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add PruneUnusedValuesTransformer
Since outputs and local nodes are always evaluated, if the reference a resource form the configuration that isn't in the state, the interpolation could fail. Prune any local or output values that have no references in the graph.
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@ -7641,6 +7641,8 @@ func TestContext2Apply_destroyProvisionerWithLocals(t *testing.T) {
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}
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}
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// this also tests a local value in the config referencing a resource that
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// wasn't in the state during destroy.
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func TestContext2Apply_destroyProvisionerWithMultipleLocals(t *testing.T) {
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m := testModule(t, "apply-provisioner-destroy-multiple-locals")
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p := testProvider("aws")
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@ -119,16 +119,19 @@ func (b *ApplyGraphBuilder) Steps() []GraphTransformer {
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// Connect references so ordering is correct
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&ReferenceTransformer{},
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// Handle destroy time transformations for output and local values.
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// Reverse the edges from outputs and locals, so that
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// interpolations don't fail during destroy.
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// Create a destroy node for outputs to remove them from the state.
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// Prune unreferenced values, which may have interpolations that can't
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// be resolved.
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GraphTransformIf(
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func() bool { return b.Destroy },
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&DestroyValueReferenceTransformer{},
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),
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GraphTransformIf(
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func() bool { return b.Destroy },
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&DestroyOutputTransformer{},
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GraphTransformMulti(
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&DestroyValueReferenceTransformer{},
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&DestroyOutputTransformer{},
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&PruneUnusedValuesTransformer{},
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),
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),
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// Add the node to fix the state count boundaries
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@ -112,6 +112,30 @@ func (t *DestroyValueReferenceTransformer) Transform(g *Graph) error {
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return nil
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}
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// PruneUnusedValuesTransformer is s GraphTransformer that removes local and
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// output values which are not referenced in the graph. Since outputs and
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// locals always need to be evaluated, if they reference a resource that is not
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// available in the state the interpolation could fail.
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type PruneUnusedValuesTransformer struct{}
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func (t *PruneUnusedValuesTransformer) Transform(g *Graph) error {
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vs := g.Vertices()
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for _, v := range vs {
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switch v.(type) {
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case *NodeApplyableOutput, *NodeLocal:
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// OK
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default:
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continue
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}
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if len(g.EdgesTo(v)) == 0 {
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g.Remove(v)
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}
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}
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return nil
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}
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// ReferenceMap is a structure that can be used to efficiently check
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// for references on a graph.
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type ReferenceMap struct {
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