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53cafc542b
This idea of a "state manager" was previously modelled via the confusingly-named state.State interface, which we've been calling a "state manager" only in some local variable names in situations where there were also *terraform.State variables. As part of reworking our state models to make room for the new type system, we also need to change what was previously the state.StateReader interface. Since we've found the previous organization confusing anyway, here we just copy all of those interfaces over into statemgr where we can make the relationship to states.State hopefully a little clearer. This is not yet a complete move of the functionality from "state", since we're not yet ready to break existing callers. In a future commit we'll turn the interfaces in the old "state" package into aliases of the interfaces in this package, and update all the implementers of what will by then be statemgr.Reader to use *states.State instead of *terraform.State. This also includes an adaptation of what was previously state.LocalState into statemgr.FileSystem, using the new state serialization functionality from package statefile instead of the old terraform.ReadState and terraform.WriteState.
353 lines
8.3 KiB
Go
353 lines
8.3 KiB
Go
package statemgr
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import (
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"bytes"
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"encoding/json"
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"fmt"
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"io"
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"io/ioutil"
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"os"
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"path/filepath"
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"sync"
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"time"
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multierror "github.com/hashicorp/go-multierror"
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"github.com/hashicorp/terraform/states"
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"github.com/hashicorp/terraform/states/statefile"
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)
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// Filesystem is a full state manager that uses a file in the local filesystem
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// for persistent storage.
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//
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// The transient storage for Filesystem is always in-memory.
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type Filesystem struct {
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mu sync.Mutex
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// path is the location where a file will be created or replaced for
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// each persistent snapshot.
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path string
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// readPath is read by RefreshState instead of "path" until the first
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// call to PersistState, after which it is ignored.
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//
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// The file at readPath must never be written to by this manager.
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readPath string
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// the file handle corresponding to PathOut
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stateFileOut *os.File
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// While the stateFileOut will correspond to the lock directly,
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// store and check the lock ID to maintain a strict state.Locker
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// implementation.
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lockID string
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// created is set to true if stateFileOut didn't exist before we created it.
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// This is mostly so we can clean up emtpy files during tests, but doesn't
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// hurt to remove file we never wrote to.
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created bool
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file *statefile.File
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readFile *statefile.File
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written bool
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}
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var (
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_ Full = (*Filesystem)(nil)
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_ PersistentMeta = (*Filesystem)(nil)
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)
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// NewFilesystem creates a filesystem-based state manager that reads and writes
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// state snapshots at the given filesystem path.
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//
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// This is equivalent to calling NewFileSystemBetweenPaths with statePath as
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// both of the path arguments.
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func NewFilesystem(statePath string) *Filesystem {
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return &Filesystem{
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path: statePath,
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readPath: statePath,
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}
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}
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// NewFilesystemBetweenPaths creates a filesystem-based state manager that
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// reads an initial snapshot from readPath and then writes all new snapshots to
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// writePath.
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func NewFilesystemBetweenPaths(readPath, writePath string) *Filesystem {
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return &Filesystem{
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path: writePath,
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readPath: readPath,
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}
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}
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// State is an implementation of Reader.
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func (s *Filesystem) State() *states.State {
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defer s.mutex()()
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if s.file == nil {
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return nil
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}
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return s.file.DeepCopy().State
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}
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// WriteState is an incorrect implementation of Writer that actually also
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// persists.
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// WriteState for LocalState always persists the state as well.
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//
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// StateWriter impl.
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func (s *Filesystem) WriteState(state *states.State) error {
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// TODO: this should use a more robust method of writing state, by first
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// writing to a temp file on the same filesystem, and renaming the file over
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// the original.
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defer s.mutex()()
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if s.stateFileOut == nil {
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if err := s.createStateFiles(); err != nil {
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return nil
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}
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}
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defer s.stateFileOut.Sync()
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s.file = s.file.DeepCopy()
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s.file.State = state.DeepCopy()
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if _, err := s.stateFileOut.Seek(0, os.SEEK_SET); err != nil {
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return err
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}
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if err := s.stateFileOut.Truncate(0); err != nil {
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return err
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}
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if state == nil {
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// if we have no state, don't write anything else.
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return nil
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}
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if !statefile.StatesMarshalEqual(s.file.State, s.readFile.State) {
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s.file.Serial++
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}
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if err := statefile.Write(s.file, s.stateFileOut); err != nil {
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return err
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}
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s.written = true
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return nil
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}
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// PersistState is an implementation of Persister that does nothing because
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// this type's Writer implementation does its own persistence.
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func (s *Filesystem) PersistState() error {
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return nil
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}
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// RefreshState is an implementation of Refresher.
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func (s *Filesystem) RefreshState() error {
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defer s.mutex()()
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var reader io.Reader
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// The s.readPath file is only OK to read if we have not written any state out
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// (in which case the same state needs to be read in), and no state output file
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// has been opened (possibly via a lock) or the input path is different
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// than the output path.
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// This is important for Windows, as if the input file is the same as the
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// output file, and the output file has been locked already, we can't open
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// the file again.
