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35c6a4e89d
DestroyValueReferenceTransformer is used during destroy to reverse the edges for output and local values. Because destruction is going to remove these from the state, nodes that depend on their value need to be visited first.
273 lines
7.7 KiB
Go
273 lines
7.7 KiB
Go
package terraform
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import (
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"log"
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"github.com/hashicorp/terraform/config/module"
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"github.com/hashicorp/terraform/dag"
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)
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// GraphNodeDestroyer must be implemented by nodes that destroy resources.
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type GraphNodeDestroyer interface {
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dag.Vertex
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// ResourceAddr is the address of the resource that is being
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// destroyed by this node. If this returns nil, then this node
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// is not destroying anything.
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DestroyAddr() *ResourceAddress
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}
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// GraphNodeCreator must be implemented by nodes that create OR update resources.
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type GraphNodeCreator interface {
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// ResourceAddr is the address of the resource being created or updated
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CreateAddr() *ResourceAddress
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}
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// DestroyEdgeTransformer is a GraphTransformer that creates the proper
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// references for destroy resources. Destroy resources are more complex
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// in that they must be depend on the destruction of resources that
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// in turn depend on the CREATION of the node being destroy.
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//
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// That is complicated. Visually:
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//
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// B_d -> A_d -> A -> B
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//
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// Notice that A destroy depends on B destroy, while B create depends on
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// A create. They're inverted. This must be done for example because often
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// dependent resources will block parent resources from deleting. Concrete
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// example: VPC with subnets, the VPC can't be deleted while there are
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// still subnets.
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type DestroyEdgeTransformer struct {
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// These are needed to properly build the graph of dependencies
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// to determine what a destroy node depends on. Any of these can be nil.
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Module *module.Tree
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State *State
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}
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func (t *DestroyEdgeTransformer) Transform(g *Graph) error {
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log.Printf("[TRACE] DestroyEdgeTransformer: Beginning destroy edge transformation...")
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// Build a map of what is being destroyed (by address string) to
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// the list of destroyers. In general there will only be one destroyer
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// but to make it more robust we support multiple.
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destroyers := make(map[string][]GraphNodeDestroyer)
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for _, v := range g.Vertices() {
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dn, ok := v.(GraphNodeDestroyer)
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if !ok {
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continue
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}
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addr := dn.DestroyAddr()
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if addr == nil {
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continue
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}
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key := addr.String()
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log.Printf(
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"[TRACE] DestroyEdgeTransformer: %s destroying %q",
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dag.VertexName(dn), key)
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destroyers[key] = append(destroyers[key], dn)
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}
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// If we aren't destroying anything, there will be no edges to make
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// so just exit early and avoid future work.
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if len(destroyers) == 0 {
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return nil
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}
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// Go through and connect creators to destroyers. Going along with
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// our example, this makes: A_d => A
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for _, v := range g.Vertices() {
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cn, ok := v.(GraphNodeCreator)
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if !ok {
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continue
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}
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addr := cn.CreateAddr()
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if addr == nil {
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continue
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}
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key := addr.String()
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ds := destroyers[key]
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if len(ds) == 0 {
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continue
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}
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for _, d := range ds {
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// For illustrating our example
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a_d := d.(dag.Vertex)
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a := v
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log.Printf(
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"[TRACE] DestroyEdgeTransformer: connecting creator/destroyer: %s, %s",
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dag.VertexName(a), dag.VertexName(a_d))
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g.Connect(&DestroyEdge{S: a, T: a_d})
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}
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}
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// This is strange but is the easiest way to get the dependencies
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// of a node that is being destroyed. We use another graph to make sure
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// the resource is in the graph and ask for references. We have to do this
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// because the node that is being destroyed may NOT be in the graph.
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//
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// Example: resource A is force new, then destroy A AND create A are
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// in the graph. BUT if resource A is just pure destroy, then only
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// destroy A is in the graph, and create A is not.
