package command import ( "bufio" "flag" "fmt" "io" "log" "os" "path/filepath" "github.com/hashicorp/terraform/config/module" "github.com/hashicorp/terraform/state" "github.com/hashicorp/terraform/terraform" "github.com/mitchellh/cli" "github.com/mitchellh/colorstring" ) // Meta are the meta-options that are available on all or most commands. type Meta struct { Color bool ContextOpts *terraform.ContextOpts Ui cli.Ui // State read when calling `Context`. This is available after calling // `Context`. state state.State // This can be set by the command itself to provide extra hooks. extraHooks []terraform.Hook // This can be set by tests to change some directories dataDir string // Variables for the context (private) autoKey string autoVariables map[string]string input bool variables map[string]string color bool oldUi cli.Ui // useRemoteState is enabled if we are using remote state storage // This is set when the context is loaded if we read from a remote // enabled state file. useRemoteState bool // statePath is the path to the state file. If this is empty, then // no state will be loaded. It is also okay for this to be a path to // a file that doesn't exist; it is assumed that this means that there // is simply no state. statePath string // stateOutPath is used to override the output path for the state. // If not provided, the StatePath is used causing the old state to // be overriden. stateOutPath string // backupPath is used to backup the state file before writing a modified // version. It defaults to stateOutPath + DefaultBackupExtention backupPath string } // initStatePaths is used to initialize the default values for // statePath, stateOutPath, and backupPath func (m *Meta) initStatePaths() { if m.statePath == "" { m.statePath = DefaultStateFilename } if m.stateOutPath == "" { m.stateOutPath = m.statePath } if m.backupPath == "" { m.backupPath = m.stateOutPath + DefaultBackupExtention } } // StateOutPath returns the true output path for the state file func (m *Meta) StateOutPath() string { return m.stateOutPath } // Colorize returns the colorization structure for a command. func (m *Meta) Colorize() *colorstring.Colorize { return &colorstring.Colorize{ Colors: colorstring.DefaultColors, Disable: !m.color, Reset: true, } } // Context returns a Terraform Context taking into account the context // options used to initialize this meta configuration. func (m *Meta) Context(copts contextOpts) (*terraform.Context, bool, error) { opts := m.contextOpts() // First try to just read the plan directly from the path given. f, err := os.Open(copts.Path) if err == nil { plan, err := terraform.ReadPlan(f) f.Close() if err == nil { // Check if remote state is enabled, but do not refresh. // Since a plan is supposed to lock-in the changes, we do not // attempt a state refresh. if plan != nil && plan.State != nil && plan.State.Remote != nil && plan.State.Remote.Type != "" { log.Printf("[INFO] Enabling remote state from plan") m.useRemoteState = true } if len(m.variables) > 0 { return nil, false, fmt.Errorf( "You can't set variables with the '-var' or '-var-file' flag\n" + "when you're applying a plan file. The variables used when\n" + "the plan was created will be used. If you wish to use different\n" + "variable values, create a new plan file.") } return plan.Context(opts), true, nil } } // Load the statePath if not given if copts.StatePath != "" { m.statePath = copts.StatePath } // Store the loaded state state, statePath, err := State(m.statePath) if err != nil { return nil, false, err } m.state = state m.stateOutPath = statePath // Load the root module mod, err := module.NewTreeModule("", copts.Path) if err != nil { return nil, false, fmt.Errorf("Error loading config: %s", err) } dataDir := DefaultDataDirectory if m.dataDir != "" { dataDir = m.dataDir } err = mod.Load(m.moduleStorage(dataDir), copts.GetMode) if err != nil { return nil, false, fmt.Errorf("Error downloading modules: %s", err) } opts.Module = mod opts.State = state.State() ctx := terraform.NewContext(opts) return ctx, false, nil } // InputMode returns the type of input we should ask for in the form of // terraform.InputMode which is passed directly to Context.Input. func (m *Meta) InputMode() terraform.InputMode { if test || !m.input { return 0 } var mode terraform.InputMode mode |= terraform.InputModeProvider