opentofu/vendor/github.com/satori/uuid
Peter McAtominey e7d64b28bd provider/azurerm: add key_vault resource
- vendor keyvault sdk package

```
TF_ACC=1 go test ./builtin/providers/azurerm -v -run TestAccAzureRMKeyV -timeout 120m
=== RUN   TestAccAzureRMKeyVault_importBasic
--- PASS: TestAccAzureRMKeyVault_importBasic (89.01s)
=== RUN   TestAccAzureRMKeyVault_basic
--- PASS: TestAccAzureRMKeyVault_basic (83.36s)
=== RUN   TestAccAzureRMKeyVault_update
--- PASS: TestAccAzureRMKeyVault_update (102.83s)
PASS
ok  	github.com/hashicorp/terraform/builtin/providers/azurerm	275.285s
```
2016-10-25 13:01:45 +01:00
..
LICENSE provider/azurerm: add key_vault resource 2016-10-25 13:01:45 +01:00
README.md provider/azurerm: add key_vault resource 2016-10-25 13:01:45 +01:00
uuid.go provider/azurerm: add key_vault resource 2016-10-25 13:01:45 +01:00

UUID package for Go language

Build Status Coverage Status GoDoc

This package provides pure Go implementation of Universally Unique Identifier (UUID). Supported both creation and parsing of UUIDs.

With 100% test coverage and benchmarks out of box.

Supported versions:

  • Version 1, based on timestamp and MAC address (RFC 4122)
  • Version 2, based on timestamp, MAC address and POSIX UID/GID (DCE 1.1)
  • Version 3, based on MD5 hashing (RFC 4122)
  • Version 4, based on random numbers (RFC 4122)
  • Version 5, based on SHA-1 hashing (RFC 4122)

Installation

Use the go command:

$ go get github.com/satori/go.uuid

Requirements

UUID package requires Go >= 1.2.

Example

package main

import (
	"fmt"
	"github.com/satori/go.uuid"
)

func main() {
	// Creating UUID Version 4
	u1 := uuid.NewV4()
	fmt.Printf("UUIDv4: %s\n", u1)

	// Parsing UUID from string input
	u2, err := uuid.FromString("6ba7b810-9dad-11d1-80b4-00c04fd430c8")
	if err != nil {
		fmt.Printf("Something gone wrong: %s", err)
	}
	fmt.Printf("Successfully parsed: %s", u2)
}

Documentation

Documentation is hosted at GoDoc project.

Copyright (C) 2013-2016 by Maxim Bublis b@codemonkey.ru.

UUID package released under MIT License. See LICENSE for details.