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a1ec81964b
This ensures that things aren't destroyed before their values are used.
270 lines
7.7 KiB
Go
270 lines
7.7 KiB
Go
package terraform
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import (
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"log"
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"github.com/hashicorp/terraform/config/module"
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"github.com/hashicorp/terraform/dag"
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)
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// GraphNodeDestroyer must be implemented by nodes that destroy resources.
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type GraphNodeDestroyer interface {
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dag.Vertex
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// ResourceAddr is the address of the resource that is being
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// destroyed by this node. If this returns nil, then this node
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// is not destroying anything.
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DestroyAddr() *ResourceAddress
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}
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// GraphNodeCreator must be implemented by nodes that create OR update resources.
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type GraphNodeCreator interface {
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// ResourceAddr is the address of the resource being created or updated
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CreateAddr() *ResourceAddress
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}
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// DestroyEdgeTransformer is a GraphTransformer that creates the proper
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// references for destroy resources. Destroy resources are more complex
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// in that they must be depend on the destruction of resources that
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// in turn depend on the CREATION of the node being destroy.
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//
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// That is complicated. Visually:
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//
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// B_d -> A_d -> A -> B
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//
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// Notice that A destroy depends on B destroy, while B create depends on
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// A create. They're inverted. This must be done for example because often
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// dependent resources will block parent resources from deleting. Concrete
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// example: VPC with subnets, the VPC can't be deleted while there are
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// still subnets.
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type DestroyEdgeTransformer struct {
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// These are needed to properly build the graph of dependencies
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// to determine what a destroy node depends on. Any of these can be nil.
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Module *module.Tree
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State *State
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}
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func (t *DestroyEdgeTransformer) Transform(g *Graph) error {
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log.Printf("[TRACE] DestroyEdgeTransformer: Beginning destroy edge transformation...")
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// Build a map of what is being destroyed (by address string) to
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// the list of destroyers. In general there will only be one destroyer
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// but to make it more robust we support multiple.
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destroyers := make(map[string][]GraphNodeDestroyer)
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for _, v := range g.Vertices() {
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dn, ok := v.(GraphNodeDestroyer)
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if !ok {
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continue
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}
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addr := dn.DestroyAddr()
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if addr == nil {
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continue
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}
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key := addr.String()
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log.Printf(
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"[TRACE] DestroyEdgeTransformer: %s destroying %q",
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dag.VertexName(dn), key)
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destroyers[key] = append(destroyers[key], dn)
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}
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// If we aren't destroying anything, there will be no edges to make
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// so just exit early and avoid future work.
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if len(destroyers) == 0 {
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return nil
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}
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// Go through and connect creators to destroyers. Going along with
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// our example, this makes: A_d => A
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for _, v := range g.Vertices() {
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cn, ok := v.(GraphNodeCreator)
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if !ok {
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continue
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}
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addr := cn.CreateAddr()
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if addr == nil {
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continue
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}
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key := addr.String()
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ds := destroyers[key]
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if len(ds) == 0 {
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continue
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}
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for _, d := range ds {
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// For illustrating our example
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a_d := d.(dag.Vertex)
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a := v
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log.Printf(
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"[TRACE] DestroyEdgeTransformer: connecting creator/destroyer: %s, %s",
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dag.VertexName(a), dag.VertexName(a_d))
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g.Connect(&DestroyEdge{S: a, T: a_d})
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}
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}
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// This is strange but is the easiest way to get the dependencies
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// of a node that is being destroyed. We use another graph to make sure
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// the resource is in the graph and ask for references. We have to do this
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// because the node that is being destroyed may NOT be in the graph.
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//
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// Example: resource A is force new, then destroy A AND create A are
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// in the graph. BUT if resource A is just pure destroy, then only
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// destroy A is in the graph, and create A is not.
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providerFn := func(a *NodeAbstractProvider) dag.Vertex {
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return &NodeApplyableProvider{NodeAbstractProvider: a}
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}
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steps := []GraphTransformer{
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// Add outputs and metadata
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&OutputTransformer{Module: t.Module},
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&AttachResourceConfigTransformer{Module: t.Module},
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&AttachStateTransformer{State: t.State},
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// Add providers since they can affect destroy order as well
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&MissingProviderTransformer{AllowAny: true, Concrete: providerFn},
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&ProviderTransformer{},
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&DisableProviderTransformer{},
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&ParentProviderTransformer{},
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&AttachProviderConfigTransformer{Module: t.Module},
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// Add all the variables. We can depend on resources through
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// variables due to module parameters, and we need to properly
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// determine that.
