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https://github.com/opentofu/opentofu.git
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9bf9280c03
Use io.SeekStart instead of deprecated os.SEEK_SET
314 lines
7.2 KiB
Go
314 lines
7.2 KiB
Go
package state
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import (
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"bytes"
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"encoding/json"
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"fmt"
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"io"
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"io/ioutil"
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"os"
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"path/filepath"
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"sync"
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"time"
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multierror "github.com/hashicorp/go-multierror"
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"github.com/hashicorp/terraform/terraform"
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)
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// LocalState manages a state storage that is local to the filesystem.
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type LocalState struct {
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mu sync.Mutex
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// Path is the path to read the state from. PathOut is the path to
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// write the state to. If PathOut is not specified, Path will be used.
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// If PathOut already exists, it will be overwritten.
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Path string
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PathOut string
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// the file handle corresponding to PathOut
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stateFileOut *os.File
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// While the stateFileOut will correspond to the lock directly,
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// store and check the lock ID to maintain a strict state.Locker
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// implementation.
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lockID string
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// created is set to true if stateFileOut didn't exist before we created it.
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// This is mostly so we can clean up emtpy files during tests, but doesn't
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// hurt to remove file we never wrote to.
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created bool
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state *terraform.State
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readState *terraform.State
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written bool
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}
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// SetState will force a specific state in-memory for this local state.
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func (s *LocalState) SetState(state *terraform.State) {
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s.mu.Lock()
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defer s.mu.Unlock()
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s.state = state.DeepCopy()
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s.readState = state.DeepCopy()
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}
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// StateReader impl.
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func (s *LocalState) State() *terraform.State {
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return s.state.DeepCopy()
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}
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// WriteState for LocalState always persists the state as well.
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// TODO: this should use a more robust method of writing state, by first
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// writing to a temp file on the same filesystem, and renaming the file over
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// the original.
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//
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// StateWriter impl.
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func (s *LocalState) WriteState(state *terraform.State) error {
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s.mu.Lock()
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defer s.mu.Unlock()
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if s.stateFileOut == nil {
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if err := s.createStateFiles(); err != nil {
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return nil
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}
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}
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defer s.stateFileOut.Sync()
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s.state = state.DeepCopy() // don't want mutations before we actually get this written to disk
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if s.readState != nil && s.state != nil {
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// We don't trust callers to properly manage serials. Instead, we assume
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// that a WriteState is always for the next version after what was
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// most recently read.
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s.state.Serial = s.readState.Serial
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}
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if _, err := s.stateFileOut.Seek(0, io.SeekStart); err != nil {
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return err
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}
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if err := s.stateFileOut.Truncate(0); err != nil {
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return err
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}
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if state == nil {
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// if we have no state, don't write anything else.
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return nil
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}
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if !s.state.MarshalEqual(s.readState) {
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s.state.Serial++
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}
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if err := terraform.WriteState(s.state, s.stateFileOut); err != nil {
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return err
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}
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s.written = true
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return nil
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}
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// PersistState for LocalState is a no-op since WriteState always persists.
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//
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// StatePersister impl.
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func (s *LocalState) PersistState() error {
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return nil
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}
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// StateRefresher impl.
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func (s *LocalState) RefreshState() error {
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s.mu.Lock()
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defer s.mu.Unlock()
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if s.PathOut == "" {
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s.PathOut = s.Path
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}
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var reader io.Reader
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// The s.Path file is only OK to read if we have not written any state out
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// (in which case the same state needs to be read in), and no state output file
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// has been opened (possibly via a lock) or the input path is different
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// than the output path.
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// This is important for Windows, as if the input file is the same as the
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// output file, and the output file has been locked already, we can't open
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// the file again.
