always use the RenderHuman constructor

This commit is contained in:
James Bardin 2023-03-14 10:04:28 -04:00
parent 15ecdb66c8
commit 5ed7f2a798

View File

@ -81,10 +81,9 @@ func (renderer Renderer) RenderHumanState(state State) {
return return
} }
opts := computed.RenderHumanOpts{ opts := computed.NewRenderHumanOpts(renderer.Colorize)
ShowUnchangedChildren: true, opts.ShowUnchangedChildren = true
HideDiffActionSymbols: true, opts.HideDiffActionSymbols = true
}
state.renderHumanStateModule(renderer, state.RootModule, opts, true) state.renderHumanStateModule(renderer, state.RootModule, opts, true)
state.renderHumanStateOutputs(renderer, opts) state.renderHumanStateOutputs(renderer, opts)
@ -119,11 +118,11 @@ func (r Renderer) RenderLog(log *JSONLog) error {
return err return err
} }
opts := computed.NewRenderHumanOpts(r.Colorize)
opts.ShowUnchangedChildren = true
outputDiff := change.ComputeDiffForType(ctype) outputDiff := change.ComputeDiffForType(ctype)
outputStr := outputDiff.RenderHuman(0, computed.RenderHumanOpts{ outputStr := outputDiff.RenderHuman(0, opts)
Colorize: r.Colorize,
ShowUnchangedChildren: true,
})
msg := fmt.Sprintf("%s = %s", name, outputStr) msg := fmt.Sprintf("%s = %s", name, outputStr)
r.Streams.Println(msg) r.Streams.Println(msg)