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The requires destroy dependencies are what is stored in the state, and have already been connected. There is no need to search further, since new nodes from the config may interfere with the original destroy ordering.
212 lines
6.3 KiB
Go
212 lines
6.3 KiB
Go
package terraform
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import (
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"log"
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"github.com/hashicorp/terraform/addrs"
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"github.com/hashicorp/terraform/states"
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"github.com/hashicorp/terraform/configs"
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"github.com/hashicorp/terraform/dag"
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)
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// GraphNodeDestroyer must be implemented by nodes that destroy resources.
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type GraphNodeDestroyer interface {
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dag.Vertex
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// DestroyAddr is the address of the resource that is being
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// destroyed by this node. If this returns nil, then this node
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// is not destroying anything.
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DestroyAddr() *addrs.AbsResourceInstance
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}
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// GraphNodeCreator must be implemented by nodes that create OR update resources.
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type GraphNodeCreator interface {
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// CreateAddr is the address of the resource being created or updated
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CreateAddr() *addrs.AbsResourceInstance
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}
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// DestroyEdgeTransformer is a GraphTransformer that creates the proper
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// references for destroy resources. Destroy resources are more complex
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// in that they must be depend on the destruction of resources that
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// in turn depend on the CREATION of the node being destroy.
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//
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// That is complicated. Visually:
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//
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// B_d -> A_d -> A -> B
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//
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// Notice that A destroy depends on B destroy, while B create depends on
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// A create. They're inverted. This must be done for example because often
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// dependent resources will block parent resources from deleting. Concrete
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// example: VPC with subnets, the VPC can't be deleted while there are
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// still subnets.
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type DestroyEdgeTransformer struct {
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// These are needed to properly build the graph of dependencies
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// to determine what a destroy node depends on. Any of these can be nil.
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Config *configs.Config
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State *states.State
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// If configuration is present then Schemas is required in order to
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// obtain schema information from providers and provisioners in order
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// to properly resolve implicit dependencies.
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Schemas *Schemas
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}
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func (t *DestroyEdgeTransformer) Transform(g *Graph) error {
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// Build a map of what is being destroyed (by address string) to
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// the list of destroyers.
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destroyers := make(map[string][]GraphNodeDestroyer)
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destroyerAddrs := make(map[string]addrs.AbsResourceInstance)
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// Record the creators, which will need to depend on the destroyers if they
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// are only being updated.
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creators := make(map[string]GraphNodeCreator)
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// destroyersByResource records each destroyer by the AbsResourceAddress.
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// We use this because dependencies are only referenced as resources, but we
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// will want to connect all the individual instances for correct ordering.
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destroyersByResource := make(map[string][]GraphNodeDestroyer)
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for _, v := range g.Vertices() {
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switch n := v.(type) {
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case GraphNodeDestroyer:
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addrP := n.DestroyAddr()
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if addrP == nil {
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log.Printf("[WARN] DestroyEdgeTransformer: %q (%T) has no destroy address", dag.VertexName(n), v)
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continue
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}
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addr := *addrP
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key := addr.String()
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log.Printf("[TRACE] DestroyEdgeTransformer: %q (%T) destroys %s", dag.VertexName(n), v, key)
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destroyers[key] = append(destroyers[key], n)
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destroyerAddrs[key] = addr
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resAddr := addr.Resource.Resource.Absolute(addr.Module).String()
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destroyersByResource[resAddr] = append(destroyersByResource[resAddr], n)
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case GraphNodeCreator:
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addr := n.CreateAddr()
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creators[addr.String()] = n
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}
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}
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// If we aren't destroying anything, there will be no edges to make
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// so just exit early and avoid future work.
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if len(destroyers) == 0 {
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return nil
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}
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// Connect destroy despendencies as stored in the state
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for _, ds := range destroyers {
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for _, des := range ds {
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ri, ok := des.(GraphNodeResourceInstance)
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if !ok {
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continue
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}
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for _, resAddr := range ri.StateDependencies() {
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for _, desDep := range destroyersByResource[resAddr.String()] {
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log.Printf("[TRACE] DestroyEdgeTransformer: %s has stored dependency of %s\n", dag.VertexName(desDep), dag.VertexName(des))
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g.Connect(dag.BasicEdge(desDep, des))
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}
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}
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}
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}
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// connect creators to any destroyers on which they may depend
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for _, c := range creators {
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ri, ok := c.(GraphNodeResourceInstance)
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if !ok {
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continue
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}
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for _, resAddr := range ri.StateDependencies() {
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for _, desDep := range destroyersByResource[resAddr.String()] {
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log.Printf("[TRACE] DestroyEdgeTransformer: %s has stored dependency of %s\n", dag.VertexName(c), dag.VertexName(desDep))
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g.Connect(dag.BasicEdge(c, desDep))
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}
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}
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}
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// Go through and connect creators to destroyers. Going along with
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// our example, this makes: A_d => A
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for _, v := range g.Vertices() {
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cn, ok := v.(GraphNodeCreator)
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if !ok {
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continue
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}
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addr := cn.CreateAddr()
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if addr == nil {
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continue
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}
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for _, d := range destroyers[addr.String()] {
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// For illustrating our example
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a_d := d.(dag.Vertex)
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a := v
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log.Printf(
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"[TRACE] DestroyEdgeTransformer: connecting creator %q with destroyer %q",
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dag.VertexName(a), dag.VertexName(a_d))
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g.Connect(&DestroyEdge{S: a, T: a_d})
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// Attach the destroy node to the creator
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// There really shouldn't be more than one destroyer, but even if
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// there are, any of them will represent the correct
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// CreateBeforeDestroy status.
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if n, ok := cn.(GraphNodeAttachDestroyer); ok {
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if d, ok := d.(GraphNodeDestroyerCBD); ok {
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n.AttachDestroyNode(d)
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}
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}
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}
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}
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return t.pruneResources(g)
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}
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// If there are only destroy instances for a particular resource, there's no
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// reason for the resource node to prepare the state. Remove Resource nodes so
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// that they don't fail by trying to evaluate a resource that is only being
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// destroyed along with its dependencies.
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func (t *DestroyEdgeTransformer) pruneResources(g *Graph) error {
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for _, v := range g.Vertices() {
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n, ok := v.(*NodeApplyableResource)
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if !ok {
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continue
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}
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// if there are only destroy dependencies, we don't need this node
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des, err := g.Descendents(n)
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if err != nil {
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return err
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}
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descendents := des.List()
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nonDestroyInstanceFound := false
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for _, v := range descendents {
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if _, ok := v.(*NodeApplyableResourceInstance); ok {
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nonDestroyInstanceFound = true
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break
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}
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}
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if nonDestroyInstanceFound {
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continue
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}
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// connect all the through-edges, then delete the node
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for _, d := range g.DownEdges(n).List() {
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for _, u := range g.UpEdges(n).List() {
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g.Connect(dag.BasicEdge(u, d))
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}
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}
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log.Printf("DestroyEdgeTransformer: pruning unused resource node %s", dag.VertexName(n))
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g.Remove(n)
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}
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return nil
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}
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