opentofu/internal/dag/dot.go
Nathan Baulch 9b7bec31b4
Another batch of minor typos (#1953)
Signed-off-by: Nathan Baulch <nathan.baulch@gmail.com>
2024-09-09 07:51:39 -04:00

288 lines
6.2 KiB
Go

// Copyright (c) The OpenTofu Authors
// SPDX-License-Identifier: MPL-2.0
// Copyright (c) 2023 HashiCorp, Inc.
// SPDX-License-Identifier: MPL-2.0
package dag
import (
"bytes"
"fmt"
"sort"
"strings"
)
// DotOpts are the options for generating a dot formatted Graph.
type DotOpts struct {
// Allows some nodes to decide to only show themselves when the user has
// requested the "verbose" graph.
Verbose bool
// Highlight Cycles
DrawCycles bool
// How many levels to expand modules as we draw
MaxDepth int
// use this to keep the cluster_ naming convention from the previous dot writer
cluster bool
}
// GraphNodeDotter can be implemented by a node to cause it to be included
// in the dot graph. The Dot method will be called which is expected to
// return a representation of this node.
type GraphNodeDotter interface {
// Dot is called to return the dot formatting for the node.
// The first parameter is the title of the node.
// The second parameter includes user-specified options that affect the dot
// graph. See GraphDotOpts below for details.
DotNode(string, *DotOpts) *DotNode
}
// DotNode provides a structure for Vertices to return in order to specify their
// dot format.
type DotNode struct {
Name string
Attrs map[string]string
}
// Returns the DOT representation of this Graph.
func (g *marshalGraph) Dot(opts *DotOpts) []byte {
if opts == nil {
opts = &DotOpts{
DrawCycles: true,
MaxDepth: -1,
Verbose: true,
}
}
var w indentWriter
w.WriteString("digraph {\n")
w.Indent()
// some dot defaults
w.WriteString(`compound = "true"` + "\n")
w.WriteString(`newrank = "true"` + "\n")
// the top level graph is written as the first subgraph
w.WriteString(`subgraph "root" {` + "\n")
g.writeBody(opts, &w)
// cluster isn't really used other than for naming purposes in some graphs
opts.cluster = opts.MaxDepth != 0
maxDepth := opts.MaxDepth
if maxDepth == 0 {
maxDepth = -1
}
for _, s := range g.Subgraphs {
g.writeSubgraph(s, opts, maxDepth, &w)
}
w.Unindent()
w.WriteString("}\n")
return w.Bytes()
}
func (v *marshalVertex) dot(g *marshalGraph, opts *DotOpts) []byte {
var buf bytes.Buffer
graphName := g.Name
if graphName == "" {
graphName = "root"
}
name := v.Name
attrs := v.Attrs
if v.graphNodeDotter != nil {
node := v.graphNodeDotter.DotNode(name, opts)
if node == nil {
return []byte{}
}
newAttrs := make(map[string]string)
for k, v := range attrs {
newAttrs[k] = v
}
for k, v := range node.Attrs {
newAttrs[k] = v
}
name = node.Name
attrs = newAttrs
}
buf.WriteString(fmt.Sprintf(`"[%s] %s"`, graphName, name))
writeAttrs(&buf, attrs)
buf.WriteByte('\n')
return buf.Bytes()
}
func (e *marshalEdge) dot(g *marshalGraph) string {
var buf bytes.Buffer
graphName := g.Name
if graphName == "" {
graphName = "root"
}
sourceName := g.vertexByID(e.Source).Name
targetName := g.vertexByID(e.Target).Name
s := fmt.Sprintf(`"[%s] %s" -> "[%s] %s"`, graphName, sourceName, graphName, targetName)
buf.WriteString(s)
writeAttrs(&buf, e.Attrs)
return buf.String()
}
func cycleDot(e *marshalEdge, g *marshalGraph) string {
return e.dot(g) + ` [color = "red", penwidth = "2.0"]`
}
// Write the subgraph body. The is recursive, and the depth argument is used to
// record the current depth of iteration.
func (g *marshalGraph) writeSubgraph(sg *marshalGraph, opts *DotOpts, depth int, w *indentWriter) {
if depth == 0 {
return
}
depth--
name := sg.Name
if opts.cluster {
// we prefix with cluster_ to match the old dot output
name = "cluster_" + name
sg.Attrs["label"] = sg.Name
}
w.WriteString(fmt.Sprintf("subgraph %q {\n", name))
sg.writeBody(opts, w)
for _, sg := range sg.Subgraphs {
g.writeSubgraph(sg, opts, depth, w)
}
}
func (g *marshalGraph) writeBody(opts *DotOpts, w *indentWriter) {
w.Indent()
for _, as := range attrStrings(g.Attrs) {
w.WriteString(as + "\n")
}
// list of Vertices that aren't to be included in the dot output
skip := map[string]bool{}
for _, v := range g.Vertices {
if v.graphNodeDotter == nil {
skip[v.ID] = true
continue
}
w.Write(v.dot(g, opts))
}
var dotEdges []string
if opts.DrawCycles {
for _, c := range g.Cycles {
if len(c) < 2 {
continue
}
for i, j := 0, 1; i < len(c); i, j = i+1, j+1 {
if j >= len(c) {
j = 0
}
src := c[i]
tgt := c[j]
if skip[src.ID] || skip[tgt.ID] {
continue
}
e := &marshalEdge{
Name: fmt.Sprintf("%s|%s", src.Name, tgt.Name),
Source: src.ID,
Target: tgt.ID,
Attrs: make(map[string]string),
}
dotEdges = append(dotEdges, cycleDot(e, g))
src = tgt
}
}
}
for _, e := range g.Edges {
dotEdges = append(dotEdges, e.dot(g))
}
// sort these again to match the old output
sort.Strings(dotEdges)
for _, e := range dotEdges {
w.WriteString(e + "\n")
}
w.Unindent()
w.WriteString("}\n")
}
func writeAttrs(buf *bytes.Buffer, attrs map[string]string) {
if len(attrs) > 0 {
buf.WriteString(" [")
buf.WriteString(strings.Join(attrStrings(attrs), ", "))
buf.WriteString("]")
}
}
func attrStrings(attrs map[string]string) []string {
strings := make([]string, 0, len(attrs))
for k, v := range attrs {
strings = append(strings, fmt.Sprintf("%s = %q", k, v))
}
sort.Strings(strings)
return strings
}
// Provide a bytes.Buffer like structure, which will indent when starting a
// newline.
type indentWriter struct {
bytes.Buffer
level int
}
func (w *indentWriter) indent() {
newline := []byte("\n")
if !bytes.HasSuffix(w.Bytes(), newline) {
return
}
for i := 0; i < w.level; i++ {
w.Buffer.WriteString("\t")
}
}
// Indent increases indentation by 1
func (w *indentWriter) Indent() { w.level++ }
// Unindent decreases indentation by 1
func (w *indentWriter) Unindent() { w.level-- }
// the following methods intercept the byte.Buffer writes and insert the
// indentation when starting a new line.
func (w *indentWriter) Write(b []byte) (int, error) {
w.indent()
return w.Buffer.Write(b)
}
func (w *indentWriter) WriteString(s string) (int, error) {
w.indent()
return w.Buffer.WriteString(s)
}
func (w *indentWriter) WriteByte(b byte) error {
w.indent()
return w.Buffer.WriteByte(b)
}
func (w *indentWriter) WriteRune(r rune) (int, error) {
w.indent()
return w.Buffer.WriteRune(r)
}