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We stash the locals in the module state in a map that is ignored for JSON serialization. We don't include locals in the persisted state because they can be trivially recomputed and this allows us to assume that they will pass through verbatim, without any normalization or other transforms caused by the JSON serialization. From a user standpoint a local is just a named alias for an expression, so it's desirable that the result passes through here in as raw a form as possible, so it behaves as closely as possible to simply using the given expression directly.
59 lines
1.2 KiB
Go
59 lines
1.2 KiB
Go
package terraform
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import (
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"fmt"
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"github.com/hashicorp/terraform/config"
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)
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// EvalLocal is an EvalNode implementation that evaluates the
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// expression for a local value and writes it into a transient part of
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// the state.
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type EvalLocal struct {
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Name string
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Value *config.RawConfig
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}
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func (n *EvalLocal) Eval(ctx EvalContext) (interface{}, error) {
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cfg, err := ctx.Interpolate(n.Value, nil)
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if err != nil {
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return nil, fmt.Errorf("local.%s: %s", n.Name, err)
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}
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state, lock := ctx.State()
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if state == nil {
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return nil, fmt.Errorf("cannot write local value to nil state")
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}
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// Get a write lock so we can access the state
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lock.Lock()
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defer lock.Unlock()
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// Look for the module state. If we don't have one, create it.
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mod := state.ModuleByPath(ctx.Path())
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if mod == nil {
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mod = state.AddModule(ctx.Path())
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}
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// Get the value from the config
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var valueRaw interface{} = config.UnknownVariableValue
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if cfg != nil {
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var ok bool
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valueRaw, ok = cfg.Get("value")
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if !ok {
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valueRaw = ""
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}
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if cfg.IsComputed("value") {
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valueRaw = config.UnknownVariableValue
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}
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}
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if mod.Locals == nil {
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// initialize
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mod.Locals = map[string]interface{}{}
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}
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mod.Locals[n.Name] = valueRaw
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return nil, nil
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}
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