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https://github.com/opentofu/opentofu.git
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70eebe3521
This is part of a general effort to move all of Terraform's non-library package surface under internal in order to reinforce that these are for internal use within Terraform only. If you were previously importing packages under this prefix into an external codebase, you could pin to an earlier release tag as an interim solution until you've make a plan to achieve the same functionality some other way.
345 lines
8.2 KiB
Go
345 lines
8.2 KiB
Go
package dag
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import (
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"bytes"
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"fmt"
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"sort"
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)
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// Graph is used to represent a dependency graph.
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type Graph struct {
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vertices Set
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edges Set
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downEdges map[interface{}]Set
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upEdges map[interface{}]Set
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}
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// Subgrapher allows a Vertex to be a Graph itself, by returning a Grapher.
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type Subgrapher interface {
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Subgraph() Grapher
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}
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// A Grapher is any type that returns a Grapher, mainly used to identify
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// dag.Graph and dag.AcyclicGraph. In the case of Graph and AcyclicGraph, they
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// return themselves.
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type Grapher interface {
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DirectedGraph() Grapher
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}
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// Vertex of the graph.
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type Vertex interface{}
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// NamedVertex is an optional interface that can be implemented by Vertex
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// to give it a human-friendly name that is used for outputting the graph.
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type NamedVertex interface {
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Vertex
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Name() string
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}
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func (g *Graph) DirectedGraph() Grapher {
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return g
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}
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// Vertices returns the list of all the vertices in the graph.
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func (g *Graph) Vertices() []Vertex {
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result := make([]Vertex, 0, len(g.vertices))
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for _, v := range g.vertices {
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result = append(result, v.(Vertex))
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}
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return result
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}
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// Edges returns the list of all the edges in the graph.
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func (g *Graph) Edges() []Edge {
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result := make([]Edge, 0, len(g.edges))
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for _, v := range g.edges {
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result = append(result, v.(Edge))
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}
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return result
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}
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// EdgesFrom returns the list of edges from the given source.
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func (g *Graph) EdgesFrom(v Vertex) []Edge {
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var result []Edge
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from := hashcode(v)
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for _, e := range g.Edges() {
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if hashcode(e.Source()) == from {
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result = append(result, e)
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}
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}
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return result
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}
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// EdgesTo returns the list of edges to the given target.
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func (g *Graph) EdgesTo(v Vertex) []Edge {
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var result []Edge
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search := hashcode(v)
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for _, e := range g.Edges() {
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if hashcode(e.Target()) == search {
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result = append(result, e)
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}
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}
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return result
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}
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// HasVertex checks if the given Vertex is present in the graph.
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func (g *Graph) HasVertex(v Vertex) bool {
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return g.vertices.Include(v)
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}
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// HasEdge checks if the given Edge is present in the graph.
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func (g *Graph) HasEdge(e Edge) bool {
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return g.edges.Include(e)
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}
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// Add adds a vertex to the graph. This is safe to call multiple time with
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// the same Vertex.
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func (g *Graph) Add(v Vertex) Vertex {
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g.init()
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g.vertices.Add(v)
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return v
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}
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// Remove removes a vertex from the graph. This will also remove any
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// edges with this vertex as a source or target.
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func (g *Graph) Remove(v Vertex) Vertex {
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// Delete the vertex itself
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g.vertices.Delete(v)
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// Delete the edges to non-existent things
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for _, target := range g.downEdgesNoCopy(v) {
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g.RemoveEdge(BasicEdge(v, target))
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}
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for _, source := range g.upEdgesNoCopy(v) {
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g.RemoveEdge(BasicEdge(source, v))
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}
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return nil
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}
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// Replace replaces the original Vertex with replacement. If the original
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// does not exist within the graph, then false is returned. Otherwise, true
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// is returned.
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func (g *Graph) Replace(original, replacement Vertex) bool {
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// If we don't have the original, we can't do anything
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if !g.vertices.Include(original) {
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return false
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}
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// If they're the same, then don't do anything
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if original == replacement {
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return true
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}
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// Add our new vertex, then copy all the edges
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g.Add(replacement)
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for _, target := range g.downEdgesNoCopy(original) {
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g.Connect(BasicEdge(replacement, target))
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}
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for _, source := range g.upEdgesNoCopy(original) {
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g.Connect(BasicEdge(source, replacement))
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}
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// Remove our old vertex, which will also remove all the edges
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g.Remove(original)
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return true
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}
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// RemoveEdge removes an edge from the graph.
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func (g *Graph) RemoveEdge(edge Edge) {
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g.init()
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// Delete the edge from the set
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g.edges.Delete(edge)
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// Delete the up/down edges
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if s, ok := g.downEdges[hashcode(edge.Source())]; ok {
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s.Delete(edge.Target())
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}
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if s, ok := g.upEdges[hashcode(edge.Target())]; ok {
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s.Delete(edge.Source())
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}
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}
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// UpEdges returns the vertices connected to the outward edges from the source
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// Vertex v.
