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5281afcc07
We were passing the pointer into EvalReadDataDiff here, but because it was not also passed to EvalGetProvider it was just always nil.
218 lines
5.8 KiB
Go
218 lines
5.8 KiB
Go
package terraform
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import (
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"github.com/hashicorp/terraform/dag"
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"github.com/hashicorp/terraform/tfdiags"
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"github.com/zclconf/go-cty/cty"
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)
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// NodeRefreshableDataResource represents a resource that is "refreshable".
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type NodeRefreshableDataResource struct {
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*NodeAbstractResource
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}
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var (
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_ GraphNodeSubPath = (*NodeRefreshableDataResource)(nil)
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_ GraphNodeDynamicExpandable = (*NodeRefreshableDataResource)(nil)
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_ GraphNodeReferenceable = (*NodeRefreshableDataResource)(nil)
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_ GraphNodeReferencer = (*NodeRefreshableDataResource)(nil)
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_ GraphNodeResource = (*NodeRefreshableDataResource)(nil)
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_ GraphNodeAttachResourceConfig = (*NodeRefreshableDataResource)(nil)
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)
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// GraphNodeDynamicExpandable
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func (n *NodeRefreshableDataResource) DynamicExpand(ctx EvalContext) (*Graph, error) {
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var diags tfdiags.Diagnostics
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count, countDiags := evaluateResourceCountExpression(n.Config.Count, ctx)
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diags = diags.Append(countDiags)
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if countDiags.HasErrors() {
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return nil, diags.Err()
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}
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// Next we need to potentially rename an instance address in the state
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// if we're transitioning whether "count" is set at all.
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fixResourceCountSetTransition(ctx, n.ResourceAddr().Resource, count != -1)
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// Grab the state which we read
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state, lock := ctx.State()
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lock.RLock()
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defer lock.RUnlock()
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// The concrete resource factory we'll use
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concreteResource := func(a *NodeAbstractResourceInstance) dag.Vertex {
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// Add the config and state since we don't do that via transforms
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a.Config = n.Config
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a.ResolvedProvider = n.ResolvedProvider
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return &NodeRefreshableDataResourceInstance{
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NodeAbstractResourceInstance: a,
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}
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}
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// We also need a destroyable resource for orphans that are a result of a
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// scaled-in count.
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concreteResourceDestroyable := func(a *NodeAbstractResourceInstance) dag.Vertex {
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// Add the config since we don't do that via transforms
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a.Config = n.Config
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return &NodeDestroyableDataResource{
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NodeAbstractResourceInstance: a,
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}
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}
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// Start creating the steps
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steps := []GraphTransformer{
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// Expand the count.
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&ResourceCountTransformer{
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Concrete: concreteResource,
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Schema: n.Schema,
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Count: count,
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Addr: n.ResourceAddr(),
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},
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// Add the count orphans. As these are orphaned refresh nodes, we add them
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// directly as NodeDestroyableDataResource.
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&OrphanResourceCountTransformer{
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Concrete: concreteResourceDestroyable,
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Count: count,
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Addr: n.ResourceAddr(),
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State: state,
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},
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// Attach the state
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&AttachStateTransformer{State: state},
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// Targeting
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&TargetsTransformer{Targets: n.Targets},
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// Connect references so ordering is correct
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&ReferenceTransformer{},
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// Make sure there is a single root
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&RootTransformer{},
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}
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// Build the graph
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b := &BasicGraphBuilder{
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Steps: steps,
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Validate: true,
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Name: "NodeRefreshableDataResource",
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}
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graph, diags := b.Build(ctx.Path())
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return graph, diags.ErrWithWarnings()
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}
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// NodeRefreshableDataResourceInstance represents a single resource instance
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// that is refreshable.
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type NodeRefreshableDataResourceInstance struct {
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*NodeAbstractResourceInstance
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}
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// GraphNodeEvalable
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func (n *NodeRefreshableDataResourceInstance) EvalTree() EvalNode {
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addr := n.ResourceInstanceAddr()
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// State still uses legacy-style internal ids, so we need to shim to get
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// a suitable key to use.
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stateId := NewLegacyResourceInstanceAddress(addr).stateId()
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// Get the state if we have it. If not, we'll build it.
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rs := n.ResourceState
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if rs == nil {
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rs = &ResourceState{
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Type: addr.Resource.Resource.Type,
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Provider: n.ResolvedProvider.String(),
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}
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}
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// If we have a configuration then we'll build a fresh state.
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if n.Config != nil {
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rs = &ResourceState{
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Type: addr.Resource.Resource.Type,
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Provider: n.ResolvedProvider.String(),
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Dependencies: n.StateReferences(),
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}
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}
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// These variables are the state for the eval sequence below, and are
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// updated through pointers.
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var provider ResourceProvider
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var providerSchema *ProviderSchema
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var diff *InstanceDiff
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var state *InstanceState
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var configVal cty.Value
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return &EvalSequence{
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Nodes: []EvalNode{
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// Always destroy the existing state first, since we must
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// make sure that values from a previous read will not
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// get interpolated if we end up needing to defer our
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// loading until apply time.
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&EvalWriteState{
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Name: stateId,
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ResourceType: rs.Type,
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Provider: n.ResolvedProvider,
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Dependencies: rs.Dependencies,
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State: &state, // state is nil here
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},
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&EvalGetProvider{
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Addr: n.ResolvedProvider,
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Output: &provider,
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Schema: &providerSchema,
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},
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&EvalReadDataDiff{
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Addr: addr.Resource,
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Config: n.Config,
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Provider: &provider,
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ProviderSchema: &providerSchema,
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Output: &diff,
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OutputValue: &configVal,
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OutputState: &state,
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},
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// The rest of this pass can proceed only if there are no
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// computed values in our config.
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// (If there are, we'll deal with this during the plan and
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// apply phases.)
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&EvalIf{
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If: func(ctx EvalContext) (bool, error) {
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if !configVal.IsWhollyKnown() {
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return true, EvalEarlyExitError{}
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}
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// If the config explicitly has a depends_on for this
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// data source, assume the intention is to prevent
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// refreshing ahead of that dependency.
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if len(n.Config.DependsOn) > 0 {
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return true, EvalEarlyExitError{}
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}
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return true, nil
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},
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Then: EvalNoop{},
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},
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&EvalReadDataApply{
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Addr: addr.Resource,
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Diff: &diff,
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Provider: &provider,
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Output: &state,
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},
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&EvalWriteState{
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Name: stateId,
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ResourceType: rs.Type,
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Provider: n.ResolvedProvider,
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Dependencies: rs.Dependencies,
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State: &state,
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},
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&EvalUpdateStateHook{},
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},
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}
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}
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