opentofu/helper/resource/state_test.go
James Nugent 0e3a7e6d0d helper/resource: Allow unknown pending states (#13099)
Sometimes when waiting on a target state, the set of valid states
through which a value will transition is unknown. This commit adds
support for an empty Pending slice and will treat any states that are not
the target as valid provided the timeouts are not exceeded.
2017-03-28 22:38:42 +03:00

251 lines
5.7 KiB
Go

package resource
import (
"errors"
"testing"
"time"
)
func FailedStateRefreshFunc() StateRefreshFunc {
return func() (interface{}, string, error) {
return nil, "", errors.New("failed")
}
}
func TimeoutStateRefreshFunc() StateRefreshFunc {
return func() (interface{}, string, error) {
time.Sleep(100 * time.Second)
return nil, "", errors.New("failed")
}
}
func SuccessfulStateRefreshFunc() StateRefreshFunc {
return func() (interface{}, string, error) {
return struct{}{}, "running", nil
}
}
type StateGenerator struct {
position int
stateSequence []string
}
func (r *StateGenerator) NextState() (int, string, error) {
p, v := r.position, ""
if len(r.stateSequence)-1 >= p {
v = r.stateSequence[p]
} else {
return -1, "", errors.New("No more states available")
}
r.position += 1
return p, v, nil
}
func NewStateGenerator(sequence []string) *StateGenerator {
r := &StateGenerator{}
r.stateSequence = sequence
return r
}
func InconsistentStateRefreshFunc() StateRefreshFunc {
sequence := []string{
"done", "replicating",
"done", "done", "done",
"replicating",
"done", "done", "done",
}
r := NewStateGenerator(sequence)
return func() (interface{}, string, error) {
idx, s, err := r.NextState()
if err != nil {
return nil, "", err
}
return idx, s, nil
}
}
func UnknownPendingStateRefreshFunc() StateRefreshFunc {
sequence := []string{
"unknown1", "unknown2", "done",
}
r := NewStateGenerator(sequence)
return func() (interface{}, string, error) {
idx, s, err := r.NextState()
if err != nil {
return nil, "", err
}
return idx, s, nil
}
}
func TestWaitForState_inconsistent_positive(t *testing.T) {
conf := &StateChangeConf{
Pending: []string{"replicating"},
Target: []string{"done"},
Refresh: InconsistentStateRefreshFunc(),
Timeout: 90 * time.Millisecond,
PollInterval: 10 * time.Millisecond,
ContinuousTargetOccurence: 3,
}
idx, err := conf.WaitForState()
if err != nil {
t.Fatalf("err: %s", err)
}
if idx != 4 {
t.Fatalf("Expected index 4, given %d", idx.(int))
}
}
func TestWaitForState_inconsistent_negative(t *testing.T) {
conf := &StateChangeConf{
Pending: []string{"replicating"},
Target: []string{"done"},
Refresh: InconsistentStateRefreshFunc(),
Timeout: 90 * time.Millisecond,
PollInterval: 10 * time.Millisecond,
ContinuousTargetOccurence: 4,
}
_, err := conf.WaitForState()
if err == nil {
t.Fatal("Expected timeout error. No error returned.")
}
expectedErr := "timeout while waiting for state to become 'done' (last state: 'done', timeout: 90ms)"
if err.Error() != expectedErr {
t.Fatalf("Errors don't match.\nExpected: %q\nGiven: %q\n", expectedErr, err.Error())
}
}
func TestWaitForState_timeout(t *testing.T) {
conf := &StateChangeConf{
Pending: []string{"pending", "incomplete"},
Target: []string{"running"},
Refresh: TimeoutStateRefreshFunc(),
Timeout: 1 * time.Millisecond,
}
obj, err := conf.WaitForState()
if err == nil {
t.Fatal("Expected timeout error. No error returned.")
}
expectedErr := "timeout while waiting for state to become 'running' (timeout: 1ms)"
if err.Error() != expectedErr {
t.Fatalf("Errors don't match.\nExpected: %q\nGiven: %q\n", expectedErr, err.Error())
}
if obj != nil {
t.Fatalf("should not return obj")
}
}
func TestWaitForState_success(t *testing.T) {
conf := &StateChangeConf{
Pending: []string{"pending", "incomplete"},
Target: []string{"running"},
Refresh: SuccessfulStateRefreshFunc(),
Timeout: 200 * time.Second,
}
obj, err := conf.WaitForState()
if err != nil {
t.Fatalf("err: %s", err)
}
if obj == nil {
t.Fatalf("should return obj")
}
}
func TestWaitForState_successUnknownPending(t *testing.T) {
conf := &StateChangeConf{
Target: []string{"done"},
Refresh: UnknownPendingStateRefreshFunc(),
Timeout: 200 * time.Second,
}
obj, err := conf.WaitForState()
if err != nil {
t.Fatalf("err: %s", err)
}
if obj == nil {
t.Fatalf("should return obj")
}
}
func TestWaitForState_successEmpty(t *testing.T) {
conf := &StateChangeConf{
Pending: []string{"pending", "incomplete"},
Target: []string{},
Refresh: func() (interface{}, string, error) {
return nil, "", nil
},
Timeout: 200 * time.Second,
}
obj, err := conf.WaitForState()
if err != nil {
t.Fatalf("err: %s", err)
}
if obj != nil {
t.Fatalf("obj should be nil")
}
}
func TestWaitForState_failureEmpty(t *testing.T) {
conf := &StateChangeConf{
Pending: []string{"pending", "incomplete"},
Target: []string{},
NotFoundChecks: 1,
Refresh: func() (interface{}, string, error) {
return 42, "pending", nil
},
PollInterval: 10 * time.Millisecond,
Timeout: 100 * time.Millisecond,
}
_, err := conf.WaitForState()
if err == nil {
t.Fatal("Expected timeout error. Got none.")
}
expectedErr := "timeout while waiting for resource to be gone (last state: 'pending', timeout: 100ms)"
if err.Error() != expectedErr {
t.Fatalf("Errors don't match.\nExpected: %q\nGiven: %q\n", expectedErr, err.Error())
}
}
func TestWaitForState_failure(t *testing.T) {
conf := &StateChangeConf{
Pending: []string{"pending", "incomplete"},
Target: []string{"running"},
Refresh: FailedStateRefreshFunc(),
Timeout: 200 * time.Second,
}
obj, err := conf.WaitForState()
if err == nil {
t.Fatal("Expected error. No error returned.")
}
expectedErr := "failed"
if err.Error() != expectedErr {
t.Fatalf("Errors don't match.\nExpected: %q\nGiven: %q\n", expectedErr, err.Error())
}
if obj != nil {
t.Fatalf("should not return obj")
}
}