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2019a44f04
Fixes #5409 I didn't expect this to be such a rabbit hole! Based on git history, it appears that for "historical reasons"(tm), setting up the various `state.State` structures for a plan were _completely different logic_ than a normal `terraform apply`. This meant that it was skipping things like disabling backups with `-backup="-"`. This PR unifies loading from a plan to the normal state setup mechanism. A few tests that were failing prior to this PR were added, no existing tests were changed.
285 lines
7.8 KiB
Go
285 lines
7.8 KiB
Go
package command
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import (
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"fmt"
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"os"
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"strings"
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"github.com/hashicorp/errwrap"
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"github.com/hashicorp/terraform/state"
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"github.com/hashicorp/terraform/state/remote"
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"github.com/hashicorp/terraform/terraform"
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)
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// StateOpts are options to get the state for a command.
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type StateOpts struct {
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// LocalPath is the path where the state is stored locally.
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//
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// LocalPathOut is the path where the local state will be saved. If this
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// isn't set, it will be saved back to LocalPath.
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LocalPath string
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LocalPathOut string
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// RemotePath is the path where the remote state cache would be.
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//
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// RemoteCache, if true, will set the result to only be the cache
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// and not backed by any real durable storage.
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RemotePath string
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RemoteCacheOnly bool
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RemoteRefresh bool
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// BackupPath is the path where the backup will be placed. If not set,
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// it is assumed to be the path where the state is stored locally
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// plus the DefaultBackupExtension.
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BackupPath string
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// ForceState is a state structure to force the value to be. This
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// is used by Terraform plans (which contain their state).
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ForceState *terraform.State
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}
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// StateResult is the result of calling State and holds various different
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// State implementations so they can be accessed directly.
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type StateResult struct {
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// State is the final outer state that should be used for all
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// _real_ reads/writes.
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//
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// StatePath is the local path where the state will be stored or
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// cached, no matter whether State is local or remote.
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State state.State
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StatePath string
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// Local and Remote are the local/remote state implementations, raw
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// and unwrapped by any backups. The paths here are the paths where
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// these state files would be saved.
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Local *state.LocalState
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LocalPath string
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Remote *state.CacheState
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RemotePath string
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}
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// State returns the proper state.State implementation to represent the
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// current environment.
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//
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// localPath is the path to where state would be if stored locally.
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// dataDir is the path to the local data directory where the remote state
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// cache would be stored.
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func State(opts *StateOpts) (*StateResult, error) {
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result := new(StateResult)
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// Get the remote state cache path
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if opts.RemotePath != "" {
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result.RemotePath = opts.RemotePath
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var remote *state.CacheState
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if opts.RemoteCacheOnly {
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// Setup the in-memory state
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ls := &state.LocalState{Path: opts.RemotePath}
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if err := ls.RefreshState(); err != nil {
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return nil, err
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}
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// If we have a forced state, set it
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if opts.ForceState != nil {
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ls.SetState(opts.ForceState)
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}
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is := &state.InmemState{}
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is.WriteState(ls.State())
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// Setupt he remote state, cache-only, and refresh it so that
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// we have access to the state right away.
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remote = &state.CacheState{
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Cache: ls,
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Durable: is,
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}
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if err := remote.RefreshState(); err != nil {
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return nil, err
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}
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} else {
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// If we have a forced state that is remote, then we load that
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if opts.ForceState != nil &&
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opts.ForceState.Remote != nil &&
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opts.ForceState.Remote.Type != "" {
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var err error
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remote, err = remoteState(
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opts.ForceState,
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opts.RemotePath,
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false)
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if err != nil {
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return nil, err
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}
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} else {
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// Only if we have no forced state, we check our normal
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// remote path.
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if _, err := os.Stat(opts.RemotePath); err == nil {
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// We have a remote state, initialize that.
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remote, err = remoteStateFromPath(
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opts.RemotePath,
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opts.RemoteRefresh)
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if err != nil {
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return nil, err
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}
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}
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}
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}
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if remote != nil {
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result.State = remote
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result.StatePath = opts.RemotePath
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result.Remote = remote
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}
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}
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// If we have a forced state and we were able to initialize that
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// into a remote state, we don't do any local state stuff. This is
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// because normally we're able to test whether we should do local vs.