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providerFn := func(a *NodeAbstractProvider) dag.Vertex {
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return &NodeApplyableProvider{NodeAbstractProvider: a}
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}
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steps := []GraphTransformer{
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// Add the local values
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&LocalTransformer{Module: t.Module},
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// Add outputs and metadata
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&OutputTransformer{Module: t.Module},
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&AttachResourceConfigTransformer{Module: t.Module},
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&AttachStateTransformer{State: t.State},
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// Add providers since they can affect destroy order as well
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&MissingProviderTransformer{AllowAny: true, Concrete: providerFn},
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&ProviderTransformer{},
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&DisableProviderTransformer{},
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&ParentProviderTransformer{},
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&AttachProviderConfigTransformer{Module: t.Module},
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// Add all the variables. We can depend on resources through
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// variables due to module parameters, and we need to properly
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// determine that.
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&RootVariableTransformer{Module: t.Module},
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&ModuleVariableTransformer{Module: t.Module},
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&ReferenceTransformer{},
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}
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// Go through all the nodes being destroyed and create a graph.
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// The resulting graph is only of things being CREATED. For example,
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// following our example, the resulting graph would be:
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//
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// A, B (with no edges)
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//
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var tempG Graph
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var tempDestroyed []dag.Vertex
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for d, _ := range destroyers {
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// d is what is being destroyed. We parse the resource address
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// which it came from it is a panic if this fails.
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addr, err := ParseResourceAddress(d)
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if err != nil {
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panic(err)
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}
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// This part is a little bit weird but is the best way to
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// find the dependencies we need to: build a graph and use the
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// attach config and state transformers then ask for references.
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abstract := &NodeAbstractResource{Addr: addr}
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tempG.Add(abstract)
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tempDestroyed = append(tempDestroyed, abstract)
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// We also add the destroy version here since the destroy can
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// depend on things that the creation doesn't (destroy provisioners).
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destroy := &NodeDestroyResource{NodeAbstractResource: abstract}
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tempG.Add(destroy)
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tempDestroyed = append(tempDestroyed, destroy)
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}
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// Run the graph transforms so we have the information we need to
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// build references.
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for _, s := range steps {
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if err := s.Transform(&tempG); err != nil {
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return err
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}
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}
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log.Printf("[TRACE] DestroyEdgeTransformer: reference graph: %s", tempG.String())
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// Go through all the nodes in the graph and determine what they
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// depend on.
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for _, v := range tempDestroyed {
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// Find all ancestors of this to determine the edges we'll depend on
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vs, err := tempG.Ancestors(v)
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if err != nil {
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return err
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}
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refs := make([]dag.Vertex, 0, vs.Len())
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for _, raw := range vs.List() {
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refs = append(refs, raw.(dag.Vertex))
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}
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refNames := make([]string, len(refs))
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for i, ref := range refs {
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refNames[i] = dag.VertexName(ref)
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}
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log.Printf(
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"[TRACE] DestroyEdgeTransformer: creation node %q references %s",
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dag.VertexName(v), refNames)
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// If we have no references, then we won't need to do anything
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if len(refs) == 0 {
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continue
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}
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// Get the destroy node for this. In the example of our struct,
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// we are currently at B and we're looking for B_d.
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rn, ok := v.(GraphNodeResource)
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if !ok {
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continue
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}
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addr := rn.ResourceAddr()
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if addr == nil {
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continue
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}
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dns := destroyers[addr.String()]
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// We have dependencies, check if any are being destroyed
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// to build the list of things that we must depend on!
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//
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// In the example of the struct, if we have:
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//
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// B_d => A_d => A => B
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//
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// Then at this point in the algorithm we started with B_d,
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// we built B (to get dependencies), and we found A. We're now looking
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// to see if A_d exists.
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var depDestroyers []dag.Vertex
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for _, v := range refs {
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rn, ok := v.(GraphNodeResource)
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if !ok {
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continue
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}
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addr := rn.ResourceAddr()
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if addr == nil {
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continue
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}
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key := addr.String()
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if ds, ok := destroyers[key]; ok {
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for _, d := range ds {
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depDestroyers = append(depDestroyers, d.(dag.Vertex))
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log.Printf(
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"[TRACE] DestroyEdgeTransformer: destruction of %q depends on %s",
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key, dag.VertexName(d))
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}
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}
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}
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// Go through and make the connections. Use the variable
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// names "a_d" and "b_d" to reference our example.
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for _, a_d := range dns {
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for _, b_d := range depDestroyers {
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if b_d != a_d {
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g.Connect(dag.BasicEdge(b_d, a_d))
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}
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}
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}
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}
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return nil
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}
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