package terraform // HookAction is an enum of actions that can be taken as a result of a hook // callback. This allows you to modify the behavior of Terraform at runtime. type HookAction byte const ( // HookActionContinue continues with processing as usual. HookActionContinue HookAction = iota // HookActionHalt halts immediately: no more hooks are processed // and the action that Terraform was about to take is cancelled. HookActionHalt ) // Hook is the interface that must be implemented to hook into various // parts of Terraform, allowing you to inspect or change behavior at runtime. // // There are MANY hook points into Terraform. If you only want to implement // some hook points, but not all (which is the likely case), then embed the // NilHook into your struct, which implements all of the interface but does // nothing. Then, override only the functions you want to implement. type Hook interface { // PreApply and PostApply are called before and after a single // resource is applied. PreApply(string, *ResourceState, *ResourceDiff) (HookAction, error) PostApply(string, *ResourceState) (HookAction, error) // PreDiff and PostDiff are called before and after a single resource // resource is diffed. PreDiff(string, *ResourceState) (HookAction, error) PostDiff(string, *ResourceDiff) (HookAction, error) // PreRefresh and PostRefresh are called before and after a single // resource state is refreshed, respectively. PreRefresh(string, *ResourceState) (HookAction, error) PostRefresh(string, *ResourceState) (HookAction, error) } // NilHook is a Hook implementation that does nothing. It exists only to // simplify implementing hooks. You can embed this into your Hook implementation // and only implement the functions you are interested in. type NilHook struct{} func (*NilHook) PreApply(string, *ResourceState, *ResourceDiff) (HookAction, error) { return HookActionContinue, nil } func (*NilHook) PostApply(string, *ResourceState) (HookAction, error) { return HookActionContinue, nil } func (*NilHook) PreDiff(string, *ResourceState) (HookAction, error) { return HookActionContinue, nil } func (*NilHook) PostDiff(string, *ResourceDiff) (HookAction, error) { return HookActionContinue, nil } func (*NilHook) PreRefresh(string, *ResourceState) (HookAction, error) { return HookActionContinue, nil } func (*NilHook) PostRefresh(string, *ResourceState) (HookAction, error) { return HookActionContinue, nil } // handleHook turns hook actions into panics. This lets you use the // panic/recover mechanism in Go as a flow control mechanism for hook // actions. func handleHook(a HookAction, err error) { if err != nil { // TODO: handle errors } switch a { case HookActionContinue: return case HookActionHalt: panic(HookActionHalt) } }