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&RootVariableTransformer{Module: t.Module},
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&ModuleVariableTransformer{Module: t.Module},
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&ReferenceTransformer{},
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}
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// Go through all the nodes being destroyed and create a graph.
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// The resulting graph is only of things being CREATED. For example,
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// following our example, the resulting graph would be:
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//
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// A, B (with no edges)
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//
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var tempG Graph
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var tempDestroyed []dag.Vertex
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for d, _ := range destroyers {
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// d is what is being destroyed. We parse the resource address
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// which it came from it is a panic if this fails.
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addr, err := ParseResourceAddress(d)
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if err != nil {
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panic(err)
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}
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// This part is a little bit weird but is the best way to
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// find the dependencies we need to: build a graph and use the
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// attach config and state transformers then ask for references.
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abstract := &NodeAbstractResource{Addr: addr}
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tempG.Add(abstract)
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tempDestroyed = append(tempDestroyed, abstract)
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// We also add the destroy version here since the destroy can
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// depend on things that the creation doesn't (destroy provisioners).
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destroy := &NodeDestroyResource{NodeAbstractResource: abstract}
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tempG.Add(destroy)
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tempDestroyed = append(tempDestroyed, destroy)
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}
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// Run the graph transforms so we have the information we need to
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// build references.
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for _, s := range steps {
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if err := s.Transform(&tempG); err != nil {
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return err
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}
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}
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log.Printf("[TRACE] DestroyEdgeTransformer: reference graph: %s", tempG.String())
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// Go through all the nodes in the graph and determine what they
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// depend on.
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for _, v := range tempDestroyed {
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// Find all ancestors of this to determine the edges we'll depend on
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vs, err := tempG.Ancestors(v)
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if err != nil {
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return err
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}
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refs := make([]dag.Vertex, 0, vs.Len())
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for _, raw := range vs.List() {
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refs = append(refs, raw.(dag.Vertex))
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}
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refNames := make([]string, len(refs))
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for i, ref := range refs {
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refNames[i] = dag.VertexName(ref)
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}
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log.Printf(
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"[TRACE] DestroyEdgeTransformer: creation node %q references %s",
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dag.VertexName(v), refNames)
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// If we have no references, then we won't need to do anything
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if len(refs) == 0 {
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continue
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}
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// Get the destroy node for this. In the example of our struct,
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// we are currently at B and we're looking for B_d.
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rn, ok := v.(GraphNodeResource)
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if !ok {
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continue
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}
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addr := rn.ResourceAddr()
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if addr == nil {
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continue
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}
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dns := destroyers[addr.String()]
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// We have dependencies, check if any are being destroyed
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// to build the list of things that we must depend on!
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//
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// In the example of the struct, if we have:
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//
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// B_d => A_d => A => B
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//
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// Then at this point in the algorithm we started with B_d,
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// we built B (to get dependencies), and we found A. We're now looking
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// to see if A_d exists.
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var depDestroyers []dag.Vertex
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for _, v := range refs {
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rn, ok := v.(GraphNodeResource)
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if !ok {
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continue
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}
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addr := rn.ResourceAddr()
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if addr == nil {
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continue
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}
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key := addr.String()
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if ds, ok := destroyers[key]; ok {
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for _, d := range ds {
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depDestroyers = append(depDestroyers, d.(dag.Vertex))
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log.Printf(
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"[TRACE] DestroyEdgeTransformer: destruction of %q depends on %s",
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key, dag.VertexName(d))
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}
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}
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}
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// Go through and make the connections. Use the variable
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// names "a_d" and "b_d" to reference our example.
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for _, a_d := range dns {
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for _, b_d := range depDestroyers {
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if b_d != a_d {
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g.Connect(dag.BasicEdge(b_d, a_d))
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}
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}
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}
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}
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return nil
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}
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