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Our previous state models in the "terraform" package had a few limitations that are addressed here: - Instance attributes were stored as map[string]string with dot-separated keys representing traversals through a data structure. Now that we have a full type system, it's preferable to store it as a real data structure. - The existing state structures skipped over the "resource" concept and went straight to resource instance, requiring heuristics to decide whether a particular resource should appear as a single object or as a list of objects when used in configuration expressions. - Related to the previous point, the state models also used incorrect terminology where "ResourceState" was really a resource instance state and "InstanceState" was really the state of a particular remote object associated with an instance. These new models use the correct names for each of these, introducing the idea of a "ResourceInstanceObject" as the local record of a remote object associated with an instance. This is a first pass at fleshing out a new model for state. Undoubtedly there will be further iterations of this as we work on integrating these new models into the "terraform" package. These new model types no longer serve double-duty as a description of the JSON state file format, since they are for in-memory use only. A subsequent commit will introduce a separate package that deals with persisting state to files and reloading those files later.
25 lines
928 B
Go
25 lines
928 B
Go
package states
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// Generation is used to represent multiple objects in a succession of objects
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// represented by a single resource instance address. A resource instance can
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// have multiple generations over its lifetime due to object replacement
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// (when a change can't be applied without destroying and re-creating), and
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// multiple generations can exist at the same time when create_before_destroy
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// is used.
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//
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// A Generation value can either be the value of the variable "CurrentGen" or
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// a value of type DeposedKey. Generation values can be compared for equality
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// using "==" and used as map keys. The zero value of Generation (nil) is not
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// a valid generation and must not be used.
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type Generation interface {
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generation()
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}
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// CurrentGen is the Generation representing the currently-active object for
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// a resource instance.
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var CurrentGen Generation
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type currentGen struct{}
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func (g currentGen) generation() {}
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