opentofu/states/module.go
Martin Atkins 66f96cf842 command: Un-stub and reimplement "terraform state rm"
This was previously targeting the old state manager and state types, so it
needed some considerable rework to get it working again with the new state
types.

Since our new resource address syntax lacks the weird extra .deposed
special case we had before, we instead interpret addresses as
whole-instance addresses here and remove the deposed objects along with
the current one (if present), since this is more likely to match with
user expectations because we don't consider deposed objects to be
independently addressable in any other situation.

With that said, to be more explicit about what is going on we do now have
a -dry-run mode and maintain separate counts of current and deposed
instances so that we can expose that in the UI where relevant.
2018-10-16 19:14:11 -07:00

286 lines
9.9 KiB
Go

package states
import (
"github.com/zclconf/go-cty/cty"
"github.com/hashicorp/terraform/addrs"
)
// Module is a container for the states of objects within a particular module.
type Module struct {
Addr addrs.ModuleInstance
// Resources contains the state for each resource. The keys in this map are
// an implementation detail and must not be used by outside callers.
Resources map[string]*Resource
// OutputValues contains the state for each output value. The keys in this
// map are output value names.
OutputValues map[string]*OutputValue
// LocalValues contains the value for each named output value. The keys
// in this map are local value names.
LocalValues map[string]cty.Value
}
// NewModule constructs an empty module state for the given module address.
func NewModule(addr addrs.ModuleInstance) *Module {
return &Module{
Addr: addr,
Resources: map[string]*Resource{},
OutputValues: map[string]*OutputValue{},
LocalValues: map[string]cty.Value{},
}
}
// Resource returns the state for the resource with the given address within
// the receiving module state, or nil if the requested resource is not tracked
// in the state.
func (ms *Module) Resource(addr addrs.Resource) *Resource {
return ms.Resources[addr.String()]
}
// ResourceInstance returns the state for the resource instance with the given
// address within the receiving module state, or nil if the requested instance
// is not tracked in the state.
func (ms *Module) ResourceInstance(addr addrs.ResourceInstance) *ResourceInstance {
rs := ms.Resource(addr.Resource)
if rs == nil {
return nil
}
return rs.Instance(addr.Key)
}
// SetResourceMeta updates the resource-level metadata for the resource
// with the given address, creating the resource state for it if it doesn't
// already exist.
func (ms *Module) SetResourceMeta(addr addrs.Resource, eachMode EachMode, provider addrs.AbsProviderConfig) {
rs := ms.Resource(addr)
if rs == nil {
rs = &Resource{
Addr: addr,
Instances: map[addrs.InstanceKey]*ResourceInstance{},
}
ms.Resources[addr.String()] = rs
}
rs.EachMode = eachMode
rs.ProviderConfig = provider
}
// RemoveResource removes the entire state for the given resource, taking with
// it any instances associated with the resource. This should generally be
// called only for resource objects whose instances have all been destroyed.
func (ms *Module) RemoveResource(addr addrs.Resource) {
delete(ms.Resources, addr.String())
}
// SetResourceInstanceCurrent saves the given instance object as the current
// generation of the resource instance with the given address, simulataneously
// updating the recorded provider configuration address, dependencies, and
// resource EachMode.
//
// Any existing current instance object for the given resource is overwritten.
// Set obj to nil to remove the primary generation object altogether. If there
// are no deposed objects then the instance will be removed altogether.
//
// The provider address and "each mode" are resource-wide settings and so they
// are updated for all other instances of the same resource as a side-effect of
// this call.
func (ms *Module) SetResourceInstanceCurrent(addr addrs.ResourceInstance, obj *ResourceInstanceObjectSrc, provider addrs.AbsProviderConfig) {
ms.SetResourceMeta(addr.Resource, eachModeForInstanceKey(addr.Key), provider)
rs := ms.Resource(addr.Resource)
is := rs.EnsureInstance(addr.Key)
is.Current = obj
if !is.HasObjects() {
// If we have no objects at all then we'll clean up.
delete(rs.Instances, addr.Key)
}
if rs.EachMode == NoEach && len(rs.Instances) == 0 {
// Also clean up if we only expect to have one instance anyway
// and there are none. We leave the resource behind if an each mode
// is active because an empty list or map of instances is a valid state.
delete(ms.Resources, addr.Resource.String())
}
}
// SetResourceInstanceDeposed saves the given instance object as a deposed
// generation of the resource instance with the given address and deposed key.
//
// Call this method only for pre-existing deposed objects that already have
// a known DeposedKey. For example, this method is useful if reloading objects
// that were persisted to a state file. To mark the current object as deposed,
// use DeposeResourceInstanceObject instead.
//
// The resource that contains the given instance must already exist in the
// state, or this method will panic. Use Resource to check first if its
// presence is not already guaranteed.
//
// Any existing current instance object for the given resource and deposed key