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if !s.written && (s.stateFileOut == nil || s.readPath != s.path) {
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// we haven't written a state file yet, so load from readPath
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f, err := os.Open(s.readPath)
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if err != nil {
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// It is okay if the file doesn't exist; we'll treat that as a nil state.
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if !os.IsNotExist(err) {
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return err
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}
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// we need a non-nil reader for ReadState and an empty buffer works
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// to return EOF immediately
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reader = bytes.NewBuffer(nil)
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} else {
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defer f.Close()
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reader = f
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}
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} else {
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// no state to refresh
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if s.stateFileOut == nil {
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return nil
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}
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// we have a state file, make sure we're at the start
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s.stateFileOut.Seek(0, os.SEEK_SET)
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reader = s.stateFileOut
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}
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f, err := statefile.Read(reader)
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// if there's no state we just assign the nil return value
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if err != nil && err != statefile.ErrNoState {
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return err
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}
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s.file = f
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s.readFile = s.file.DeepCopy()
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return nil
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}
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// Lock implements Locker using filesystem discretionary locks.
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func (s *Filesystem) Lock(info *LockInfo) (string, error) {
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defer s.mutex()()
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if s.stateFileOut == nil {
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if err := s.createStateFiles(); err != nil {
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return "", err
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}
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}
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if s.lockID != "" {
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return "", fmt.Errorf("state %q already locked", s.stateFileOut.Name())
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}
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if err := s.lock(); err != nil {
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info, infoErr := s.lockInfo()
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if infoErr != nil {
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err = multierror.Append(err, infoErr)
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}
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lockErr := &LockError{
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Info: info,
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Err: err,
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}
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return "", lockErr
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}
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s.lockID = info.ID
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return s.lockID, s.writeLockInfo(info)
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}
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// Unlock is the companion to Lock, completing the implemention of Locker.
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func (s *Filesystem) Unlock(id string) error {
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defer s.mutex()()
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if s.lockID == "" {
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return fmt.Errorf("LocalState not locked")
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}
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if id != s.lockID {
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idErr := fmt.Errorf("invalid lock id: %q. current id: %q", id, s.lockID)
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info, err := s.lockInfo()
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if err != nil {
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err = multierror.Append(idErr, err)
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}
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return &LockError{
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Err: idErr,
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Info: info,
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}
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}
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os.Remove(s.lockInfoPath())
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fileName := s.stateFileOut.Name()
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unlockErr := s.unlock()
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s.stateFileOut.Close()
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s.stateFileOut = nil
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s.lockID = ""
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// clean up the state file if we created it an never wrote to it
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stat, err := os.Stat(fileName)
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if err == nil && stat.Size() == 0 && s.created {
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os.Remove(fileName)
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}
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return unlockErr
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}
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// StateSnapshotMeta returns the metadata from the most recently persisted
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// or refreshed persistent state snapshot.
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//
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// This is an implementation of PersistentMeta.
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func (s *Filesystem) StateSnapshotMeta() SnapshotMeta {
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if s.file == nil {
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return SnapshotMeta{} // placeholder
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}
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return SnapshotMeta{
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Lineage: s.file.Lineage,
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Serial: s.file.Serial,
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TerraformVersion: s.file.TerraformVersion,
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}
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}
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// Open the state file, creating the directories and file as needed.
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func (s *Filesystem) createStateFiles() error {
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// This could race, but we only use it to clean up empty files
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if _, err := os.Stat(s.path); os.IsNotExist(err) {
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s.created = true
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}
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// Create all the directories
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if err := os.MkdirAll(filepath.Dir(s.path), 0755); err != nil {
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return err
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}
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f, err := os.OpenFile(s.path, os.O_RDWR|os.O_CREATE, 0666)
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if err != nil {
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return err
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}
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s.stateFileOut = f
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return nil
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}
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// return the path for the lockInfo metadata.
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func (s *Filesystem) lockInfoPath() string {
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stateDir, stateName := filepath.Split(s.readPath)
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if stateName == "" {
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panic("empty state file path")
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}
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if stateName[0] == '.' {
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stateName = stateName[1:]
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}
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return filepath.Join(stateDir, fmt.Sprintf(".%s.lock.info", stateName))
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}
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// lockInfo returns the data in a lock info file
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func (s *Filesystem) lockInfo() (*LockInfo, error) {
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path := s.lockInfoPath()
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infoData, err := ioutil.ReadFile(path)
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if err != nil {
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return nil, err
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}
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info := LockInfo{}
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err = json.Unmarshal(infoData, &info)
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if err != nil {
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return nil, fmt.Errorf("state file %q locked, but could not unmarshal lock info: %s", s.readPath, err)
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}
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return &info, nil
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}
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// write a new lock info file
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func (s *Filesystem) writeLockInfo(info *LockInfo) error {
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path := s.lockInfoPath()
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info.Path = s.readPath
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info.Created = time.Now().UTC()
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err := ioutil.WriteFile(path, info.Marshal(), 0600)
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if err != nil {
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return fmt.Errorf("could not write lock info for %q: %s", s.readPath, err)
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}
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return nil
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}
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func (s *Filesystem) mutex() func() {
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s.mu.Lock()
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return s.mu.Unlock
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}
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