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Merge pull request #947 from hashicorp/fix-chainable-timer
Attach Chainable timers to Engine render loop
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commit
db9f98a752
@ -68,7 +68,10 @@ Engine = Base.extend({
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this.background.className += ' show';
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this.canvas.style.opacity = 1;
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new Chainable()
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// We have to pass the engine into Chainable to
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// enable the timers to properly attach to the
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// run/render loop
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new Chainable(this)
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.wait(1000)
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.then(function(){
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this.starGeneratorRate = 200;
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@ -202,6 +205,13 @@ Engine = Base.extend({
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this.now = Date.now() / 1000;
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this.tick = Math.min(this.now - this.last, 0.017);
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// We must attach the chainable timer to the engine
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// run/render loop or else things can get pretty
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// out of wack
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if (this.updateChainTimer) {
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this.updateChainTimer(this.tick);
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}
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// Update all particles... may need to be optimized
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for (p = 0; p < this.particles.length; p++) {
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this.particles[p].update(this);
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@ -1,12 +1,29 @@
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(function(){
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var Chainable = function(){
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var Chainable = function(engine){
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this.engine = engine;
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this._chain = [];
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this._updateTimer = this._updateTimer.bind(this);
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this._cycle = this._cycle.bind(this);
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};
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Chainable.prototype._running = false;
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Chainable.prototype._updateTimer = function(tick){
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this._timer += tick;
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if (this._timer >= this._timerMax) {
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this.resetTimer();
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this._cycle();
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}
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};
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Chainable.prototype.resetTimer = function(){
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this.engine.updateChainTimer = undefined;
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this._timer = 0;
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this._timerMax = 0;
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return this;
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};
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Chainable.prototype.start = function(){
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if (this._running || !this._chain.length) {
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return this;
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@ -19,9 +36,8 @@ Chainable.prototype.reset = function(){
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if (!this._running) {
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return this;
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}
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clearTimeout(this._timer);
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this._timer = null;
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this._chain.length = 0;
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this.resetTimer();
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this._timer = 0;
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this._running = false;
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return this;
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};
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@ -40,8 +56,10 @@ Chainable.prototype._cycle = function(){
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return this._cycle();
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}
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if (current.type === 'wait') {
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clearTimeout(this._timer);
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this._timer = setTimeout(this._cycle, current.time || 0);
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this.resetTimer();
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// Convert timer to seconds
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this._timerMax = current.time / 1000;
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this.engine.updateChainTimer = this._updateTimer;
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current = null;
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}
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