if len(m.variables) == 0 && m.autoKey == "" { mode |= terraform.InputModeVar } return mode } // State returns the state for this meta. func (m *Meta) State() (state.State, error) { if m.state != nil { return m.state, nil } state, _, err := State(m.statePath) if err != nil { return nil, err } m.state = state return state, nil } // UIInput returns a UIInput object to be used for asking for input. func (m *Meta) UIInput() terraform.UIInput { return &UIInput{ Colorize: m.Colorize(), } } // PersistState is used to write out the state, handling backup of // the existing state file and respecting path configurations. func (m *Meta) PersistState(s *terraform.State) error { if err := m.state.WriteState(s); err != nil { return err } return m.state.PersistState() } // Input returns true if we should ask for input for context. func (m *Meta) Input() bool { return !test && m.input && len(m.variables) == 0 } // contextOpts returns the options to use to initialize a Terraform // context with the settings from this Meta. func (m *Meta) contextOpts() *terraform.ContextOpts { var opts terraform.ContextOpts = *m.ContextOpts opts.Hooks = make( []terraform.Hook, len(m.ContextOpts.Hooks)+len(m.extraHooks)+1) opts.Hooks[0] = m.uiHook() copy(opts.Hooks[1:], m.ContextOpts.Hooks) copy(opts.Hooks[len(m.ContextOpts.Hooks)+1:], m.extraHooks) vs := make(map[string]string) for k, v := range opts.Variables { vs[k] = v } for k, v := range m.autoVariables { vs[k] = v } for k, v := range m.variables { vs[k] = v } opts.Variables = vs opts.UIInput = m.UIInput() return &opts } // flags adds the meta flags to the given FlagSet. func (m *Meta) flagSet(n string) *flag.FlagSet { f := flag.NewFlagSet(n, flag.ContinueOnError) f.BoolVar(&m.input, "input", true, "input") f.Var((*FlagVar)(&m.variables), "var", "variables") f.Var((*FlagVarFile)(&m.variables), "var-file", "variable file") if m.autoKey != "" { f.Var((*FlagVarFile)(&m.autoVariables), m.autoKey, "variable file") } // Create an io.Writer that writes to our Ui properly for errors. // This is kind of a hack, but it does the job. Basically: create // a pipe, use a scanner to break it into lines, and output each line // to the UI. Do this forever. errR, errW := io.Pipe() errScanner := bufio.NewScanner(errR) go func() { for errScanner.Scan() { m.Ui.Error(errScanner.Text()) } }() f.SetOutput(errW) return f } // moduleStorage returns the module.Storage implementation used to store // modules for commands. func (m *Meta) moduleStorage(root string) module.Storage { return &uiModuleStorage{ Storage: &module.FolderStorage{ StorageDir: filepath.Join(root, "modules"), }, Ui: m.Ui, } } // process will process the meta-parameters out of the arguments. This // will potentially modify the args in-place. It will return the resulting // slice. // // vars says whether or not we support variables. func (m *Meta) process(args []string, vars bool) []string { // We do this so that we retain the ability to technically call // process multiple times, even if we have no plans to do so if m.oldUi != nil { m.Ui = m.oldUi } // Set colorization m.color = m.Color for i, v := range args { if v == "-no-color" { m.color = false args = append(args[:i], args[i+1:]...) break } } // Set the UI m.oldUi = m.Ui m.Ui = &cli.ConcurrentUi{ Ui: &ColorizeUi{ Colorize: m.Colorize(), ErrorColor: "[red]", Ui: m.oldUi, }, } // If we support vars and the default var file exists, add it to // the args... m.autoKey = "" if vars { if _, err := os.Stat(DefaultVarsFilename); err == nil { m.autoKey = "var-file-default" args = append(args, "", "") copy(args[2:], args[0:]) args[0] = "-" + m.autoKey args[1] = DefaultVarsFilename } } return args } // uiHook returns the UiHook to use with the context. func (m *Meta) uiHook() *UiHook { return &UiHook{ Colorize: m.Colorize(), Ui: m.Ui, } } // contextOpts are the options used to load a context from a command. type contextOpts struct { // Path to the directory where the root module is. Path string // StatePath is the path to the state file. If this is empty, then // no state will be loaded. It is also okay for this to be a path to // a file that doesn't exist; it is assumed that this means that there // is simply no state. StatePath string // GetMode is the module.GetMode to use when loading the module tree. GetMode module.GetMode }