opentofu/terraform/transform_destroy_edge.go
2016-10-19 13:38:52 -07:00

154 lines
4.8 KiB
Go

package terraform
import (
"log"
"github.com/hashicorp/terraform/config/module"
"github.com/hashicorp/terraform/dag"
)
// GraphNodeDestroyer must be implemented by nodes that destroy resources.
type GraphNodeDestroyer interface {
dag.Vertex
// ResourceAddr is the address of the resource that is being
// destroyed by this node. If this returns nil, then this node
// is not destroying anything.
DestroyAddr() *ResourceAddress
}
// DestroyEdgeTransformer is a GraphTransformer that creates the proper
// references for destroy resources. Destroy resources are more complex
// in that they must be depend on the destruction of resources that
// in turn depend on the CREATION of the node being destroy.
//
// That is complicated. Visually:
//
// B_d -> A_d -> A -> B
//
// Notice that A destroy depends on B destroy, while B create depends on
// A create. They're inverted. This must be done for example because often
// dependent resources will block parent resources from deleting. Concrete
// example: VPC with subnets, the VPC can't be deleted while there are
// still subnets.
type DestroyEdgeTransformer struct {
// Module and State are only needed to look up dependencies in
// any way possible. Either can be nil if not availabile.
Module *module.Tree
State *State
}
func (t *DestroyEdgeTransformer) Transform(g *Graph) error {
log.Printf("[TRACE] DestroyEdgeTransformer: Beginning destroy edge transformation...")
// Build a map of what is being destroyed (by address string) to
// the list of destroyers. In general there will only be one destroyer
// but to make it more robust we support multiple.
destroyers := make(map[string][]GraphNodeDestroyer)
for _, v := range g.Vertices() {
dn, ok := v.(GraphNodeDestroyer)
if !ok {
continue
}
addr := dn.DestroyAddr()
if addr == nil {
continue
}
key := addr.String()
log.Printf(
"[TRACE] DestroyEdgeTransformer: %s destroying %q",
dag.VertexName(dn), key)
destroyers[key] = append(destroyers[key], dn)
}
// If we aren't destroying anything, there will be no edges to make
// so just exit early and avoid future work.
if len(destroyers) == 0 {
return nil
}
// This is strange but is the easiest way to get the dependencies
// of a node that is being destroyed. We use another graph to make sure
// the resource is in the graph and ask for references. We have to do this
// because the node that is being destroyed may NOT be in the graph.
//
// Example: resource A is force new, then destroy A AND create A are
// in the graph. BUT if resource A is just pure destroy, then only
// destroy A is in the graph, and create A is not.
steps := []GraphTransformer{
&AttachResourceConfigTransformer{Module: t.Module},
&AttachStateTransformer{State: t.State},
}
// Go through the all destroyers and find what they're destroying.
// Use this to find the dependencies, look up if any of them are being
// destroyed, and to make the proper edge.
for d, dns := range destroyers {
// d is what is being destroyed. We parse the resource address
// which it came from it is a panic if this fails.
addr, err := ParseResourceAddress(d)
if err != nil {
panic(err)
}
// This part is a little bit weird but is the best way to
// find the dependencies we need to: build a graph and use the
// attach config and state transformers then ask for references.
node := &NodeApplyableResource{Addr: addr}
{
var g Graph
g.Add(node)
for _, s := range steps {
if err := s.Transform(&g); err != nil {
return err
}
}
}
// Get the references of the creation node. If it has none,
// then there are no edges to make here.
prefix := modulePrefixStr(normalizeModulePath(addr.Path))
deps := modulePrefixList(node.References(), prefix)
log.Printf(
"[TRACE] DestroyEdgeTransformer: creation of %q depends on %#v",
d, deps)
if len(deps) == 0 {
continue
}
// We have dependencies, check if any are being destroyed
// to build the list of things that we must depend on!
//
// In the example of the struct, if we have:
//
// B_d => A_d => A => B
//
// Then at this point in the algorithm we started with A_d,
// we built A (to get dependencies), and we found B. We're now looking
// to see if B_d exists.
var depDestroyers []dag.Vertex
for _, d := range deps {
if ds, ok := destroyers[d]; ok {
for _, d := range ds {
depDestroyers = append(depDestroyers, d.(dag.Vertex))
log.Printf(
"[TRACE] DestroyEdgeTransformer: destruction of %q depends on %s",
addr.String(), dag.VertexName(d))
}
}
}
// Go through and make the connections. Use the variable
// names "a_d" and "b_d" to reference our example.
for _, a_d := range dns {
for _, b_d := range depDestroyers {
g.Connect(dag.BasicEdge(b_d, a_d))
}
}
}
return nil
}