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providers/aws: create things
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parent
543e70aab1
commit
e91d8643dc
@ -34,19 +34,39 @@ func resource_aws_instance_create(
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InstanceType: d.Attributes["instance_type"].New,
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}
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log.Printf("Run configuration: %#v", runOpts)
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log.Printf("[DEBUG] Run configuration: %#v", runOpts)
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runResp, err := ec2conn.RunInstances(runOpts)
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if err != nil {
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return nil, fmt.Errorf("Error launching source instance: %s", err)
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}
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instance := &runResp.Instances[0]
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log.Printf("Instance ID: %s", instance.InstanceId)
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log.Printf("[INFO] Instance ID: %s", instance.InstanceId)
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// TODO(mitchellh): wait until running
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rs := s.MergeDiff(d)
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// Store the resource state now so that we can return it in the case
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// of any errors.
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rs := new(terraform.ResourceState)
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rs.ID = instance.InstanceId
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// Wait for the instance to become running so we can get some attributes
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// that aren't available until later.
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log.Printf(
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"[DEBUG] Waiting for instance (%s) to become running",
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instance.InstanceId)
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instanceRaw, err := WaitForState(&StateChangeConf{
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Pending: []string{"pending"},
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Target: "running",
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Refresh: InstanceStateRefreshFunc(ec2conn, instance),
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})
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if err != nil {
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return rs, fmt.Errorf(
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"Error waiting for instance (%s) to become ready: %s",
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instance.InstanceId, err)
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}
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instance = instanceRaw.(*ec2.Instance)
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// Set our attributes
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rs = rs.MergeDiff(d)
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rs.Attributes["public_dns"] = instance.DNSName
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rs.Attributes["public_ip"] = instance.PublicIpAddress
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rs.Attributes["private_dns"] = instance.PrivateDNSName
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104
builtin/providers/aws/state.go
Normal file
104
builtin/providers/aws/state.go
Normal file
@ -0,0 +1,104 @@
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package aws
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import (
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"errors"
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"fmt"
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"log"
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"time"
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"github.com/mitchellh/goamz/ec2"
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)
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// StateRefreshFunc is a function type used for StateChangeConf that is
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// responsible for refreshing the item being watched for a state change.
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//
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// It returns three results. `result` is any object that will be returned
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// as the final object after waiting for state change. This allows you to
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// return the final updated object, for example an EC2 instance after refreshing
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// it.
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//
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// `state` is the latest state of that object. And `err` is any error that
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// may have happened while refreshing the state.
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type StateRefreshFunc func() (result interface{}, state string, err error)
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// StateChangeConf is the configuration struct used for `WaitForState`.
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type StateChangeConf struct {
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Pending []string
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Refresh StateRefreshFunc
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Target string
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}
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// InstanceStateRefreshFunc returns a StateRefreshFunc that is used to watch
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// an EC2 instance.
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func InstanceStateRefreshFunc(conn *ec2.EC2, i *ec2.Instance) StateRefreshFunc {
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return func() (interface{}, string, error) {
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resp, err := conn.Instances([]string{i.InstanceId}, ec2.NewFilter())
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if err != nil {
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if ec2err, ok := err.(*ec2.Error); ok && ec2err.Code == "InvalidInstanceID.NotFound" {
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// Set this to nil as if we didn't find anything.
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resp = nil
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} else {
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log.Printf("Error on InstanceStateRefresh: %s", err)
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return nil, "", err
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}
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}
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if resp == nil || len(resp.Reservations) == 0 || len(resp.Reservations[0].Instances) == 0 {
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// Sometimes AWS just has consistency issues and doesn't see
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// our instance yet. Return an empty state.
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return nil, "", nil
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}
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i = &resp.Reservations[0].Instances[0]
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return i, i.State.Name, nil
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}
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}
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// WaitForState watches an object and waits for it to achieve a certain
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// state.
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func WaitForState(conf *StateChangeConf) (i interface{}, err error) {
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log.Printf("Waiting for state to become: %s", conf.Target)
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notfoundTick := 0
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for {
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var currentState string
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i, currentState, err = conf.Refresh()
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if err != nil {
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return
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}
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if i == nil {
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// If we didn't find the resource, check if we have been
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// not finding it for awhile, and if so, report an error.
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notfoundTick += 1
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if notfoundTick > 20 {
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return nil, errors.New("couldn't find resource")
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}
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} else {
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// Reset the counter for when a resource isn't found
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notfoundTick = 0
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if currentState == conf.Target {
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return
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}
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found := false
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for _, allowed := range conf.Pending {
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if currentState == allowed {
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found = true
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break
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}
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}
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if !found {
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fmt.Errorf("unexpected state '%s', wanted target '%s'", currentState, conf.Target)
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return
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}
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}
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time.Sleep(2 * time.Second)
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}
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return
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}
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