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https://github.com/opentofu/opentofu.git
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9b5b122f14
The primary change here is to expect that Config contains computed values. This introduces `unknownCheckWalker` that does a really basic reflectwalk to look for computed values and use that for IsComputed. We had a weird mixture before checking whether c.Config was simply missing values to determine where to look. Now we rely on IsComputed heavily.
360 lines
9.0 KiB
Go
360 lines
9.0 KiB
Go
package terraform
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import (
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"fmt"
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"reflect"
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"sort"
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"strconv"
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"strings"
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"github.com/hashicorp/terraform/config"
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"github.com/mitchellh/copystructure"
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"github.com/mitchellh/reflectwalk"
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)
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// ResourceProvisionerConfig is used to pair a provisioner
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// with its provided configuration. This allows us to use singleton
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// instances of each ResourceProvisioner and to keep the relevant
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// configuration instead of instantiating a new Provisioner for each
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// resource.
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type ResourceProvisionerConfig struct {
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Type string
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Provisioner ResourceProvisioner
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Config *ResourceConfig
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RawConfig *config.RawConfig
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ConnInfo *config.RawConfig
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}
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// Resource encapsulates a resource, its configuration, its provider,
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// its current state, and potentially a desired diff from the state it
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// wants to reach.
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type Resource struct {
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// These are all used by the new EvalNode stuff.
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Name string
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Type string
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CountIndex int
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// These aren't really used anymore anywhere, but we keep them around
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// since we haven't done a proper cleanup yet.
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Id string
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Info *InstanceInfo
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Config *ResourceConfig
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Dependencies []string
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Diff *InstanceDiff
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Provider ResourceProvider
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State *InstanceState
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Provisioners []*ResourceProvisionerConfig
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Flags ResourceFlag
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}
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// ResourceKind specifies what kind of instance we're working with, whether
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// its a primary instance, a tainted instance, or an orphan.
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type ResourceFlag byte
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// InstanceInfo is used to hold information about the instance and/or
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// resource being modified.
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type InstanceInfo struct {
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// Id is a unique name to represent this instance. This is not related
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// to InstanceState.ID in any way.
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Id string
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// ModulePath is the complete path of the module containing this
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// instance.
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ModulePath []string
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// Type is the resource type of this instance
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Type string
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// uniqueExtra is an internal field that can be populated to supply
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// extra metadata that is used to identify a unique instance in
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// the graph walk. This will be appended to HumanID when uniqueId
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// is called.
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uniqueExtra string
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}
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// HumanId is a unique Id that is human-friendly and useful for UI elements.
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func (i *InstanceInfo) HumanId() string {
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if i == nil {
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return "<nil>"
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}
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if len(i.ModulePath) <= 1 {
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return i.Id
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}
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return fmt.Sprintf(
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"module.%s.%s",
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strings.Join(i.ModulePath[1:], "."),
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i.Id)
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}
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func (i *InstanceInfo) uniqueId() string {
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prefix := i.HumanId()
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if v := i.uniqueExtra; v != "" {
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prefix += " " + v
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}
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return prefix
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}
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// ResourceConfig holds the configuration given for a resource. This is
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// done instead of a raw `map[string]interface{}` type so that rich
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// methods can be added to it to make dealing with it easier.
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type ResourceConfig struct {
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ComputedKeys []string
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Raw map[string]interface{}
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Config map[string]interface{}
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raw *config.RawConfig
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}
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// NewResourceConfig creates a new ResourceConfig from a config.RawConfig.
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func NewResourceConfig(c *config.RawConfig) *ResourceConfig {
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result := &ResourceConfig{raw: c}
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result.interpolateForce()
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return result
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}
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// DeepCopy performs a deep copy of the configuration. This makes it safe
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// to modify any of the structures that are part of the resource config without
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// affecting the original configuration.
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func (c *ResourceConfig) DeepCopy() *ResourceConfig {
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// DeepCopying a nil should return a nil to avoid panics
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if c == nil {
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return nil
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}
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// Copy, this will copy all the exported attributes
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copy, err := copystructure.Config{Lock: true}.Copy(c)
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if err != nil {
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panic(err)
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}
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// Force the type
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result := copy.(*ResourceConfig)
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// For the raw configuration, we can just use its own copy method
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result.raw = c.raw.Copy()
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return result
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}
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// Equal checks the equality of two resource configs.
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func (c *ResourceConfig) Equal(c2 *ResourceConfig) bool {
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// If either are nil, then they're only equal if they're both nil
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if c == nil || c2 == nil {
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return c == c2
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}
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// Sort the computed keys so they're deterministic
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sort.Strings(c.ComputedKeys)
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sort.Strings(c2.ComputedKeys)
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// Two resource configs if their exported properties are equal.
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// We don't compare "raw" because it is never used again after
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// initialization and for all intents and purposes they are equal
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// if the exported properties are equal.