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// remote by checking file existence. With ForceState, file existence
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// doesn't work because neither may exist, so we use state attributes.
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if opts.ForceState != nil && result.Remote != nil {
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opts.LocalPath = ""
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}
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// Do we have a local state?
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if opts.LocalPath != "" {
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local := &state.LocalState{
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Path: opts.LocalPath,
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PathOut: opts.LocalPathOut,
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}
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// Always store it in the result even if we're not using it
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result.Local = local
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result.LocalPath = local.Path
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if local.PathOut != "" {
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result.LocalPath = local.PathOut
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}
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// If we're forcing, then set it
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if opts.ForceState != nil {
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local.SetState(opts.ForceState)
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} else {
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// If we're not forcing, then we load the state directly
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// from disk.
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err := local.RefreshState()
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if err == nil {
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if result.State != nil && !result.State.State().Empty() {
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if !local.State().Empty() {
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// We already have a remote state... that is an error.
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return nil, fmt.Errorf(
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"Remote state found, but state file '%s' also present.",
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opts.LocalPath)
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}
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// Empty state
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local = nil
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}
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}
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if err != nil {
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return nil, errwrap.Wrapf(
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"Error reading local state: {{err}}", err)
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}
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}
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if local != nil {
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result.State = local
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result.StatePath = opts.LocalPath
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if opts.LocalPathOut != "" {
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result.StatePath = opts.LocalPathOut
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}
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}
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}
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// If we have a result, make sure to back it up
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if result.State != nil {
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backupPath := result.StatePath + DefaultBackupExtension
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if opts.BackupPath != "" {
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backupPath = opts.BackupPath
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}
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if backupPath != "-" {
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result.State = &state.BackupState{
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Real: result.State,
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Path: backupPath,
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}
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}
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}
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// Return whatever state we have
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return result, nil
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}
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func remoteState(
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local *terraform.State,
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localPath string, refresh bool) (*state.CacheState, error) {
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// If there is no remote settings, it is an error
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if local.Remote == nil {
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return nil, fmt.Errorf("Remote state cache has no remote info")
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}
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// Initialize the remote client based on the local state
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client, err := remote.NewClient(strings.ToLower(local.Remote.Type), local.Remote.Config)
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if err != nil {
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return nil, errwrap.Wrapf(fmt.Sprintf(
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"Error initializing remote driver '%s': {{err}}",
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local.Remote.Type), err)
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}
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// Create the remote client
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durable := &remote.State{Client: client}
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// Create the cached client
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cache := &state.CacheState{
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Cache: &state.LocalState{Path: localPath},
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Durable: durable,
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}
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if refresh {
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// Refresh the cache
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if err := cache.RefreshState(); err != nil {
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return nil, errwrap.Wrapf(
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"Error reloading remote state: {{err}}", err)
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}
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switch cache.RefreshResult() {
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// All the results below can be safely ignored since it means the
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// pull was successful in some way. Noop = nothing happened.
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// Init = both are empty. UpdateLocal = local state was older and
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// updated.
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//
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// We don't have to do anything, the pull was successful.
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case state.CacheRefreshNoop:
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case state.CacheRefreshInit:
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case state.CacheRefreshUpdateLocal:
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// Our local state has a higher serial number than remote, so we
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// want to explicitly sync the remote side with our local so that
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// the remote gets the latest serial number.
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case state.CacheRefreshLocalNewer:
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// Write our local state out to the durable storage to start.
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if err := cache.WriteState(local); err != nil {
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return nil, errwrap.Wrapf(
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"Error preparing remote state: {{err}}", err)
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}
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if err := cache.PersistState(); err != nil {
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return nil, errwrap.Wrapf(
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"Error preparing remote state: {{err}}", err)
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}
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default:
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return nil, fmt.Errorf(
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"Unknown refresh result: %s", cache.RefreshResult())
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}
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}
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return cache, nil
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}
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func remoteStateFromPath(path string, refresh bool) (*state.CacheState, error) {
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// First create the local state for the path
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local := &state.LocalState{Path: path}
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if err := local.RefreshState(); err != nil {
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return nil, err
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}
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localState := local.State()
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return remoteState(localState, path, refresh)
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}
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