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func (g *Graph) UpEdges(v Vertex) Set {
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return g.upEdgesNoCopy(v).Copy()
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}
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// DownEdges returns the vertices connected from the inward edges to Vertex v.
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func (g *Graph) DownEdges(v Vertex) Set {
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return g.downEdgesNoCopy(v).Copy()
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}
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// downEdgesNoCopy returns the outward edges from the source Vertex v as a Set.
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// This Set is the same as used internally bu the Graph to prevent a copy, and
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// must not be modified by the caller.
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func (g *Graph) downEdgesNoCopy(v Vertex) Set {
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g.init()
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return g.downEdges[hashcode(v)]
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}
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// upEdgesNoCopy returns the inward edges to the destination Vertex v as a Set.
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// This Set is the same as used internally bu the Graph to prevent a copy, and
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// must not be modified by the caller.
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func (g *Graph) upEdgesNoCopy(v Vertex) Set {
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g.init()
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return g.upEdges[hashcode(v)]
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}
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// Connect adds an edge with the given source and target. This is safe to
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// call multiple times with the same value. Note that the same value is
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// verified through pointer equality of the vertices, not through the
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// value of the edge itself.
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func (g *Graph) Connect(edge Edge) {
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g.init()
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source := edge.Source()
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target := edge.Target()
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sourceCode := hashcode(source)
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targetCode := hashcode(target)
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// Do we have this already? If so, don't add it again.
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if s, ok := g.downEdges[sourceCode]; ok && s.Include(target) {
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return
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}
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// Add the edge to the set
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g.edges.Add(edge)
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// Add the down edge
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s, ok := g.downEdges[sourceCode]
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if !ok {
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s = make(Set)
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g.downEdges[sourceCode] = s
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}
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s.Add(target)
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// Add the up edge
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s, ok = g.upEdges[targetCode]
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if !ok {
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s = make(Set)
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g.upEdges[targetCode] = s
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}
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s.Add(source)
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}
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// String outputs some human-friendly output for the graph structure.
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func (g *Graph) StringWithNodeTypes() string {
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var buf bytes.Buffer
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// Build the list of node names and a mapping so that we can more
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// easily alphabetize the output to remain deterministic.
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vertices := g.Vertices()
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names := make([]string, 0, len(vertices))
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mapping := make(map[string]Vertex, len(vertices))
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for _, v := range vertices {
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name := VertexName(v)
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names = append(names, name)
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mapping[name] = v
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}
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sort.Strings(names)
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// Write each node in order...
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for _, name := range names {
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v := mapping[name]
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targets := g.downEdges[hashcode(v)]
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buf.WriteString(fmt.Sprintf("%s - %T\n", name, v))
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// Alphabetize dependencies
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deps := make([]string, 0, targets.Len())
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targetNodes := make(map[string]Vertex)
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for _, target := range targets {
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dep := VertexName(target)
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deps = append(deps, dep)
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targetNodes[dep] = target
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}
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sort.Strings(deps)
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// Write dependencies
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for _, d := range deps {
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buf.WriteString(fmt.Sprintf(" %s - %T\n", d, targetNodes[d]))
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}
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}
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return buf.String()
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}
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// String outputs some human-friendly output for the graph structure.
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func (g *Graph) String() string {
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var buf bytes.Buffer
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// Build the list of node names and a mapping so that we can more
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// easily alphabetize the output to remain deterministic.
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vertices := g.Vertices()
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names := make([]string, 0, len(vertices))
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mapping := make(map[string]Vertex, len(vertices))
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for _, v := range vertices {
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name := VertexName(v)
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names = append(names, name)
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mapping[name] = v
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}
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sort.Strings(names)
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// Write each node in order...
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for _, name := range names {
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v := mapping[name]
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targets := g.downEdges[hashcode(v)]
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buf.WriteString(fmt.Sprintf("%s\n", name))
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// Alphabetize dependencies
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deps := make([]string, 0, targets.Len())
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for _, target := range targets {
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deps = append(deps, VertexName(target))
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}
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sort.Strings(deps)
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// Write dependencies
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for _, d := range deps {
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buf.WriteString(fmt.Sprintf(" %s\n", d))
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}
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}
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return buf.String()
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}
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func (g *Graph) init() {
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if g.vertices == nil {
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g.vertices = make(Set)
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}
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if g.edges == nil {
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g.edges = make(Set)
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}
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if g.downEdges == nil {
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g.downEdges = make(map[interface{}]Set)
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}
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if g.upEdges == nil {
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g.upEdges = make(map[interface{}]Set)
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}
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}
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// Dot returns a dot-formatted representation of the Graph.
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func (g *Graph) Dot(opts *DotOpts) []byte {
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return newMarshalGraph("", g).Dot(opts)
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}
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// VertexName returns the name of a vertex.
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func VertexName(raw Vertex) string {
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switch v := raw.(type) {
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case NamedVertex:
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return v.Name()
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case fmt.Stringer:
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return v.String()
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default:
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return fmt.Sprintf("%v", v)
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}
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}
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