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2c4c027a97
In order to efficiently build the module objects for evaluation, we need to collect the outputs from a set of module instances. The ModuleOutputs method will return a copy of the state outputs, while not requiring the unnecessary copying of each entire module.
299 lines
8.7 KiB
Go
299 lines
8.7 KiB
Go
package states
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import (
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"sort"
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"github.com/zclconf/go-cty/cty"
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"github.com/hashicorp/terraform/addrs"
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"github.com/hashicorp/terraform/internal/getproviders"
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)
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// State is the top-level type of a Terraform state.
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//
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// A state should be mutated only via its accessor methods, to ensure that
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// invariants are preserved.
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//
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// Access to State and the nested values within it is not concurrency-safe,
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// so when accessing a State object concurrently it is the caller's
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// responsibility to ensure that only one write is in progress at a time
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// and that reads only occur when no write is in progress. The most common
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// way to acheive this is to wrap the State in a SyncState and use the
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// higher-level atomic operations supported by that type.
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type State struct {
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// Modules contains the state for each module. The keys in this map are
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// an implementation detail and must not be used by outside callers.
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Modules map[string]*Module
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}
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// NewState constructs a minimal empty state, containing an empty root module.
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func NewState() *State {
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modules := map[string]*Module{}
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modules[addrs.RootModuleInstance.String()] = NewModule(addrs.RootModuleInstance)
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return &State{
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Modules: modules,
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}
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}
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// BuildState is a helper -- primarily intended for tests -- to build a state
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// using imperative code against the StateSync type while still acting as
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// an expression of type *State to assign into a containing struct.
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func BuildState(cb func(*SyncState)) *State {
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s := NewState()
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cb(s.SyncWrapper())
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return s
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}
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// Empty returns true if there are no resources or populated output values
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// in the receiver. In other words, if this state could be safely replaced
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// with the return value of NewState and be functionally equivalent.
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func (s *State) Empty() bool {
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if s == nil {
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return true
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}
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for _, ms := range s.Modules {
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if len(ms.Resources) != 0 {
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return false
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}
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if len(ms.OutputValues) != 0 {
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return false
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}
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}
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return true
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}
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// Module returns the state for the module with the given address, or nil if
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// the requested module is not tracked in the state.
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func (s *State) Module(addr addrs.ModuleInstance) *Module {
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if s == nil {
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panic("State.Module on nil *State")
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}
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return s.Modules[addr.String()]
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}
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// ModuleInstances returns the set of Module states that matches the given path.
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func (s *State) ModuleInstances(addr addrs.Module) []*Module {
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var ms []*Module
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for _, m := range s.Modules {
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if m.Addr.Module().Equal(addr) {
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ms = append(ms, m)
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}
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}
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return ms
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}
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// ModuleOutputs returns all outputs for the given module call under the
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// parentAddr instance.
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func (s *State) ModuleOutputs(parentAddr addrs.ModuleInstance, module addrs.ModuleCall) []*OutputValue {
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var os []*OutputValue
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for _, m := range s.Modules {
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// can't get outputs from the root module
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if m.Addr.IsRoot() {
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continue
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}
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parent, call := m.Addr.Call()
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// make sure this is a descendent in the correct path
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if !parentAddr.Equal(parent) {
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continue
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}
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// and check if this is the correct child
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if call.Name != module.Name {
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continue
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}
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for _, o := range m.OutputValues {
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os = append(os, o)
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}
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}
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return os
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}
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// RemoveModule removes the module with the given address from the state,
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// unless it is the root module. The root module cannot be deleted, and so
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// this method will panic if that is attempted.
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//
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// Removing a module implicitly discards all of the resources, outputs and
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// local values within it, and so this should usually be done only for empty
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// modules. For callers accessing the state through a SyncState wrapper, modules
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// are automatically pruned if they are empty after one of their contained
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// elements is removed.
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func (s *State) RemoveModule(addr addrs.ModuleInstance) {
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if addr.IsRoot() {
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panic("attempted to remove root module")
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}
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delete(s.Modules, addr.String())
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}
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// RootModule is a convenient alias for Module(addrs.RootModuleInstance).
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func (s *State) RootModule() *Module {
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if s == nil {
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panic("RootModule called on nil State")
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}
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return s.Modules[addrs.RootModuleInstance.String()]
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}
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// EnsureModule returns the state for the module with the given address,
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// creating and adding a new one if necessary.
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//
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// Since this might modify the state to add a new instance, it is considered
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// to be a write operation.
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func (s *State) EnsureModule(addr addrs.ModuleInstance) *Module {
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ms := s.Module(addr)
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if ms == nil {
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ms = NewModule(addr)
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s.Modules[addr.String()] = ms
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}
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return ms
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}
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// HasResources returns true if there is at least one resource (of any mode)
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// present in the receiving state.
