mirror of
https://github.com/opentofu/opentofu.git
synced 2024-12-25 08:21:07 -06:00
363 lines
9.2 KiB
Go
363 lines
9.2 KiB
Go
package terraform
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import (
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"bytes"
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"encoding/gob"
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"errors"
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"fmt"
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"io"
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"sort"
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"sync"
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"github.com/hashicorp/terraform/config"
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)
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// State keeps track of a snapshot state-of-the-world that Terraform
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// can use to keep track of what real world resources it is actually
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// managing.
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type State struct {
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Outputs map[string]string
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Resources map[string]*ResourceState
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once sync.Once
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}
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func (s *State) init() {
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s.once.Do(func() {
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s.Resources = make(map[string]*ResourceState)
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})
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}
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func (s *State) deepcopy() *State {
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result := new(State)
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result.init()
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if s != nil {
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for k, v := range s.Resources {
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result.Resources[k] = v
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}
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}
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return result
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}
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// prune is a helper that removes any empty IDs from the state
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// and cleans it up in general.
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func (s *State) prune() {
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for k, v := range s.Resources {
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if v.ID == "" {
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delete(s.Resources, k)
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}
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}
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}
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// Orphans returns a list of keys of resources that are in the State
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// but aren't present in the configuration itself. Hence, these keys
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// represent the state of resources that are orphans.
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func (s *State) Orphans(c *config.Config) []string {
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keys := make(map[string]struct{})
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for k, _ := range s.Resources {
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keys[k] = struct{}{}
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}
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for _, r := range c.Resources {
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delete(keys, r.Id())
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// If there is only one of this instance, then we alias that
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// to the ".0" version as well so that it can count
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if r.Count == 1 {
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delete(keys, r.Id()+".0")
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}
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}
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result := make([]string, 0, len(keys))
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for k, _ := range keys {
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result = append(result, k)
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}
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return result
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}
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func (s *State) String() string {
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if len(s.Resources) == 0 {
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return "<no state>"
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}
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var buf bytes.Buffer
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names := make([]string, 0, len(s.Resources))
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for name, _ := range s.Resources {
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names = append(names, name)
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}
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sort.Strings(names)
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for _, k := range names {
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rs := s.Resources[k]
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id := rs.ID
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if id == "" {
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id = "<not created>"
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}
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buf.WriteString(fmt.Sprintf("%s:\n", k))
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buf.WriteString(fmt.Sprintf(" ID = %s\n", id))
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attrKeys := make([]string, 0, len(rs.Attributes))
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for ak, _ := range rs.Attributes {
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if ak == "id" {
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continue
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}
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attrKeys = append(attrKeys, ak)
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}
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sort.Strings(attrKeys)
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for _, ak := range attrKeys {
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av := rs.Attributes[ak]
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buf.WriteString(fmt.Sprintf(" %s = %s\n", ak, av))
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}
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if len(rs.Dependencies) > 0 {
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buf.WriteString(fmt.Sprintf("\n Dependencies:\n"))
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for _, dep := range rs.Dependencies {
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buf.WriteString(fmt.Sprintf(" %s\n", dep.ID))
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}
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}
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}
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if len(s.Outputs) > 0 {
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buf.WriteString("\nOutputs:\n\n")
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ks := make([]string, 0, len(s.Outputs))
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for k, _ := range s.Outputs {
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ks = append(ks, k)
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}
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sort.Strings(ks)
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for _, k := range ks {
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v := s.Outputs[k]
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buf.WriteString(fmt.Sprintf("%s = %s\n", k, v))
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}
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}
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return buf.String()
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}
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// sensitiveState is used to store sensitive state information
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// that should not be serialized. This is only used temporarily
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// and is restored into the state.
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type sensitiveState struct {
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ConnInfo map[string]*ResourceConnectionInfo
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once sync.Once
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}
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func (s *sensitiveState) init() {
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s.once.Do(func() {
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s.ConnInfo = make(map[string]*ResourceConnectionInfo)
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})
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}
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// The format byte is prefixed into the state file format so that we have
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// the ability in the future to change the file format if we want for any
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// reason.
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const stateFormatMagic = "tfstate"
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const stateFormatVersion byte = 1
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// ReadState reads a state structure out of a reader in the format that
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// was written by WriteState.
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func ReadState(src io.Reader) (*State, error) {
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var result *State
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var err error
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n := 0
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// Verify the magic bytes
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magic := make([]byte, len(stateFormatMagic))
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for n < len(magic) {
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n, err = src.Read(magic[n:])
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if err != nil {
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return nil, fmt.Errorf("error while reading magic bytes: %s", err)
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}
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}
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if string(magic) != stateFormatMagic {
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return nil, fmt.Errorf("not a valid state file")
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}
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// Verify the version is something we can read
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var formatByte [1]byte
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n, err = src.Read(formatByte[:])
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if err != nil {
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return nil, err
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}
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if n != len(formatByte) {
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return nil, errors.New("failed to read state version byte")
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}
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if formatByte[0] != stateFormatVersion {
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return nil, fmt.Errorf("unknown state file version: %d", formatByte[0])
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}
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// Decode
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dec := gob.NewDecoder(src)
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if err := dec.Decode(&result); err != nil {
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return nil, err
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}
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return result, nil
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}
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// WriteState writes a state somewhere in a binary format.
