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105 lines
2.7 KiB
Go
105 lines
2.7 KiB
Go
package terraform
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import (
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"github.com/hashicorp/terraform/dag"
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)
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// GraphNodeNoopPrunable can be implemented by nodes that can be
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// pruned if they are noops.
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type GraphNodeNoopPrunable interface {
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Noop(*NoopOpts) bool
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}
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// NoopOpts are the options available to determine if your node is a noop.
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type NoopOpts struct {
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Graph *Graph
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Vertex dag.Vertex
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Diff *Diff
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State *State
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ModDiff *ModuleDiff
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ModState *ModuleState
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}
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// PruneNoopTransformer is a graph transform that prunes nodes that
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// consider themselves no-ops. This is done to both simplify the graph
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// as well as to remove graph nodes that might otherwise cause problems
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// during the graph run. Therefore, this transformer isn't completely
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// an optimization step, and can instead be considered critical to
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// Terraform operations.
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//
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// Example of the above case: variables for modules interpolate their values.
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// Interpolation will fail on destruction (since attributes are being deleted),
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// but variables shouldn't even eval if there is nothing that will consume
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// the variable. Therefore, variables can note that they can be omitted
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// safely in this case.
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//
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// The PruneNoopTransformer will prune nodes depth first, and will automatically
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// create connect through the dependencies of pruned nodes. For example,
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// if we have a graph A => B => C (A depends on B, etc.), and B decides to
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// be removed, we'll still be left with A => C; the edge will be properly
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// connected.
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type PruneNoopTransformer struct {
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Diff *Diff
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State *State
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}
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func (t *PruneNoopTransformer) Transform(g *Graph) error {
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// Find the leaves.
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leaves := make([]dag.Vertex, 0, 10)
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for _, v := range g.Vertices() {
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if g.DownEdges(v).Len() == 0 {
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leaves = append(leaves, v)
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}
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}
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// Do a depth first walk from the leaves and remove things.
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return g.ReverseDepthFirstWalk(leaves, func(v dag.Vertex, depth int) error {
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// We need a prunable
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pn, ok := v.(GraphNodeNoopPrunable)
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if !ok {
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return nil
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}
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// Start building the noop opts
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path := g.Path
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if pn, ok := v.(GraphNodeSubPath); ok {
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path = pn.Path()
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}
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var modDiff *ModuleDiff
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var modState *ModuleState
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if t.Diff != nil {
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modDiff = t.Diff.ModuleByPath(path)
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}
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if t.State != nil {
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modState = t.State.ModuleByPath(path)
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}
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// Determine if its a noop. If it isn't, just return
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noop := pn.Noop(&NoopOpts{
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Graph: g,
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Vertex: v,
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Diff: t.Diff,
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State: t.State,
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ModDiff: modDiff,
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ModState: modState,
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})
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if !noop {
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return nil
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}
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// It is a noop! We first preserve edges.
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up := g.UpEdges(v).List()
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for _, downV := range g.DownEdges(v).List() {
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for _, upV := range up {
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g.Connect(dag.BasicEdge(upV, downV))
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}
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}
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// Then remove it
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g.Remove(v)
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return nil
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})
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}
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