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Update copy for Exists
You can signal the same information in `Read` with an empty ID if the object does not exist, Implementing `Exists` is not the only way to do so and in some providers is also not the preferred way.
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@ -95,9 +95,10 @@ type Resource struct {
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//
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// Exists is a function that is called to check if a resource still
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// exists. If this returns false, then this will affect the diff
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// accordingly. If this function isn't set, it will not be called. It
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// is highly recommended to set it. The *ResourceData passed to Exists
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// should _not_ be modified.
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// accordingly. If this function isn't set, it will not be called. You
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// can also signal existence in the Read method by calling d.SetId("")
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// if the Resource is not longer present and should be removed from state.
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// The *ResourceData passed to Exists should _not_ be modified.
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Create CreateFunc
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Read ReadFunc
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Update UpdateFunc
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