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func WriteState(d *State, dst io.Writer) error {
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// Write the magic bytes so we can determine the file format later
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n, err := dst.Write([]byte(stateFormatMagic))
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if err != nil {
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return err
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}
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if n != len(stateFormatMagic) {
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return errors.New("failed to write state format magic bytes")
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}
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// Write a version byte so we can iterate on version at some point
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n, err = dst.Write([]byte{stateFormatVersion})
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if err != nil {
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return err
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}
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if n != 1 {
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return errors.New("failed to write state version byte")
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}
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// Prevent sensitive information from being serialized
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sensitive := &sensitiveState{}
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sensitive.init()
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for name, r := range d.Resources {
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if r.ConnInfo != nil {
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sensitive.ConnInfo[name] = r.ConnInfo
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r.ConnInfo = nil
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}
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}
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// Serialize the state
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err = gob.NewEncoder(dst).Encode(d)
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// Restore the state
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for name, info := range sensitive.ConnInfo {
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d.Resources[name].ConnInfo = info
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}
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return err
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}
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// ResourceConnectionInfo holds addresses, credentials and configuration
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// information require to connect to a resource. This is populated
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// by a provider so that provisioners can connect and run on the
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// resource.
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type ResourceConnectionInfo struct {
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// Type is set so that an appropriate connection can be formed.
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// As an example, for a Linux machine, the Type may be "ssh"
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Type string
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// Raw is used to store any relevant keys for the given Type
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// so that a provisioner can connect to the resource. This could
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// contain credentials or address information.
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Raw map[string]string
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}
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// ResourceState holds the state of a resource that is used so that
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// a provider can find and manage an existing resource as well as for
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// storing attributes that are uesd to populate variables of child
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// resources.
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//
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// Attributes has attributes about the created resource that are
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// queryable in interpolation: "${type.id.attr}"
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//
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// Extra is just extra data that a provider can return that we store
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// for later, but is not exposed in any way to the user.
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type ResourceState struct {
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// This is filled in and managed by Terraform, and is the resource
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// type itself such as "mycloud_instance". If a resource provider sets
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// this value, it won't be persisted.
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Type string
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// The attributes below are all meant to be filled in by the
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// resource providers themselves. Documentation for each are above
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// each element.
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// A unique ID for this resource. This is opaque to Terraform
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// and is only meant as a lookup mechanism for the providers.
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ID string
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// Attributes are basic information about the resource. Any keys here
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// are accessible in variable format within Terraform configurations:
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// ${resourcetype.name.attribute}.
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Attributes map[string]string
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// ConnInfo is used for the providers to export information which is
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// used to connect to the resource for provisioning. For example,
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// this could contain SSH or WinRM credentials.
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ConnInfo *ResourceConnectionInfo
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// Extra information that the provider can store about a resource.
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// This data is opaque, never shown to the user, and is sent back to
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// the provider as-is for whatever purpose appropriate.
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Extra map[string]interface{}
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// Dependencies are a list of things that this resource relies on
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// existing to remain intact. For example: an AWS instance might
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// depend on a subnet (which itself might depend on a VPC, and so
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// on).
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//
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// Terraform uses this information to build valid destruction
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// orders and to warn the user if they're destroying a resource that
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// another resource depends on.
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//
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// Things can be put into this list that may not be managed by
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// Terraform. If Terraform doesn't find a matching ID in the
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// overall state, then it assumes it isn't managed and doesn't
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// worry about it.
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Dependencies []ResourceDependency
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}
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// MergeDiff takes a ResourceDiff and merges the attributes into
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// this resource state in order to generate a new state. This new
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// state can be used to provide updated attribute lookups for
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// variable interpolation.
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//
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// If the diff attribute requires computing the value, and hence
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// won't be available until apply, the value is replaced with the
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// computeID.
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func (s *ResourceState) MergeDiff(d *ResourceDiff) *ResourceState {
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var result ResourceState
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if s != nil {
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result = *s
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}
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result.Attributes = make(map[string]string)
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if s != nil {
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for k, v := range s.Attributes {
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result.Attributes[k] = v
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}
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}
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if d != nil {
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for k, diff := range d.Attributes {
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if diff.NewRemoved {
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delete(result.Attributes, k)
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continue
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}
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if diff.NewComputed {
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result.Attributes[k] = config.UnknownVariableValue
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continue
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}
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result.Attributes[k] = diff.New
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}
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}
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return &result
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}
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// ResourceDependency maps a resource to another resource that it
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// depends on to remain intact and uncorrupted.
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type ResourceDependency struct {
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// ID of the resource that we depend on. This ID should map
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// directly to another ResourceState's ID.
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ID string
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}
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