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https://github.com/opentofu/opentofu.git
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ccd7bd017e
When reading this code to check Terraform's graph sorting behavior, I got very confused about the direction of traversal for several methods. Although some of these methods would also probably benefit from renames, this commit only updates their doc comments to use the same directional terminology that we use in the `Edge` interface (source/target).
368 lines
9.1 KiB
Go
368 lines
9.1 KiB
Go
package dag
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import (
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"bytes"
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"fmt"
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"sort"
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)
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// Graph is used to represent a dependency graph.
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type Graph struct {
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vertices Set
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edges Set
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downEdges map[interface{}]Set
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upEdges map[interface{}]Set
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}
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// Subgrapher allows a Vertex to be a Graph itself, by returning a Grapher.
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type Subgrapher interface {
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Subgraph() Grapher
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}
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// A Grapher is any type that returns a Grapher, mainly used to identify
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// dag.Graph and dag.AcyclicGraph. In the case of Graph and AcyclicGraph, they
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// return themselves.
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type Grapher interface {
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DirectedGraph() Grapher
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}
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// Vertex of the graph.
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type Vertex interface{}
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// NamedVertex is an optional interface that can be implemented by Vertex
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// to give it a human-friendly name that is used for outputting the graph.
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type NamedVertex interface {
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Vertex
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Name() string
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}
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func (g *Graph) DirectedGraph() Grapher {
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return g
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}
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// Vertices returns the list of all the vertices in the graph.
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func (g *Graph) Vertices() []Vertex {
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result := make([]Vertex, 0, len(g.vertices))
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for _, v := range g.vertices {
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result = append(result, v.(Vertex))
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}
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return result
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}
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// Edges returns the list of all the edges in the graph.
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func (g *Graph) Edges() []Edge {
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result := make([]Edge, 0, len(g.edges))
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for _, v := range g.edges {
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result = append(result, v.(Edge))
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}
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return result
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}
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// EdgesFrom returns the list of edges from the given source.
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func (g *Graph) EdgesFrom(v Vertex) []Edge {
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var result []Edge
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from := hashcode(v)
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for _, e := range g.Edges() {
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if hashcode(e.Source()) == from {
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result = append(result, e)
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}
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}
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return result
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}
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// EdgesTo returns the list of edges to the given target.
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func (g *Graph) EdgesTo(v Vertex) []Edge {
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var result []Edge
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search := hashcode(v)
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for _, e := range g.Edges() {
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if hashcode(e.Target()) == search {
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result = append(result, e)
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}
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}
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return result
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}
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// HasVertex checks if the given Vertex is present in the graph.
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func (g *Graph) HasVertex(v Vertex) bool {
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return g.vertices.Include(v)
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}
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// HasEdge checks if the given Edge is present in the graph.
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func (g *Graph) HasEdge(e Edge) bool {
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return g.edges.Include(e)
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}
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// Add adds a vertex to the graph. This is safe to call multiple time with
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// the same Vertex.
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func (g *Graph) Add(v Vertex) Vertex {
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g.init()
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g.vertices.Add(v)
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return v
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}
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// Remove removes a vertex from the graph. This will also remove any
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// edges with this vertex as a source or target.
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func (g *Graph) Remove(v Vertex) Vertex {
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// Delete the vertex itself
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g.vertices.Delete(v)
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// Delete the edges to non-existent things
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for _, target := range g.downEdgesNoCopy(v) {
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g.RemoveEdge(BasicEdge(v, target))
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}
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for _, source := range g.upEdgesNoCopy(v) {
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g.RemoveEdge(BasicEdge(source, v))
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}
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return nil
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}
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// Replace replaces the original Vertex with replacement. If the original
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// does not exist within the graph, then false is returned. Otherwise, true
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// is returned.
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func (g *Graph) Replace(original, replacement Vertex) bool {
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// If we don't have the original, we can't do anything
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if !g.vertices.Include(original) {
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return false
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}
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// If they're the same, then don't do anything
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if original == replacement {
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return true
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}
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// Add our new vertex, then copy all the edges
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g.Add(replacement)
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for _, target := range g.downEdgesNoCopy(original) {
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g.Connect(BasicEdge(replacement, target))
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}
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for _, source := range g.upEdgesNoCopy(original) {
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g.Connect(BasicEdge(source, replacement))
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}
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// Remove our old vertex, which will also remove all the edges
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g.Remove(original)
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return true
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}
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// RemoveEdge removes an edge from the graph.
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func (g *Graph) RemoveEdge(edge Edge) {
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g.init()
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// Delete the edge from the set
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g.edges.Delete(edge)
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// Delete the up/down edges
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if s, ok := g.downEdges[hashcode(edge.Source())]; ok {
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s.Delete(edge.Target())
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}
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if s, ok := g.upEdges[hashcode(edge.Target())]; ok {
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s.Delete(edge.Source())
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}
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}
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// UpEdges returns the vertices that are *sources* of edges that target the
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// destination Vertex v.
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func (g *Graph) UpEdges(v Vertex) Set {
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return g.upEdgesNoCopy(v).Copy()
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}
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// DownEdges returns the vertices that are *targets* of edges that originate
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// from the source Vertex v.
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func (g *Graph) DownEdges(v Vertex) Set {
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return g.downEdgesNoCopy(v).Copy()
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}
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// downEdgesNoCopy returns the vertices targeted by edges from the source Vertex
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// v as a Set. This Set is the same as used internally by the Graph to prevent a
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// copy, and must not be modified by the caller.
