mirror of
https://github.com/opentofu/opentofu.git
synced 2024-12-25 08:21:07 -06:00
373 lines
9.4 KiB
Go
373 lines
9.4 KiB
Go
// Copyright (c) HashiCorp, Inc.
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// SPDX-License-Identifier: MPL-2.0
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package dag
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import (
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"fmt"
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"sort"
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"strings"
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"github.com/hashicorp/terraform/internal/tfdiags"
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"github.com/hashicorp/go-multierror"
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)
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// AcyclicGraph is a specialization of Graph that cannot have cycles.
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type AcyclicGraph struct {
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Graph
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}
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// WalkFunc is the callback used for walking the graph.
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type WalkFunc func(Vertex) tfdiags.Diagnostics
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// DepthWalkFunc is a walk function that also receives the current depth of the
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// walk as an argument
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type DepthWalkFunc func(Vertex, int) error
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func (g *AcyclicGraph) DirectedGraph() Grapher {
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return g
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}
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// Returns a Set that includes every Vertex yielded by walking down from the
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// provided starting Vertex v.
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func (g *AcyclicGraph) Ancestors(v Vertex) (Set, error) {
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s := make(Set)
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memoFunc := func(v Vertex, d int) error {
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s.Add(v)
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return nil
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}
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if err := g.DepthFirstWalk(g.downEdgesNoCopy(v), memoFunc); err != nil {
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return nil, err
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}
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return s, nil
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}
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// Returns a Set that includes every Vertex yielded by walking up from the
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// provided starting Vertex v.
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func (g *AcyclicGraph) Descendents(v Vertex) (Set, error) {
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s := make(Set)
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memoFunc := func(v Vertex, d int) error {
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s.Add(v)
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return nil
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}
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if err := g.ReverseDepthFirstWalk(g.upEdgesNoCopy(v), memoFunc); err != nil {
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return nil, err
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}
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return s, nil
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}
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// Root returns the root of the DAG, or an error.
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//
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// Complexity: O(V)
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func (g *AcyclicGraph) Root() (Vertex, error) {
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roots := make([]Vertex, 0, 1)
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for _, v := range g.Vertices() {
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if g.upEdgesNoCopy(v).Len() == 0 {
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roots = append(roots, v)
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}
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}
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if len(roots) > 1 {
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// TODO(mitchellh): make this error message a lot better
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return nil, fmt.Errorf("multiple roots: %#v", roots)
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}
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if len(roots) == 0 {
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return nil, fmt.Errorf("no roots found")
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}
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return roots[0], nil
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}
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// TransitiveReduction performs the transitive reduction of graph g in place.
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// The transitive reduction of a graph is a graph with as few edges as
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// possible with the same reachability as the original graph. This means
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// that if there are three nodes A => B => C, and A connects to both
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// B and C, and B connects to C, then the transitive reduction is the
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// same graph with only a single edge between A and B, and a single edge
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// between B and C.
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//
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// The graph must be free of cycles for this operation to behave properly.
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//
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// Complexity: O(V(V+E)), or asymptotically O(VE)
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func (g *AcyclicGraph) TransitiveReduction() {
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// For each vertex u in graph g, do a DFS starting from each vertex
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// v such that the edge (u,v) exists (v is a direct descendant of u).
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//
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// For each v-prime reachable from v, remove the edge (u, v-prime).
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for _, u := range g.Vertices() {
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uTargets := g.downEdgesNoCopy(u)
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g.DepthFirstWalk(g.downEdgesNoCopy(u), func(v Vertex, d int) error {
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shared := uTargets.Intersection(g.downEdgesNoCopy(v))
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for _, vPrime := range shared {
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g.RemoveEdge(BasicEdge(u, vPrime))
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}
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return nil
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})
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}
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}
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// Validate validates the DAG. A DAG is valid if it has a single root
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// with no cycles.
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func (g *AcyclicGraph) Validate() error {
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if _, err := g.Root(); err != nil {
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return err
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}
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// Look for cycles of more than 1 component
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var err error
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cycles := g.Cycles()
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if len(cycles) > 0 {
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for _, cycle := range cycles {
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cycleStr := make([]string, len(cycle))
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for j, vertex := range cycle {
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cycleStr[j] = VertexName(vertex)
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}
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err = multierror.Append(err, fmt.Errorf(
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"Cycle: %s", strings.Join(cycleStr, ", ")))
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}
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}
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// Look for cycles to self
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for _, e := range g.Edges() {
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if e.Source() == e.Target() {
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err = multierror.Append(err, fmt.Errorf(
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"Self reference: %s", VertexName(e.Source())))
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}
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}
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return err
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}
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// Cycles reports any cycles between graph nodes.
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// Self-referencing nodes are not reported, and must be detected separately.
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func (g *AcyclicGraph) Cycles() [][]Vertex {
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var cycles [][]Vertex
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for _, cycle := range StronglyConnected(&g.Graph) {
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if len(cycle) > 1 {
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cycles = append(cycles, cycle)
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}
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}
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return cycles
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}
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// Walk walks the graph, calling your callback as each node is visited.
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// This will walk nodes in parallel if it can. The resulting diagnostics
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// contains problems from all graphs visited, in no particular order.
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func (g *AcyclicGraph) Walk(cb WalkFunc) tfdiags.Diagnostics {
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w := &Walker{Callback: cb, Reverse: true}
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w.Update(g)
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return w.Wait()
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}
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// simple convenience helper for converting a dag.Set to a []Vertex
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func AsVertexList(s Set) []Vertex {
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vertexList := make([]Vertex, 0, len(s))
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for _, raw := range s {
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vertexList = append(vertexList, raw.(Vertex))
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}
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return vertexList
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}
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type vertexAtDepth struct {
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Vertex Vertex
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Depth int
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}
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// TopologicalOrder returns a topological sort of the given graph, with source
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// vertices ordered before the targets of their edges. The nodes are not sorted,
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// and any valid order may be returned. This function will panic if it
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// encounters a cycle.