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check := [][2]interface{}{
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{c.ComputedKeys, c2.ComputedKeys},
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{c.Raw, c2.Raw},
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{c.Config, c2.Config},
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}
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for _, pair := range check {
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if !reflect.DeepEqual(pair[0], pair[1]) {
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return false
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}
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}
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return true
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}
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// CheckSet checks that the given list of configuration keys is
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// properly set. If not, errors are returned for each unset key.
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//
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// This is useful to be called in the Validate method of a ResourceProvider.
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func (c *ResourceConfig) CheckSet(keys []string) []error {
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var errs []error
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for _, k := range keys {
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if !c.IsSet(k) {
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errs = append(errs, fmt.Errorf("%s must be set", k))
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}
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}
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return errs
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}
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// Get looks up a configuration value by key and returns the value.
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//
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// The second return value is true if the get was successful. Get will
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// return the raw value if the key is computed, so you should pair this
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// with IsComputed.
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func (c *ResourceConfig) Get(k string) (interface{}, bool) {
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// We aim to get a value from the configuration. If it is computed,
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// then we return the pure raw value.
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source := c.Config
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if c.IsComputed(k) {
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source = c.Raw
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}
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return c.get(k, source)
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}
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// GetRaw looks up a configuration value by key and returns the value,
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// from the raw, uninterpolated config.
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//
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// The second return value is true if the get was successful. Get will
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// not succeed if the value is being computed.
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func (c *ResourceConfig) GetRaw(k string) (interface{}, bool) {
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return c.get(k, c.Raw)
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}
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// IsComputed returns whether the given key is computed or not.
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func (c *ResourceConfig) IsComputed(k string) bool {
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// The next thing we do is check the config if we get a computed
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// value out of it.
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v, ok := c.get(k, c.Config)
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if !ok {
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return false
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}
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// If value is nil, then it isn't computed
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if v == nil {
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return false
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}
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// Test if the value contains an unknown value
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var w unknownCheckWalker
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if err := reflectwalk.Walk(v, &w); err != nil {
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panic(err)
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}
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return w.Unknown
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}
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// IsSet checks if the key in the configuration is set. A key is set if
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// it has a value or the value is being computed (is unknown currently).
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//
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// This function should be used rather than checking the keys of the
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// raw configuration itself, since a key may be omitted from the raw
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// configuration if it is being computed.
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func (c *ResourceConfig) IsSet(k string) bool {
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if c == nil {
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return false
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}
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if c.IsComputed(k) {
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return true
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}
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if _, ok := c.Get(k); ok {
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return true
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}
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return false
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}
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func (c *ResourceConfig) get(
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k string, raw map[string]interface{}) (interface{}, bool) {
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parts := strings.Split(k, ".")
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if len(parts) == 1 && parts[0] == "" {
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parts = nil
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}
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var current interface{} = raw
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var previous interface{} = nil
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for i, part := range parts {
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if current == nil {
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return nil, false
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}
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cv := reflect.ValueOf(current)
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switch cv.Kind() {
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case reflect.Map:
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previous = current
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v := cv.MapIndex(reflect.ValueOf(part))
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if !v.IsValid() {
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if i > 0 && i != (len(parts)-1) {
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tryKey := strings.Join(parts[i:], ".")
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v := cv.MapIndex(reflect.ValueOf(tryKey))
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if !v.IsValid() {
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return nil, false
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}
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return v.Interface(), true
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}
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return nil, false
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}
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current = v.Interface()
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case reflect.Slice:
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previous = current
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if part == "#" {
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// If any value in a list is computed, this whole thing
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// is computed and we can't read any part of it.
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for i := 0; i < cv.Len(); i++ {
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if v := cv.Index(i).Interface(); v == unknownValue() {
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return v, true
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}
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}
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current = cv.Len()
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} else {
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i, err := strconv.ParseInt(part, 0, 0)
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if err != nil {
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return nil, false
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}
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if i >= int64(cv.Len()) {
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return nil, false
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}
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current = cv.Index(int(i)).Interface()
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}
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case reflect.String:
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// This happens when map keys contain "." and have a common
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// prefix so were split as path components above.
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actualKey := strings.Join(parts[i-1:], ".")
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if prevMap, ok := previous.(map[string]interface{}); ok {
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return prevMap[actualKey], true
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}
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return nil, false
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default:
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panic(fmt.Sprintf("Unknown kind: %s", cv.Kind()))
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}
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}
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return current, true
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}
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// interpolateForce is a temporary thing. We want to get rid of interpolate
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// above and likewise this, but it can only be done after the f-ast-graph
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// refactor is complete.
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func (c *ResourceConfig) interpolateForce() {
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if c.raw == nil {
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var err error
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c.raw, err = config.NewRawConfig(make(map[string]interface{}))
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if err != nil {
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panic(err)
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}
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}
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c.ComputedKeys = c.raw.UnknownKeys()
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c.Raw = c.raw.RawMap()
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c.Config = c.raw.Config()
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}
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// unknownCheckWalker
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type unknownCheckWalker struct {
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Unknown bool
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}
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func (w *unknownCheckWalker) Primitive(v reflect.Value) error {
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if v.Interface() == unknownValue() {
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w.Unknown = true
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}
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return nil
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}
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