opentofu/terraform/transform_deposed.go
Matt Good 21b0a03d70 Support for multiple providers of the same type
Adds an "alias" field to the provider which allows creating multiple instances
of a provider under different names. This provides support for configurations
such as multiple AWS providers for different regions. In each resource, the
provider can be set with the "provider" field.

(thanks to Cisco Cloud for their support)
2015-04-20 14:14:34 -07:00

158 lines
3.7 KiB
Go

package terraform
import "fmt"
// DeposedTransformer is a GraphTransformer that adds deposed resources
// to the graph.
type DeposedTransformer struct {
// State is the global state. We'll automatically find the correct
// ModuleState based on the Graph.Path that is being transformed.
State *State
// View, if non-empty, is the ModuleState.View used around the state
// to find deposed resources.
View string
}
func (t *DeposedTransformer) Transform(g *Graph) error {
state := t.State.ModuleByPath(g.Path)
if state == nil {
// If there is no state for our module there can't be any deposed
// resources, since they live in the state.
return nil
}
// If we have a view, apply it now
if t.View != "" {
state = state.View(t.View)
}
// Go through all the resources in our state to look for deposed resources
for k, rs := range state.Resources {
// If we have no deposed resources, then move on
if len(rs.Deposed) == 0 {
continue
}
deposed := rs.Deposed
for i, _ := range deposed {
g.Add(&graphNodeDeposedResource{
Index: i,
ResourceName: k,
ResourceType: rs.Type,
Provider: rs.Provider,
})
}
}
return nil
}
// graphNodeDeposedResource is the graph vertex representing a deposed resource.
type graphNodeDeposedResource struct {
Index int
ResourceName string
ResourceType string
Provider string
}
func (n *graphNodeDeposedResource) Name() string {
return fmt.Sprintf("%s (deposed #%d)", n.ResourceName, n.Index)
}
func (n *graphNodeDeposedResource) ProvidedBy() []string {
return []string{resourceProvider(n.ResourceName, n.Provider)}
}
// GraphNodeEvalable impl.
func (n *graphNodeDeposedResource) EvalTree() EvalNode {
var provider ResourceProvider
var state *InstanceState
seq := &EvalSequence{Nodes: make([]EvalNode, 0, 5)}
// Build instance info
info := &InstanceInfo{Id: n.ResourceName, Type: n.ResourceType}
seq.Nodes = append(seq.Nodes, &EvalInstanceInfo{Info: info})
// Refresh the resource
seq.Nodes = append(seq.Nodes, &EvalOpFilter{
Ops: []walkOperation{walkRefresh},
Node: &EvalSequence{
Nodes: []EvalNode{
&EvalGetProvider{
Name: n.ProvidedBy()[0],
Output: &provider,
},
&EvalReadStateDeposed{
Name: n.ResourceName,
Output: &state,
Index: n.Index,
},
&EvalRefresh{
Info: info,
Provider: &provider,
State: &state,
Output: &state,
},
&EvalWriteStateDeposed{
Name: n.ResourceName,
ResourceType: n.ResourceType,
Provider: n.Provider,
State: &state,
Index: n.Index,
},
},
},
})
// Apply
var diff *InstanceDiff
var err error
seq.Nodes = append(seq.Nodes, &EvalOpFilter{
Ops: []walkOperation{walkApply},
Node: &EvalSequence{
Nodes: []EvalNode{
&EvalGetProvider{
Name: n.ProvidedBy()[0],
Output: &provider,
},
&EvalReadStateDeposed{
Name: n.ResourceName,
Output: &state,
Index: n.Index,
},
&EvalDiffDestroy{
Info: info,
State: &state,
Output: &diff,
},
&EvalApply{
Info: info,
State: &state,
Diff: &diff,
Provider: &provider,
Output: &state,
Error: &err,
},
// Always write the resource back to the state deposed... if it
// was successfully destroyed it will be pruned. If it was not, it will
// be caught on the next run.
&EvalWriteStateDeposed{
Name: n.ResourceName,
ResourceType: n.ResourceType,
Provider: n.Provider,
State: &state,
Index: n.Index,
},
&EvalReturnError{
Error: &err,
},
&EvalUpdateStateHook{},
},
},
})
return seq
}