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if !s.written && (s.stateFileOut == nil || s.Path != s.PathOut) {
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// we haven't written a state file yet, so load from Path
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f, err := os.Open(s.Path)
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if err != nil {
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// It is okay if the file doesn't exist, we treat that as a nil state
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if !os.IsNotExist(err) {
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return err
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}
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// we need a non-nil reader for ReadState and an empty buffer works
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// to return EOF immediately
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reader = bytes.NewBuffer(nil)
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} else {
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defer f.Close()
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reader = f
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}
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} else {
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// no state to refresh
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if s.stateFileOut == nil {
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return nil
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}
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// we have a state file, make sure we're at the start
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s.stateFileOut.Seek(0, io.SeekStart)
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reader = s.stateFileOut
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}
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state, err := terraform.ReadState(reader)
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// if there's no state we just assign the nil return value
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if err != nil && err != terraform.ErrNoState {
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return err
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}
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s.state = state
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s.readState = s.state.DeepCopy()
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return nil
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}
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// Lock implements a local filesystem state.Locker.
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func (s *LocalState) Lock(info *LockInfo) (string, error) {
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s.mu.Lock()
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defer s.mu.Unlock()
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if s.stateFileOut == nil {
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if err := s.createStateFiles(); err != nil {
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return "", err
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}
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}
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if s.lockID != "" {
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return "", fmt.Errorf("state %q already locked", s.stateFileOut.Name())
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}
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if err := s.lock(); err != nil {
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info, infoErr := s.lockInfo()
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if infoErr != nil {
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err = multierror.Append(err, infoErr)
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}
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lockErr := &LockError{
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Info: info,
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Err: err,
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}
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return "", lockErr
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}
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s.lockID = info.ID
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return s.lockID, s.writeLockInfo(info)
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}
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func (s *LocalState) Unlock(id string) error {
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s.mu.Lock()
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defer s.mu.Unlock()
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if s.lockID == "" {
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return fmt.Errorf("LocalState not locked")
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}
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if id != s.lockID {
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idErr := fmt.Errorf("invalid lock id: %q. current id: %q", id, s.lockID)
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info, err := s.lockInfo()
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if err != nil {
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err = multierror.Append(idErr, err)
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}
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return &LockError{
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Err: idErr,
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Info: info,
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}
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}
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os.Remove(s.lockInfoPath())
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fileName := s.stateFileOut.Name()
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unlockErr := s.unlock()
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s.stateFileOut.Close()
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s.stateFileOut = nil
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s.lockID = ""
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// clean up the state file if we created it an never wrote to it
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stat, err := os.Stat(fileName)
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if err == nil && stat.Size() == 0 && s.created {
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os.Remove(fileName)
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}
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return unlockErr
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}
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// Open the state file, creating the directories and file as needed.
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func (s *LocalState) createStateFiles() error {
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if s.PathOut == "" {
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s.PathOut = s.Path
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}
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// yes this could race, but we only use it to clean up empty files
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if _, err := os.Stat(s.PathOut); os.IsNotExist(err) {
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s.created = true
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}
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// Create all the directories
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if err := os.MkdirAll(filepath.Dir(s.PathOut), 0755); err != nil {
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return err
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}
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f, err := os.OpenFile(s.PathOut, os.O_RDWR|os.O_CREATE, 0666)
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if err != nil {
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return err
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}
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s.stateFileOut = f
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return nil
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}
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// return the path for the lockInfo metadata.
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func (s *LocalState) lockInfoPath() string {
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stateDir, stateName := filepath.Split(s.Path)
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if stateName == "" {
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panic("empty state file path")
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}
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if stateName[0] == '.' {
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stateName = stateName[1:]
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}
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return filepath.Join(stateDir, fmt.Sprintf(".%s.lock.info", stateName))
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}
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// lockInfo returns the data in a lock info file
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func (s *LocalState) lockInfo() (*LockInfo, error) {
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path := s.lockInfoPath()
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infoData, err := ioutil.ReadFile(path)
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if err != nil {
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return nil, err
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}
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info := LockInfo{}
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err = json.Unmarshal(infoData, &info)
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if err != nil {
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return nil, fmt.Errorf("state file %q locked, but could not unmarshal lock info: %s", s.Path, err)
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}
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return &info, nil
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}
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// write a new lock info file
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func (s *LocalState) writeLockInfo(info *LockInfo) error {
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path := s.lockInfoPath()
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info.Path = s.Path
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info.Created = time.Now().UTC()
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err := ioutil.WriteFile(path, info.Marshal(), 0600)
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if err != nil {
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return fmt.Errorf("could not write lock info for %q: %s", s.Path, err)
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}
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return nil
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}
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