// is overwritten. Set obj to nil to remove the deposed object altogether. If
// the instance is left with no objects after this operation then it will
// be removed from its containing resource altogether.
func (ms *Module) SetResourceInstanceDeposed(addr addrs.ResourceInstance, key DeposedKey, obj *ResourceInstanceObjectSrc, provider addrs.AbsProviderConfig) {
ms.SetResourceMeta(addr.Resource, eachModeForInstanceKey(addr.Key), provider)
rs := ms.Resource(addr.Resource)
is := rs.EnsureInstance(addr.Key)
if obj != nil {
is.Deposed[key] = obj
} else {
delete(is.Deposed, key)
}
if !is.HasObjects() {
// If we have no objects at all then we'll clean up.
delete(rs.Instances, addr.Key)
}
if rs.EachMode == NoEach && len(rs.Instances) == 0 {
// Also clean up if we only expect to have one instance anyway
// and there are none. We leave the resource behind if an each mode
// is active because an empty list or map of instances is a valid state.
delete(ms.Resources, addr.Resource.String())
}
}
// ForgetResourceInstanceAll removes the record of all objects associated with
// the specified resource instance, if present. If not present, this is a no-op.
func (ms *Module) ForgetResourceInstanceAll(addr addrs.ResourceInstance) {
rs := ms.Resource(addr.Resource)
if rs == nil {
return
}
delete(rs.Instances, addr.Key)
if rs.EachMode == NoEach && len(rs.Instances) == 0 {
// Also clean up if we only expect to have one instance anyway
// and there are none. We leave the resource behind if an each mode
// is active because an empty list or map of instances is a valid state.
delete(ms.Resources, addr.Resource.String())
}
}
// ForgetResourceInstanceDeposed removes the record of the deposed object with
// the given address and key, if present. If not present, this is a no-op.
func (ms *Module) ForgetResourceInstanceDeposed(addr addrs.ResourceInstance, key DeposedKey) {
rs := ms.Resource(addr.Resource)
if rs == nil {
return
}
is := rs.Instance(addr.Key)
if is == nil {
return
}
delete(is.Deposed, key)
if !is.HasObjects() {
// If we have no objects at all then we'll clean up.
delete(rs.Instances, addr.Key)
}
if rs.EachMode == NoEach && len(rs.Instances) == 0 {
// Also clean up if we only expect to have one instance anyway
// and there are none. We leave the resource behind if an each mode
// is active because an empty list or map of instances is a valid state.
delete(ms.Resources, addr.Resource.String())
}
}
// deposeResourceInstanceObject is the real implementation of
// SyncState.DeposeResourceInstanceObject.
func (ms *Module) deposeResourceInstanceObject(addr addrs.ResourceInstance, forceKey DeposedKey) DeposedKey {
is := ms.ResourceInstance(addr)
if is == nil {
return NotDeposed
}
return is.deposeCurrentObject(forceKey)
}
// maybeRestoreResourceInstanceDeposed is the real implementation of
// SyncState.MaybeRestoreResourceInstanceDeposed.
func (ms *Module) maybeRestoreResourceInstanceDeposed(addr addrs.ResourceInstance, key DeposedKey) bool {
rs := ms.Resource(addr.Resource)
if rs == nil {
return false
}
is := rs.Instance(addr.Key)
if is == nil {
return false
}
if is.Current != nil {
return false
}
if len(is.Deposed) == 0 {
return false
}
is.Current = is.Deposed[key]
delete(is.Deposed, key)
return true
}
// SetOutputValue writes an output value into the state, overwriting any
// existing value of the same name.
func (ms *Module) SetOutputValue(name string, value cty.Value, sensitive bool) *OutputValue {
os := &OutputValue{
Value: value,
Sensitive: sensitive,
}
ms.OutputValues[name] = os
return os
}
// RemoveOutputValue removes the output value of the given name from the state,
// if it exists. This method is a no-op if there is no value of the given
// name.
func (ms *Module) RemoveOutputValue(name string) {
delete(ms.OutputValues, name)
}
// SetLocalValue writes a local value into the state, overwriting any
// existing value of the same name.
func (ms *Module) SetLocalValue(name string, value cty.Value) {
ms.LocalValues[name] = value
}
// RemoveLocalValue removes the local value of the given name from the state,
// if it exists. This method is a no-op if there is no value of the given
// name.
func (ms *Module) RemoveLocalValue(name string) {
delete(ms.LocalValues, name)
}
// PruneResourceHusks is a specialized method that will remove any Resource
// objects that do not contain any instances, even if they have an EachMode.
//
// You probably shouldn't call this! See the method of the same name on
// type State for more information on what this is for and the rare situations
// where it is safe to use.
func (ms *Module) PruneResourceHusks() {
for _, rs := range ms.Resources {
if len(rs.Instances) == 0 {
ms.RemoveResource(rs.Addr)
}
}
}
// empty returns true if the receving module state is contributing nothing
// to the state. In other words, it returns true if the module could be
// removed from the state altogether without changing the meaning of the state.
//
// In practice a module containing no objects is the same as a non-existent
// module, and so we can opportunistically clean up once a module becomes
// empty on the assumption that it will be re-added if needed later.
func (ms *Module) empty() bool {
if ms == nil {
return true
}
// This must be updated to cover any new collections added to Module
// in future.
return (len(ms.Resources) == 0 &&
len(ms.OutputValues) == 0 &&
len(ms.LocalValues) == 0)
}