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5c1c6e9d9c
Whereas the parent directory "states" contains the models that represent state in memory, this package's responsibility is in serializing a subset of that data to a JSON-based file format and then reloading that data back into memory later. For reading, this package supports state file formats going back to version 1, using lightly-adapted versions of the migration code previously used in the "terraform" package. State data is upgraded to the latest version step by step and then transformed into the in-memory state representation, which is distinct from any of the file format structs in this package to enable these to evolve separately. For writing, only the latest version (4) is supported, which is a new format that is a slightly-flattened version of the new in-memory state models introduced in the prior commit. This format retains the outputs from only the root module and it flattens out the module and instance parts of the hierarchy by including the identifiers for these inside the child object. The loader then reconstructs the multi-layer structure we use for more convenient access in memory. For now, the only testing in this package is of round-tripping different versions of state through a read and a write, ensuring the output is as desired. This exercises all of the reading, upgrading, and writing functions but should be augmented in later commits to improve coverage and introduce more focused tests for specific parts of the functionality.
146 lines
4.1 KiB
Go
146 lines
4.1 KiB
Go
package statefile
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import (
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"fmt"
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"log"
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"regexp"
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"sort"
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"strconv"
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"strings"
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"github.com/mitchellh/copystructure"
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)
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func upgradeStateV2ToV3(old *stateV2) (*stateV3, error) {
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if old == nil {
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return (*stateV3)(nil), nil
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}
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var new *stateV3
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{
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copy, err := copystructure.Config{Lock: true}.Copy(old)
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if err != nil {
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panic(err)
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}
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newWrongType := copy.(*stateV2)
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newRightType := (stateV3)(*newWrongType)
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new = &newRightType
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}
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// Set the new version number
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new.Version = 3
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// Change the counts for things which look like maps to use the %
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// syntax. Remove counts for empty collections - they will be added
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// back in later.
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for _, module := range new.Modules {
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for _, resource := range module.Resources {
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// Upgrade Primary
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if resource.Primary != nil {
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upgradeAttributesV2ToV3(resource.Primary)
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}
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// Upgrade Deposed
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for _, deposed := range resource.Deposed {
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upgradeAttributesV2ToV3(deposed)
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}
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}
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}
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return new, nil
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}
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func upgradeAttributesV2ToV3(instanceState *instanceStateV2) error {
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collectionKeyRegexp := regexp.MustCompile(`^(.*\.)#$`)
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collectionSubkeyRegexp := regexp.MustCompile(`^([^\.]+)\..*`)
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// Identify the key prefix of anything which is a collection
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var collectionKeyPrefixes []string
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for key := range instanceState.Attributes {
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if submatches := collectionKeyRegexp.FindAllStringSubmatch(key, -1); len(submatches) > 0 {
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collectionKeyPrefixes = append(collectionKeyPrefixes, submatches[0][1])
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}
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}
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sort.Strings(collectionKeyPrefixes)
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log.Printf("[STATE UPGRADE] Detected the following collections in state: %v", collectionKeyPrefixes)
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// This could be rolled into fewer loops, but it is somewhat clearer this way, and will not
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// run very often.
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for _, prefix := range collectionKeyPrefixes {
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// First get the actual keys that belong to this prefix
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var potentialKeysMatching []string
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for key := range instanceState.Attributes {
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if strings.HasPrefix(key, prefix) {
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potentialKeysMatching = append(potentialKeysMatching, strings.TrimPrefix(key, prefix))
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}
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}
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sort.Strings(potentialKeysMatching)
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var actualKeysMatching []string
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for _, key := range potentialKeysMatching {
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if submatches := collectionSubkeyRegexp.FindAllStringSubmatch(key, -1); len(submatches) > 0 {
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actualKeysMatching = append(actualKeysMatching, submatches[0][1])
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} else {
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if key != "#" {
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actualKeysMatching = append(actualKeysMatching, key)
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}
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}
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}
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actualKeysMatching = uniqueSortedStrings(actualKeysMatching)
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// Now inspect the keys in order to determine whether this is most likely to be
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// a map, list or set. There is room for error here, so we log in each case. If
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// there is no method of telling, we remove the key from the InstanceState in
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// order that it will be recreated. Again, this could be rolled into fewer loops
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// but we prefer clarity.
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oldCountKey := fmt.Sprintf("%s#", prefix)
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// First, detect "obvious" maps - which have non-numeric keys (mostly).
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hasNonNumericKeys := false
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for _, key := range actualKeysMatching {
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if _, err := strconv.Atoi(key); err != nil {
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hasNonNumericKeys = true
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}
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}
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if hasNonNumericKeys {
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newCountKey := fmt.Sprintf("%s%%", prefix)
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instanceState.Attributes[newCountKey] = instanceState.Attributes[oldCountKey]
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delete(instanceState.Attributes, oldCountKey)
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log.Printf("[STATE UPGRADE] Detected %s as a map. Replaced count = %s",
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strings.TrimSuffix(prefix, "."), instanceState.Attributes[newCountKey])
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}
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// Now detect empty collections and remove them from state.
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if len(actualKeysMatching) == 0 {
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delete(instanceState.Attributes, oldCountKey)
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log.Printf("[STATE UPGRADE] Detected %s as an empty collection. Removed from state.",
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strings.TrimSuffix(prefix, "."))
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}
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}
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return nil
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}
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// uniqueSortedStrings removes duplicates from a slice of strings and returns
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// a sorted slice of the unique strings.
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func uniqueSortedStrings(input []string) []string {
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uniquemap := make(map[string]struct{})
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for _, str := range input {
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uniquemap[str] = struct{}{}
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}
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output := make([]string, len(uniquemap))
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i := 0
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for key := range uniquemap {
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output[i] = key
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i = i + 1
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}
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sort.Strings(output)
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return output
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}
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