package terraform import ( "fmt" "log" "github.com/hashicorp/terraform/plans" "github.com/hashicorp/terraform/providers" "github.com/hashicorp/terraform/addrs" "github.com/hashicorp/terraform/configs" "github.com/hashicorp/terraform/states" ) // NodeDestroyResourceInstance represents a resource instance that is to be // destroyed. type NodeDestroyResourceInstance struct { *NodeAbstractResourceInstance // If DeposedKey is set to anything other than states.NotDeposed then // this node destroys a deposed object of the associated instance // rather than its current object. DeposedKey states.DeposedKey CreateBeforeDestroyOverride *bool } var ( _ GraphNodeResource = (*NodeDestroyResourceInstance)(nil) _ GraphNodeResourceInstance = (*NodeDestroyResourceInstance)(nil) _ GraphNodeDestroyer = (*NodeDestroyResourceInstance)(nil) _ GraphNodeDestroyerCBD = (*NodeDestroyResourceInstance)(nil) _ GraphNodeReferenceable = (*NodeDestroyResourceInstance)(nil) _ GraphNodeReferencer = (*NodeDestroyResourceInstance)(nil) _ GraphNodeEvalable = (*NodeDestroyResourceInstance)(nil) _ GraphNodeProviderConsumer = (*NodeDestroyResourceInstance)(nil) _ GraphNodeProvisionerConsumer = (*NodeDestroyResourceInstance)(nil) ) func (n *NodeDestroyResourceInstance) Name() string { if n.DeposedKey != states.NotDeposed { return fmt.Sprintf("%s (destroy deposed %s)", n.ResourceInstanceAddr(), n.DeposedKey) } return n.ResourceInstanceAddr().String() + " (destroy)" } // GraphNodeDestroyer func (n *NodeDestroyResourceInstance) DestroyAddr() *addrs.AbsResourceInstance { addr := n.ResourceInstanceAddr() return &addr } // GraphNodeDestroyerCBD func (n *NodeDestroyResourceInstance) CreateBeforeDestroy() bool { if n.CreateBeforeDestroyOverride != nil { return *n.CreateBeforeDestroyOverride } // If we have no config, we just assume no if n.Config == nil || n.Config.Managed == nil { return false } return n.Config.Managed.CreateBeforeDestroy } // GraphNodeDestroyerCBD func (n *NodeDestroyResourceInstance) ModifyCreateBeforeDestroy(v bool) error { n.CreateBeforeDestroyOverride = &v return nil } // GraphNodeReferenceable, overriding NodeAbstractResource func (n *NodeDestroyResourceInstance) ReferenceableAddrs() []addrs.Referenceable { normalAddrs := n.NodeAbstractResourceInstance.ReferenceableAddrs() destroyAddrs := make([]addrs.Referenceable, len(normalAddrs)) phaseType := addrs.ResourceInstancePhaseDestroy if n.CreateBeforeDestroy() { phaseType = addrs.ResourceInstancePhaseDestroyCBD } for i, normalAddr := range normalAddrs { switch ta := normalAddr.(type) { case addrs.Resource: destroyAddrs[i] = ta.Phase(phaseType) case addrs.ResourceInstance: destroyAddrs[i] = ta.Phase(phaseType) default: destroyAddrs[i] = normalAddr } } return destroyAddrs } // GraphNodeReferencer, overriding NodeAbstractResource func (n *NodeDestroyResourceInstance) References() []*addrs.Reference { // If we have a config, then we need to include destroy-time dependencies if c := n.Config; c != nil && c.Managed != nil { var result []*addrs.Reference // We include conn info and config for destroy time provisioners // as dependencies that we have. for _, p := range c.Managed.Provisioners { schema := n.ProvisionerSchemas[p.Type] if p.When == configs.ProvisionerWhenDestroy { if p.Connection != nil { result = append(result, ReferencesFromConfig(p.Connection.Config, connectionBlockSupersetSchema)...) } result = append(result, ReferencesFromConfig(p.Config, schema)...) } } return result } return nil } // GraphNodeEvalable func (n *NodeDestroyResourceInstance) EvalTree() EvalNode { addr := n.ResourceInstanceAddr() // Get our state rs := n.ResourceState var is *states.ResourceInstance if rs != nil { is = rs.Instance(n.InstanceKey) } if is == nil { log.Printf("[WARN] NodeDestroyResourceInstance for %s with no state", addr) } var changeApply *plans.ResourceInstanceChange var provider providers.Interface var providerSchema *ProviderSchema var state *states.ResourceInstanceObject var err error return &EvalOpFilter{ Ops: []walkOperation{walkApply, walkDestroy}, Node: &EvalSequence{ Nodes: []EvalNode{ &EvalGetProvider{ Addr: n.ResolvedProvider, Output: &provider, Schema: &providerSchema, }, // Get the saved diff for apply &EvalReadDiff{ Addr: addr.Resource, ProviderSchema: &providerSchema, Change: &changeApply, }, &EvalReduceDiff{ Addr: addr.Resource, InChange: &changeApply, Destroy: true, OutChange: &changeApply, }, // EvalReduceDiff may have simplified our planned change // into a NoOp if it does not require destroying. &EvalIf{ If: func(ctx EvalContext) (bool, error) { if changeApply == nil || changeApply.Action == plans.NoOp { return true, EvalEarlyExitError{} } return true, nil }, Then: EvalNoop{}, }, &EvalReadState{ Addr: addr.Resource, Output: &state, Provider: &provider, ProviderSchema: &providerSchema, }, &EvalRequireState{ State: &state, }, // Call pre-apply hook &EvalApplyPre{ Addr: addr.Resource, State: &state, Change: &changeApply, }, // Run destroy provisioners if not tainted &EvalIf{ If: func(ctx EvalContext) (bool, error) { if state != nil && state.Status == states.ObjectTainted { return false, nil } return true, nil }, Then: &EvalApplyProvisioners{ Addr: addr.Resource, State: &state, ResourceConfig: n.Config, Error: &err, When: configs.ProvisionerWhenDestroy, }, }, // If we have a provisioning error, then we just call // the post-apply hook now. &EvalIf{ If: func(ctx EvalContext) (bool, error) { return err != nil, nil }, Then: &EvalApplyPost{ Addr: addr.Resource, State: &state, Error: &err, }, }, // Make sure we handle data sources properly. &EvalIf{ If: func(ctx EvalContext) (bool, error) { return addr.Resource.Resource.Mode == addrs.DataResourceMode, nil }, Then: &EvalReadDataApply{ Addr: addr.Resource, Config: n.Config, Change: &changeApply, Provider: &provider, ProviderAddr: n.ResolvedProvider, ProviderSchema: &providerSchema, Output: &state, }, Else: &EvalApply{ Addr: addr.Resource, Config: nil, // No configuration because we are destroying State: &state, Change: &changeApply, Provider: &provider, ProviderAddr: n.ResolvedProvider, ProviderSchema: &providerSchema, Output: &state, Error: &err, }, }, &EvalWriteState{ Addr: addr.Resource, ProviderAddr: n.ResolvedProvider, ProviderSchema: &providerSchema, State: &state, }, &EvalApplyPost{ Addr: addr.Resource, State: &state, Error: &err, }, &EvalUpdateStateHook{}, }, }, } } // NodeDestroyResourceInstance represents a resource that is to be destroyed. // // Destroying a resource is a state-only operation: it is the individual // instances being destroyed that affects remote objects. During graph // construction, NodeDestroyResource should always depend on any other node // related to the given resource, since it's just a final cleanup to avoid // leaving skeleton resource objects in state after their instances have // all been destroyed. type NodeDestroyResource struct { *NodeAbstractResource } var ( _ GraphNodeResource = (*NodeDestroyResource)(nil) _ GraphNodeReferenceable = (*NodeDestroyResource)(nil) _ GraphNodeReferencer = (*NodeDestroyResource)(nil) _ GraphNodeEvalable = (*NodeDestroyResource)(nil) ) func (n *NodeDestroyResource) Name() string { return n.ResourceAddr().String() + " (clean up state)" } // GraphNodeReferenceable, overriding NodeAbstractResource func (n *NodeDestroyResource) ReferenceableAddrs() []addrs.Referenceable { // NodeDestroyResource doesn't participate in references: the graph // builder that created it should ensure directly that it already depends // on every other node related to its resource, without relying on // references. return nil } // GraphNodeReferencer, overriding NodeAbstractResource func (n *NodeDestroyResource) References() []*addrs.Reference { // NodeDestroyResource doesn't participate in references: the graph // builder that created it should ensure directly that it already depends // on every other node related to its resource, without relying on // references. return nil } // GraphNodeEvalable func (n *NodeDestroyResource) EvalTree() EvalNode { // This EvalNode will produce an error if the resource isn't already // empty by the time it is called, since it should just be pruning the // leftover husk of a resource in state after all of the child instances // and their objects were destroyed. return &EvalForgetResourceState{ Addr: n.ResourceAddr().Resource, } }