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command: StateHook for continous state updates
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parent
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commit
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@ -68,7 +68,8 @@ func (c *ApplyCommand) Run(args []string) int {
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// Prepare the extra hooks to count resources
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countHook := new(CountHook)
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c.Meta.extraHooks = []terraform.Hook{countHook}
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stateHook := new(StateHook)
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c.Meta.extraHooks = []terraform.Hook{countHook, stateHook}
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if !c.Destroy && maybeInit {
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// Do a detect to determine if we need to do an init + apply.
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@ -151,6 +152,18 @@ func (c *ApplyCommand) Run(args []string) int {
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}
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}
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// Setup the state hook for continous state updates
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{
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state, err := c.State()
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if err != nil {
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c.Ui.Error(fmt.Sprintf(
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"Error reading state: %s", err))
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return 1
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}
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stateHook.State = state
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}
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// Start the apply in a goroutine so that we can be interrupted.
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var state *terraform.State
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var applyErr error
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33
command/hook_state.go
Normal file
33
command/hook_state.go
Normal file
@ -0,0 +1,33 @@
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package command
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import (
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"sync"
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"github.com/hashicorp/terraform/state"
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"github.com/hashicorp/terraform/terraform"
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)
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// StateHook is a hook that continuously updates the state by calling
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// WriteState on a state.State.
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type StateHook struct {
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terraform.NilHook
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sync.Mutex
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State state.State
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}
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func (h *StateHook) PostStateUpdate(
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s *terraform.State) (terraform.HookAction, error) {
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h.Lock()
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defer h.Unlock()
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if h.State != nil {
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// Write the new state
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if err := h.State.WriteState(s); err != nil {
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return terraform.HookActionHalt, err
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}
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}
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// Continue forth
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return terraform.HookActionContinue, nil
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}
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29
command/hook_state_test.go
Normal file
29
command/hook_state_test.go
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@ -0,0 +1,29 @@
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package command
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import (
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"testing"
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"github.com/hashicorp/terraform/state"
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"github.com/hashicorp/terraform/terraform"
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)
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func TestStateHook_impl(t *testing.T) {
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var _ terraform.Hook = new(StateHook)
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}
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func TestStateHook(t *testing.T) {
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is := &state.InmemState{}
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var hook terraform.Hook = &StateHook{State: is}
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s := state.TestStateInitial()
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action, err := hook.PostStateUpdate(s)
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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if action != terraform.HookActionContinue {
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t.Fatalf("bad: %v", action)
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}
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if !is.State().Equal(s) {
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t.Fatalf("bad state: %#v", is.State())
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}
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}
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