opentofu/state/remote/state.go
Martin Atkins aaf405b662 backend/remote-state: Get all the backend tests building again
The state manager refactoring in an earlier commit was reflected in the
implementations of these backends, but not in their tests. This gets us
back to a state where the backend tests will compile, and gets _most_ of
them passing again, with a few exceptions that will be addressed in a
subsequent commit.
2018-10-16 19:14:11 -07:00

178 lines
4.0 KiB
Go

package remote
import (
"bytes"
"fmt"
"sync"
uuid "github.com/hashicorp/go-uuid"
"github.com/hashicorp/terraform/state"
"github.com/hashicorp/terraform/states"
"github.com/hashicorp/terraform/states/statefile"
"github.com/hashicorp/terraform/states/statemgr"
)
// State implements the State interfaces in the state package to handle
// reading and writing the remote state. This State on its own does no
// local caching so every persist will go to the remote storage and local
// writes will go to memory.
type State struct {
mu sync.Mutex
Client Client
lineage string
serial uint64
state, readState *states.State
disableLocks bool
}
var _ statemgr.Full = (*State)(nil)
// statemgr.Reader impl.
func (s *State) State() *states.State {
s.mu.Lock()
defer s.mu.Unlock()
return s.state.DeepCopy()
}
// statemgr.Writer impl.
func (s *State) WriteState(state *states.State) error {
s.mu.Lock()
defer s.mu.Unlock()
// We create a deep copy of the state here, because the caller also has
// a reference to the given object and can potentially go on to mutate
// it after we return, but we want the snapshot at this point in time.
s.state = state.DeepCopy()
return nil
}
// statemgr.Refresher impl.
func (s *State) RefreshState() error {
s.mu.Lock()
defer s.mu.Unlock()
payload, err := s.Client.Get()
if err != nil {
return err
}
// no remote state is OK
if payload == nil {
s.readState = nil
s.state = nil
s.lineage = ""
s.serial = 0
return nil
}
stateFile, err := statefile.Read(bytes.NewReader(payload.Data))
if err != nil {
return err
}
s.lineage = stateFile.Lineage
s.serial = stateFile.Serial
s.state = stateFile.State
s.readState = s.state.DeepCopy() // our states must be separate instances so we can track changes
return nil
}
// statemgr.Persister impl.
func (s *State) PersistState() error {
s.mu.Lock()
defer s.mu.Unlock()
if s.readState != nil {
if !statefile.StatesMarshalEqual(s.state, s.readState) {
s.serial++
}
} else {
// We might be writing a new state altogether, but before we do that
// we'll check to make sure there isn't already a snapshot present
// that we ought to be updating.
err := s.RefreshState()
if err != nil {
return fmt.Errorf("failed checking for existing remote state: %s", err)
}
if s.lineage == "" { // indicates that no state snapshot is present yet
lineage, err := uuid.GenerateUUID()
if err != nil {
return fmt.Errorf("failed to generate initial lineage: %v", err)
}
s.lineage = lineage
s.serial = 0
}
}
f := statefile.New(s.state, s.lineage, s.serial)
var buf bytes.Buffer
err := statefile.Write(f, &buf)
if err != nil {
return err
}
err = s.Client.Put(buf.Bytes())
if err != nil {
return err
}
// After we've successfully persisted, what we just wrote is our new
// reference state until someone calls RefreshState again.
s.readState = s.state.DeepCopy()
return nil
}
// Lock calls the Client's Lock method if it's implemented.
func (s *State) Lock(info *state.LockInfo) (string, error) {
s.mu.Lock()
defer s.mu.Unlock()
if s.disableLocks {
return "", nil
}
if c, ok := s.Client.(ClientLocker); ok {
return c.Lock(info)
}
return "", nil
}
// Unlock calls the Client's Unlock method if it's implemented.
func (s *State) Unlock(id string) error {
s.mu.Lock()
defer s.mu.Unlock()
if s.disableLocks {
return nil
}
if c, ok := s.Client.(ClientLocker); ok {
return c.Unlock(id)
}
return nil
}
// DisableLocks turns the Lock and Unlock methods into no-ops. This is intended
// to be called during initialization of a state manager and should not be
// called after any of the statemgr.Full interface methods have been called.
func (s *State) DisableLocks() {
s.disableLocks = true
}
// StateSnapshotMeta returns the metadata from the most recently persisted
// or refreshed persistent state snapshot.
//
// This is an implementation of statemgr.PersistentMeta.
func (s *State) StateSnapshotMeta() statemgr.SnapshotMeta {
return statemgr.SnapshotMeta{
Lineage: s.lineage,
Serial: s.serial,
}
}