadState{
Name: stateId,
Output: &state,
},
// Re-run validation to catch any errors we missed, e.g. type
// mismatches on computed values.
&EvalValidateResource{
Provider: &provider,
Config: &resourceConfig,
ResourceName: n.Config.Name,
ResourceType: n.Config.Type,
ResourceMode: n.Config.Mode,
IgnoreWarnings: true,
},
&EvalDiff{
Info: info,
Config: &resourceConfig,
Resource: n.Config,
Provider: &provider,
Diff: &diff,
State: &state,
OutputDiff: &diff,
},
// Get the saved diff
&EvalReadDiff{
Name: stateId,
Diff: &diff,
},
// Compare the diffs
&EvalCompareDiff{
Info: info,
One: &diff,
Two: &diff,
},
&EvalGetProvider{
Name: n.ProvidedBy()[0],
Output: &provider,
},
&EvalReadState{
Name: stateId,
Output: &state,
},
&EvalApply{
Info: info,
State: &state,
Diff: &diff,
Provider: &provider,
Output: &state,
Error: &err,
CreateNew: &createNew,
},
&EvalWriteState{
Name: stateId,
ResourceType: n.Config.Type,
Provider: n.Config.Provider,
Dependencies: stateDeps,
State: &state,
},
&EvalApplyProvisioners{
Info: info,
State: &state,
Resource: n.Config,
InterpResource: resource,
CreateNew: &createNew,
Error: &err,
},
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&EvalIf{
If: func(ctx EvalContext) (bool, error) {
return createBeforeDestroyEnabled && err != nil, nil
},
Then: &EvalUndeposeState{
Name: stateId,
State: &state,
},
Else: &EvalWriteState{
Name: stateId,
ResourceType: n.Config.Type,
Provider: n.Config.Provider,
Dependencies: stateDeps,
State: &state,
},
},
// We clear the diff out here so that future nodes
// don't see a diff that is already complete. There
// is no longer a diff!
&EvalWriteDiff{
Name: stateId,
Diff: nil,
},
&EvalApplyPost{
Info: info,
State: &state,
Error: &err,
},
&EvalUpdateStateHook{},
},
}
}