mirror of
https://github.com/opentofu/opentofu.git
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118 lines
3.4 KiB
Go
118 lines
3.4 KiB
Go
package terraform
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import (
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"fmt"
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"github.com/hashicorp/go-multierror"
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"github.com/mitchellh/copystructure"
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)
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// newShadowContext creates a new context that will shadow the given context
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// when walking the graph. The resulting context should be used _only once_
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// for a graph walk.
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//
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// The returned Shadow should be closed after the graph walk with the
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// real context is complete. Errors from the shadow can be retrieved there.
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//
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// Most importantly, any operations done on the shadow context (the returned
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// context) will NEVER affect the real context. All structures are deep
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// copied, no real providers or resources are used, etc.
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func newShadowContext(c *Context) (*Context, *Context, Shadow) {
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// Copy the targets
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targetRaw, err := copystructure.Copy(c.targets)
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if err != nil {
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panic(err)
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}
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// Copy the variables
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varRaw, err := copystructure.Copy(c.variables)
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if err != nil {
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panic(err)
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}
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// Copy the provider inputs
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providerInputRaw, err := copystructure.Copy(c.providerInputConfig)
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if err != nil {
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panic(err)
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}
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// The factories
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componentsReal, componentsShadow := newShadowComponentFactory(c.components)
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// Create the shadow
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shadow := &Context{
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components: componentsShadow,
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destroy: c.destroy,
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diff: c.diff.DeepCopy(),
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hooks: nil,
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module: c.module,
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state: c.state.DeepCopy(),
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targets: targetRaw.([]string),
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variables: varRaw.(map[string]interface{}),
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// NOTE(mitchellh): This is not going to work for shadows that are
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// testing that input results in the proper end state. At the time
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// of writing, input is not used in any state-changing graph
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// walks anyways, so this checks nothing. We set it to this to avoid
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// any panics but even a "nil" value worked here.
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uiInput: new(MockUIInput),
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// Hardcoded to 4 since parallelism in the shadow doesn't matter
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// a ton since we're doing far less compared to the real side
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// and our operations are MUCH faster.
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parallelSem: NewSemaphore(4),
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providerInputConfig: providerInputRaw.(map[string]map[string]interface{}),
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}
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// Create the real context. This is effectively just a copy of
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// the context given except we need to modify some of the values
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// to point to the real side of a shadow so the shadow can compare values.
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real := *c
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real.components = componentsReal
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return &real, shadow, &shadowContextCloser{
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Components: componentsShadow,
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}
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}
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// shadowContextVerify takes the real and shadow context and verifies they
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// have equal diffs and states.
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func shadowContextVerify(real, shadow *Context) error {
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var result error
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// Compare the states
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if !real.state.Equal(shadow.state) {
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result = multierror.Append(result, fmt.Errorf(
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"Real and shadow states do not match! "+
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"Real state:\n\n%s\n\n"+
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"Shadow state:\n\n%s\n\n",
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real.state, shadow.state))
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}
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// Compare the diffs
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if !real.diff.Equal(shadow.diff) {
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result = multierror.Append(result, fmt.Errorf(
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"Real and shadow diffs do not match! "+
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"Real diff:\n\n%s\n\n"+
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"Shadow diff:\n\n%s\n\n",
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real.diff, shadow.diff))
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}
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return result
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}
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// shadowContextCloser is the io.Closer returned by newShadowContext that
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// closes all the shadows and returns the results.
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type shadowContextCloser struct {
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Components *shadowComponentFactory
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}
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// Close closes the shadow context.
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func (c *shadowContextCloser) CloseShadow() error {
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return c.Components.CloseShadow()
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}
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func (c *shadowContextCloser) ShadowError() error {
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return c.Components.ShadowError()
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}
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