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3309be9721
The count for a data resource can potentially depend on a managed resource that isn't recorded in the state yet, in which case references to it will always return unknown. Ideally we'd do the data refreshes during the plan phase as discussed in #17034, which would avoid this problem by planning the managed resources in the same walk, but for now we'll just skip refreshing any data resources with an unknown count during refresh and defer that work to the apply phase, just as we'd do if there were unknown values in the main configuration for the data resource.
227 lines
6.8 KiB
Go
227 lines
6.8 KiB
Go
package terraform
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import (
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"github.com/hashicorp/terraform/dag"
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"github.com/hashicorp/terraform/plans"
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"github.com/hashicorp/terraform/providers"
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"github.com/hashicorp/terraform/states"
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"github.com/hashicorp/terraform/tfdiags"
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"github.com/zclconf/go-cty/cty"
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)
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// NodeRefreshableDataResource represents a resource that is "refreshable".
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type NodeRefreshableDataResource struct {
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*NodeAbstractResource
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}
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var (
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_ GraphNodeSubPath = (*NodeRefreshableDataResource)(nil)
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_ GraphNodeDynamicExpandable = (*NodeRefreshableDataResource)(nil)
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_ GraphNodeReferenceable = (*NodeRefreshableDataResource)(nil)
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_ GraphNodeReferencer = (*NodeRefreshableDataResource)(nil)
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_ GraphNodeResource = (*NodeRefreshableDataResource)(nil)
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_ GraphNodeAttachResourceConfig = (*NodeRefreshableDataResource)(nil)
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)
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// GraphNodeDynamicExpandable
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func (n *NodeRefreshableDataResource) DynamicExpand(ctx EvalContext) (*Graph, error) {
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var diags tfdiags.Diagnostics
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count, countKnown, countDiags := evaluateResourceCountExpressionKnown(n.Config.Count, ctx)
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diags = diags.Append(countDiags)
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if countDiags.HasErrors() {
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return nil, diags.Err()
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}
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if !countKnown {
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// If the count isn't known yet, we'll skip refreshing and try expansion
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// again during the plan walk.
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return nil, nil
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}
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// Next we need to potentially rename an instance address in the state
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// if we're transitioning whether "count" is set at all.
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fixResourceCountSetTransition(ctx, n.ResourceAddr(), count != -1)
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// Our graph transformers require access to the full state, so we'll
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// temporarily lock it while we work on this.
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state := ctx.State().Lock()
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defer ctx.State().Unlock()
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// The concrete resource factory we'll use
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concreteResource := func(a *NodeAbstractResourceInstance) dag.Vertex {
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// Add the config and state since we don't do that via transforms
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a.Config = n.Config
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a.ResolvedProvider = n.ResolvedProvider
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return &NodeRefreshableDataResourceInstance{
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NodeAbstractResourceInstance: a,
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}
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}
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// We also need a destroyable resource for orphans that are a result of a
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// scaled-in count.
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concreteResourceDestroyable := func(a *NodeAbstractResourceInstance) dag.Vertex {
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// Add the config and provider since we don't do that via transforms
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a.Config = n.Config
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a.ResolvedProvider = n.ResolvedProvider
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return &NodeDestroyableDataResourceInstance{
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NodeAbstractResourceInstance: a,
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}
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}
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// Start creating the steps
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steps := []GraphTransformer{
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// Expand the count.
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&ResourceCountTransformer{
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Concrete: concreteResource,
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Schema: n.Schema,
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Count: count,
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Addr: n.ResourceAddr(),
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},
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// Add the count orphans. As these are orphaned refresh nodes, we add them
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// directly as NodeDestroyableDataResource.
