// Copyright (c) The OpenTofu Authors // SPDX-License-Identifier: MPL-2.0 // Copyright (c) 2023 HashiCorp, Inc. // SPDX-License-Identifier: MPL-2.0 package tofu import ( "log" "github.com/opentofu/opentofu/internal/dag" "github.com/opentofu/opentofu/internal/states" ) // GraphNodeAttachResourceState is an interface that can be implemented // to request that a ResourceState is attached to the node. // // Due to a historical naming inconsistency, the type ResourceState actually // represents the state for a particular _instance_, while InstanceState // represents the values for that instance during a particular phase // (e.g. primary vs. deposed). Consequently, GraphNodeAttachResourceState // is supported only for nodes that represent resource instances, even though // the name might suggest it is for containing resources. type GraphNodeAttachResourceState interface { GraphNodeResourceInstance // Sets the state AttachResourceState(*states.Resource) } // AttachStateTransformer goes through the graph and attaches // state to nodes that implement the interfaces above. type AttachStateTransformer struct { State *states.State // State is the root state } func (t *AttachStateTransformer) Transform(g *Graph) error { // If no state, then nothing to do if t.State == nil { log.Printf("[DEBUG] Not attaching any node states: overall state is nil") return nil } for _, v := range g.Vertices() { // Nodes implement this interface to request state attachment. an, ok := v.(GraphNodeAttachResourceState) if !ok { continue } addr := an.ResourceInstanceAddr() rs := t.State.Resource(addr.ContainingResource()) if rs == nil { log.Printf("[DEBUG] Resource state not found for node %q, instance %s", dag.VertexName(v), addr) continue } is := rs.Instance(addr.Resource.Key) if is == nil { // We don't actually need this here, since we'll attach the whole // resource state, but we still check because it'd be weird // for the specific instance we're attaching to not to exist. log.Printf("[DEBUG] Resource instance state not found for node %q, instance %s", dag.VertexName(v), addr) continue } // make sure to attach a copy of the state, so instances can modify the // same ResourceState. an.AttachResourceState(rs.DeepCopy()) } return nil }