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func (g *AcyclicGraph) TopologicalOrder() []Vertex {
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return g.topoOrder(upOrder)
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}
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// ReverseTopologicalOrder returns a topological sort of the given graph, with
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// target vertices ordered before the sources of their edges. The nodes are not
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// sorted, and any valid order may be returned. This function will panic if it
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// encounters a cycle.
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func (g *AcyclicGraph) ReverseTopologicalOrder() []Vertex {
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return g.topoOrder(downOrder)
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}
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func (g *AcyclicGraph) topoOrder(order walkType) []Vertex {
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// Use a dfs-based sorting algorithm, similar to that used in
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// TransitiveReduction.
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sorted := make([]Vertex, 0, len(g.vertices))
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// tmp track the current working node to check for cycles
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tmp := map[Vertex]bool{}
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// perm tracks completed nodes to end the recursion
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perm := map[Vertex]bool{}
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var visit func(v Vertex)
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visit = func(v Vertex) {
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if perm[v] {
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return
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}
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if tmp[v] {
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panic("cycle found in dag")
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}
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tmp[v] = true
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var next Set
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switch {
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case order&downOrder != 0:
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next = g.downEdgesNoCopy(v)
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case order&upOrder != 0:
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next = g.upEdgesNoCopy(v)
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default:
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panic(fmt.Sprintln("invalid order", order))
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}
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for _, u := range next {
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visit(u)
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}
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tmp[v] = false
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perm[v] = true
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sorted = append(sorted, v)
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}
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for _, v := range g.Vertices() {
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visit(v)
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}
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return sorted
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}
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type walkType uint64
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const (
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depthFirst walkType = 1 << iota
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breadthFirst
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downOrder
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upOrder
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)
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// DepthFirstWalk does a depth-first walk of the graph starting from
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// the vertices in start.
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func (g *AcyclicGraph) DepthFirstWalk(start Set, f DepthWalkFunc) error {
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return g.walk(depthFirst|downOrder, false, start, f)
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}
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// ReverseDepthFirstWalk does a depth-first walk _up_ the graph starting from
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// the vertices in start.
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func (g *AcyclicGraph) ReverseDepthFirstWalk(start Set, f DepthWalkFunc) error {
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return g.walk(depthFirst|upOrder, false, start, f)
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}
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// BreadthFirstWalk does a breadth-first walk of the graph starting from
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// the vertices in start.
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func (g *AcyclicGraph) BreadthFirstWalk(start Set, f DepthWalkFunc) error {
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return g.walk(breadthFirst|downOrder, false, start, f)
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}
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// ReverseBreadthFirstWalk does a breadth-first walk _up_ the graph starting from
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// the vertices in start.
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func (g *AcyclicGraph) ReverseBreadthFirstWalk(start Set, f DepthWalkFunc) error {
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return g.walk(breadthFirst|upOrder, false, start, f)
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}
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// Setting test to true will walk sets of vertices in sorted order for
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// deterministic testing.
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func (g *AcyclicGraph) walk(order walkType, test bool, start Set, f DepthWalkFunc) error {
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seen := make(map[Vertex]struct{})
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frontier := make([]vertexAtDepth, 0, len(start))
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for _, v := range start {
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frontier = append(frontier, vertexAtDepth{
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Vertex: v,
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Depth: 0,
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})
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}
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if test {
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testSortFrontier(frontier)
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}
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for len(frontier) > 0 {
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// Pop the current vertex
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var current vertexAtDepth
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switch {
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case order&depthFirst != 0:
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// depth first, the frontier is used like a stack
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n := len(frontier)
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current = frontier[n-1]
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frontier = frontier[:n-1]
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case order&breadthFirst != 0:
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// breadth first, the frontier is used like a queue
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current = frontier[0]
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frontier = frontier[1:]
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default:
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panic(fmt.Sprint("invalid visit order", order))
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}
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// Check if we've seen this already and return...
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if _, ok := seen[current.Vertex]; ok {
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continue
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}
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seen[current.Vertex] = struct{}{}
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// Visit the current node
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if err := f(current.Vertex, current.Depth); err != nil {
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return err
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}
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var edges Set
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switch {
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case order&downOrder != 0:
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edges = g.downEdgesNoCopy(current.Vertex)
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case order&upOrder != 0:
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edges = g.upEdgesNoCopy(current.Vertex)
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default:
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panic(fmt.Sprint("invalid walk order", order))
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}
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if test {
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frontier = testAppendNextSorted(frontier, edges, current.Depth+1)
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} else {
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frontier = appendNext(frontier, edges, current.Depth+1)
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}
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}
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return nil
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}
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func appendNext(frontier []vertexAtDepth, next Set, depth int) []vertexAtDepth {
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for _, v := range next {
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frontier = append(frontier, vertexAtDepth{
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Vertex: v,
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Depth: depth,
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})
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}
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return frontier
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}
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func testAppendNextSorted(frontier []vertexAtDepth, edges Set, depth int) []vertexAtDepth {
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var newEdges []vertexAtDepth
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for _, v := range edges {
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newEdges = append(newEdges, vertexAtDepth{
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Vertex: v,
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Depth: depth,
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})
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}
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testSortFrontier(newEdges)
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return append(frontier, newEdges...)
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}
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func testSortFrontier(f []vertexAtDepth) {
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sort.Slice(f, func(i, j int) bool {
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return VertexName(f[i].Vertex) < VertexName(f[j].Vertex)
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})
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}
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