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&OrphanResourceCountTransformer{
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Concrete: concreteResourceDestroyable,
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Count: count,
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Addr: n.ResourceAddr(),
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State: state,
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},
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// Attach the state
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&AttachStateTransformer{State: state},
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// Targeting
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&TargetsTransformer{Targets: n.Targets},
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// Connect references so ordering is correct
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&ReferenceTransformer{},
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// Make sure there is a single root
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&RootTransformer{},
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}
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// Build the graph
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b := &BasicGraphBuilder{
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Steps: steps,
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Validate: true,
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Name: "NodeRefreshableDataResource",
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}
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graph, diags := b.Build(ctx.Path())
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return graph, diags.ErrWithWarnings()
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}
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// NodeRefreshableDataResourceInstance represents a single resource instance
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// that is refreshable.
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type NodeRefreshableDataResourceInstance struct {
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*NodeAbstractResourceInstance
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}
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// GraphNodeEvalable
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func (n *NodeRefreshableDataResourceInstance) EvalTree() EvalNode {
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addr := n.ResourceInstanceAddr()
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// These variables are the state for the eval sequence below, and are
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// updated through pointers.
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var provider providers.Interface
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var providerSchema *ProviderSchema
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var change *plans.ResourceInstanceChange
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var state *states.ResourceInstanceObject
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var configVal cty.Value
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return &EvalSequence{
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Nodes: []EvalNode{
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&EvalGetProvider{
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Addr: n.ResolvedProvider,
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Output: &provider,
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Schema: &providerSchema,
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},
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// Always destroy the existing state first, since we must
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// make sure that values from a previous read will not
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// get interpolated if we end up needing to defer our
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// loading until apply time.
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&EvalWriteState{
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Addr: addr.Resource,
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ProviderAddr: n.ResolvedProvider,
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State: &state, // a pointer to nil, here
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ProviderSchema: &providerSchema,
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},
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&EvalIf{
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If: func(ctx EvalContext) (bool, error) {
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// If the config explicitly has a depends_on for this
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// data source, assume the intention is to prevent
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// refreshing ahead of that dependency, and therefore
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// we need to deal with this resource during the apply
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// phase..
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if len(n.Config.DependsOn) > 0 {
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return true, EvalEarlyExitError{}
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}
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return true, nil
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},
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Then: EvalNoop{},
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},
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// EvalReadData will _attempt_ to read the data source, but may
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// generate an incomplete planned object if the configuration
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// includes values that won't be known until apply.
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&EvalReadData{
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Addr: addr.Resource,
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Config: n.Config,
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Dependencies: n.StateReferences(),
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Provider: &provider,
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ProviderAddr: n.ResolvedProvider,
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ProviderSchema: &providerSchema,
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OutputChange: &change,
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OutputConfigValue: &configVal,
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OutputState: &state,
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},
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&EvalIf{
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If: func(ctx EvalContext) (bool, error) {
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return (*state).Status != states.ObjectPlanned, nil
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},
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Then: &EvalSequence{
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Nodes: []EvalNode{
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&EvalWriteState{
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Addr: addr.Resource,
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ProviderAddr: n.ResolvedProvider,
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State: &state,
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ProviderSchema: &providerSchema,
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},
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&EvalUpdateStateHook{},
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},
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},
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Else: &EvalSequence{
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// We can't deal with this yet, so we'll repeat this step
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// during the plan walk to produce a planned change to read
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// this during the apply walk. However, we do still need to
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// save the generated change and partial state so that
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// results from it can be included in other data resources
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// or provider configurations during the refresh walk.
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// (The planned object we save in the state here will be
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// pruned out at the end of the refresh walk, returning
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// it back to being unset again for subsequent walks.)
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Nodes: []EvalNode{
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&EvalWriteDiff{
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Addr: addr.Resource,
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Change: &change,
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ProviderSchema: &providerSchema,
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},
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&EvalWriteState{
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Addr: addr.Resource,
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ProviderAddr: n.ResolvedProvider,
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State: &state,
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ProviderSchema: &providerSchema,
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},
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},
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},
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},
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},
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}
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}
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