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func (s *State) HasResources() bool {
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if s == nil {
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return false
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}
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for _, ms := range s.Modules {
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if len(ms.Resources) > 0 {
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return true
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}
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}
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return false
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}
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// Resource returns the state for the resource with the given address, or nil
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// if no such resource is tracked in the state.
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func (s *State) Resource(addr addrs.AbsResource) *Resource {
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ms := s.Module(addr.Module)
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if ms == nil {
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return nil
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}
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return ms.Resource(addr.Resource)
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}
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// Resources returns the set of resources that match the given configuration path.
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func (s *State) Resources(addr addrs.ConfigResource) []*Resource {
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var ret []*Resource
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for _, m := range s.ModuleInstances(addr.Module) {
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r := m.Resource(addr.Resource)
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if r != nil {
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ret = append(ret, r)
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}
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}
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return ret
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}
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// ResourceInstance returns the state for the resource instance with the given
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// address, or nil if no such resource is tracked in the state.
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func (s *State) ResourceInstance(addr addrs.AbsResourceInstance) *ResourceInstance {
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if s == nil {
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panic("State.ResourceInstance on nil *State")
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}
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ms := s.Module(addr.Module)
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if ms == nil {
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return nil
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}
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return ms.ResourceInstance(addr.Resource)
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}
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// OutputValue returns the state for the output value with the given address,
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// or nil if no such output value is tracked in the state.
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func (s *State) OutputValue(addr addrs.AbsOutputValue) *OutputValue {
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ms := s.Module(addr.Module)
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if ms == nil {
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return nil
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}
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return ms.OutputValues[addr.OutputValue.Name]
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}
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// LocalValue returns the value of the named local value with the given address,
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// or cty.NilVal if no such value is tracked in the state.
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func (s *State) LocalValue(addr addrs.AbsLocalValue) cty.Value {
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ms := s.Module(addr.Module)
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if ms == nil {
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return cty.NilVal
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}
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return ms.LocalValues[addr.LocalValue.Name]
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}
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// ProviderAddrs returns a list of all of the provider configuration addresses
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// referenced throughout the receiving state.
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//
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// The result is de-duplicated so that each distinct address appears only once.
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func (s *State) ProviderAddrs() []addrs.AbsProviderConfig {
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if s == nil {
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return nil
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}
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m := map[string]addrs.AbsProviderConfig{}
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for _, ms := range s.Modules {
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for _, rc := range ms.Resources {
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m[rc.ProviderConfig.String()] = rc.ProviderConfig
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}
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}
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if len(m) == 0 {
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return nil
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}
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// This is mainly just so we'll get stable results for testing purposes.
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keys := make([]string, 0, len(m))
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for k := range m {
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keys = append(keys, k)
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}
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sort.Strings(keys)
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ret := make([]addrs.AbsProviderConfig, len(keys))
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for i, key := range keys {
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ret[i] = m[key]
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}
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return ret
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}
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// ProviderRequirements returns a description of all of the providers that
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// are required to work with the receiving state.
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//
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// Because the state does not track specific version information for providers,
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// the requirements returned by this method will always be unconstrained.
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// The result should usually be merged with a Requirements derived from the
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// current configuration in order to apply some constraints.
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func (s *State) ProviderRequirements() getproviders.Requirements {
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configAddrs := s.ProviderAddrs()
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ret := make(getproviders.Requirements, len(configAddrs))
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for _, configAddr := range configAddrs {
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ret[configAddr.Provider] = nil // unconstrained dependency
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}
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return ret
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}
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// PruneResourceHusks is a specialized method that will remove any Resource
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// objects that do not contain any instances, even if they have an EachMode.
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//
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// This should generally be used only after a "terraform destroy" operation,
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// to finalize the cleanup of the state. It is not correct to use this after
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// other operations because if a resource has "count = 0" or "for_each" over
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// an empty collection then we want to retain it in the state so that references
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// to it, particularly in "strange" contexts like "terraform console", can be
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// properly resolved.
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//
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// This method MUST NOT be called concurrently with other readers and writers
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// of the receiving state.
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func (s *State) PruneResourceHusks() {
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for _, m := range s.Modules {
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m.PruneResourceHusks()
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if len(m.Resources) == 0 && !m.Addr.IsRoot() {
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s.RemoveModule(m.Addr)
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}
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}
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}
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// SyncWrapper returns a SyncState object wrapping the receiver.
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func (s *State) SyncWrapper() *SyncState {
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return &SyncState{
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state: s,
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}
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}
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