opentofu/terraform/graph_config_node_variable.go
James Nugent e57a399d71 core: Use native HIL maps instead of flatmaps
This changes the representation of maps in the interpolator from the
dotted flatmap form of a string variable named "var.variablename.key"
per map element to use native HIL maps instead.

This involves porting some of the interpolation functions in order to
keep the tests green, and adding support for map outputs.

There is one backwards incompatibility: as a result of an implementation
detail of maps, one could access an indexed map variable using the
syntax "${var.variablename.key}".

This is no longer possible - instead HIL native syntax -
"${var.variablename["key"]}" must be used. This was previously
documented, (though not heavily used) so it must be noted as a backward
compatibility issue for Terraform 0.7.
2016-05-10 14:49:13 -04:00

188 lines
4.3 KiB
Go

package terraform
import (
"fmt"
"github.com/hashicorp/terraform/config"
"github.com/hashicorp/terraform/config/module"
"github.com/hashicorp/terraform/dag"
)
// GraphNodeConfigVariable represents a Variable in the config.
type GraphNodeConfigVariable struct {
Variable *config.Variable
// Value, if non-nil, will be used to set the value of the variable
// during evaluation. If this is nil, evaluation will do nothing.
//
// Module is the name of the module to set the variables on.
Module string
Value *config.RawConfig
ModuleTree *module.Tree
ModulePath []string
}
func (n *GraphNodeConfigVariable) Name() string {
return fmt.Sprintf("var.%s", n.Variable.Name)
}
func (n *GraphNodeConfigVariable) ConfigType() GraphNodeConfigType {
return GraphNodeConfigTypeVariable
}
func (n *GraphNodeConfigVariable) DependableName() []string {
return []string{n.Name()}
}
func (n *GraphNodeConfigVariable) DependentOn() []string {
// If we don't have any value set, we don't depend on anything
if n.Value == nil {
return nil
}
// Get what we depend on based on our value
vars := n.Value.Variables
result := make([]string, 0, len(vars))
for _, v := range vars {
if vn := varNameForVar(v); vn != "" {
result = append(result, vn)
}
}
return result
}
func (n *GraphNodeConfigVariable) VariableName() string {
return n.Variable.Name
}
// GraphNodeDestroyEdgeInclude impl.
func (n *GraphNodeConfigVariable) DestroyEdgeInclude(v dag.Vertex) bool {
// Only include this variable in a destroy edge if the source vertex
// "v" has a count dependency on this variable.
cv, ok := v.(GraphNodeCountDependent)
if !ok {
return false
}
for _, d := range cv.CountDependentOn() {
for _, d2 := range n.DependableName() {
if d == d2 {
return true
}
}
}
return false
}
// GraphNodeNoopPrunable
func (n *GraphNodeConfigVariable) Noop(opts *NoopOpts) bool {
// If we have no diff, always keep this in the graph. We have to do
// this primarily for validation: we want to validate that variable
// interpolations are valid even if there are no resources that
// depend on them.
if opts.Diff == nil || opts.Diff.Empty() {
return false
}
for _, v := range opts.Graph.UpEdges(opts.Vertex).List() {
// This is terrible, but I can't think of a better way to do this.
if dag.VertexName(v) == rootNodeName {
continue
}
return false
}
return true
}
// GraphNodeProxy impl.
func (n *GraphNodeConfigVariable) Proxy() bool {
return true
}
// GraphNodeEvalable impl.
func (n *GraphNodeConfigVariable) EvalTree() EvalNode {
// If we have no value, do nothing
if n.Value == nil {
return &EvalNoop{}
}
// Otherwise, interpolate the value of this variable and set it
// within the variables mapping.
var config *ResourceConfig
variables := make(map[string]interface{})
return &EvalSequence{
Nodes: []EvalNode{
&EvalInterpolate{
Config: n.Value,
Output: &config,
},
&EvalVariableBlock{
Config: &config,
VariableValues: variables,
},
&EvalTypeCheckVariable{
Variables: variables,
ModulePath: n.ModulePath,
ModuleTree: n.ModuleTree,
},
&EvalSetVariables{
Module: &n.Module,
Variables: variables,
},
},
}
}
// GraphNodeFlattenable impl.
func (n *GraphNodeConfigVariable) Flatten(p []string) (dag.Vertex, error) {
return &GraphNodeConfigVariableFlat{
GraphNodeConfigVariable: n,
PathValue: p,
}, nil
}
type GraphNodeConfigVariableFlat struct {
*GraphNodeConfigVariable
PathValue []string
}
func (n *GraphNodeConfigVariableFlat) Name() string {
return fmt.Sprintf(
"%s.%s", modulePrefixStr(n.PathValue), n.GraphNodeConfigVariable.Name())
}
func (n *GraphNodeConfigVariableFlat) DependableName() []string {
return []string{n.Name()}
}
func (n *GraphNodeConfigVariableFlat) DependentOn() []string {
// We only wrap the dependencies and such if we have a path that is
// longer than 2 elements (root, child, more). This is because when
// flattened, variables can point outside the graph.
prefix := ""
if len(n.PathValue) > 2 {
prefix = modulePrefixStr(n.PathValue[:len(n.PathValue)-1])
}
return modulePrefixList(
n.GraphNodeConfigVariable.DependentOn(),
prefix)
}
func (n *GraphNodeConfigVariableFlat) Path() []string {
if len(n.PathValue) > 2 {
return n.PathValue[:len(n.PathValue)-1]
}
return nil
}