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func (g *Graph) downEdgesNoCopy(v Vertex) Set {
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g.init()
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return g.downEdges[hashcode(v)]
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}
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// upEdgesNoCopy returns the vertices that are sources of edges targeting the
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// destination Vertex v as a Set. This Set is the same as used internally by the
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// Graph to prevent a copy, and must not be modified by the caller.
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func (g *Graph) upEdgesNoCopy(v Vertex) Set {
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g.init()
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return g.upEdges[hashcode(v)]
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}
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// Connect adds an edge with the given source and target. This is safe to
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// call multiple times with the same value. Note that the same value is
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// verified through pointer equality of the vertices, not through the
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// value of the edge itself.
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func (g *Graph) Connect(edge Edge) {
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g.init()
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source := edge.Source()
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target := edge.Target()
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sourceCode := hashcode(source)
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targetCode := hashcode(target)
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// Do we have this already? If so, don't add it again.
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if s, ok := g.downEdges[sourceCode]; ok && s.Include(target) {
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return
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}
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// Add the edge to the set
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g.edges.Add(edge)
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// Add the down edge
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s, ok := g.downEdges[sourceCode]
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if !ok {
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s = make(Set)
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g.downEdges[sourceCode] = s
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}
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s.Add(target)
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// Add the up edge
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s, ok = g.upEdges[targetCode]
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if !ok {
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s = make(Set)
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g.upEdges[targetCode] = s
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}
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s.Add(source)
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}
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// Subsume imports all of the nodes and edges from the given graph into the
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// reciever, leaving the given graph unchanged.
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//
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// If any of the nodes in the given graph are already present in the reciever
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// then the existing node will be retained and any new edges from the given
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// graph will be connected with it.
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//
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// If the given graph has edges in common with the reciever then they will be
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// ignored, because each pair of nodes can only be connected once.
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func (g *Graph) Subsume(other *Graph) {
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// We're using Set.Filter just as a "visit each element" here, so we're
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// not doing anything with the result (which will always be empty).
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other.vertices.Filter(func(i interface{}) bool {
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g.Add(i)
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return false
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})
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other.edges.Filter(func(i interface{}) bool {
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g.Connect(i.(Edge))
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return false
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})
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}
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// String outputs some human-friendly output for the graph structure.
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func (g *Graph) StringWithNodeTypes() string {
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var buf bytes.Buffer
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// Build the list of node names and a mapping so that we can more
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// easily alphabetize the output to remain deterministic.
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vertices := g.Vertices()
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names := make([]string, 0, len(vertices))
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mapping := make(map[string]Vertex, len(vertices))
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for _, v := range vertices {
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name := VertexName(v)
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names = append(names, name)
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mapping[name] = v
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}
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sort.Strings(names)
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// Write each node in order...
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for _, name := range names {
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v := mapping[name]
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targets := g.downEdges[hashcode(v)]
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buf.WriteString(fmt.Sprintf("%s - %T\n", name, v))
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// Alphabetize dependencies
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deps := make([]string, 0, targets.Len())
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targetNodes := make(map[string]Vertex)
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for _, target := range targets {
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dep := VertexName(target)
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deps = append(deps, dep)
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targetNodes[dep] = target
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}
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sort.Strings(deps)
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// Write dependencies
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for _, d := range deps {
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buf.WriteString(fmt.Sprintf(" %s - %T\n", d, targetNodes[d]))
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}
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}
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return buf.String()
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}
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// String outputs some human-friendly output for the graph structure.
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func (g *Graph) String() string {
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var buf bytes.Buffer
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// Build the list of node names and a mapping so that we can more
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// easily alphabetize the output to remain deterministic.
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vertices := g.Vertices()
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names := make([]string, 0, len(vertices))
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mapping := make(map[string]Vertex, len(vertices))
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for _, v := range vertices {
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name := VertexName(v)
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names = append(names, name)
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mapping[name] = v
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}
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sort.Strings(names)
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// Write each node in order...
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for _, name := range names {
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v := mapping[name]
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targets := g.downEdges[hashcode(v)]
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buf.WriteString(fmt.Sprintf("%s\n", name))
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// Alphabetize dependencies
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deps := make([]string, 0, targets.Len())
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for _, target := range targets {
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deps = append(deps, VertexName(target))
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}
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sort.Strings(deps)
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// Write dependencies
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for _, d := range deps {
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buf.WriteString(fmt.Sprintf(" %s\n", d))
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}
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}
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return buf.String()
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}
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func (g *Graph) init() {
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if g.vertices == nil {
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g.vertices = make(Set)
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}
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if g.edges == nil {
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g.edges = make(Set)
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}
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if g.downEdges == nil {
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g.downEdges = make(map[interface{}]Set)
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}
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if g.upEdges == nil {
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g.upEdges = make(map[interface{}]Set)
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}
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}
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// Dot returns a dot-formatted representation of the Graph.
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func (g *Graph) Dot(opts *DotOpts) []byte {
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return newMarshalGraph("", g).Dot(opts)
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}
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// VertexName returns the name of a vertex.
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func VertexName(raw Vertex) string {
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switch v := raw.(type) {
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case NamedVertex:
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return v.Name()
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case fmt.Stringer:
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return v.String()
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default:
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return fmt.Sprintf("%v", v)
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}
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}
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