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0b1dbf31a3
Currently Terraform is leaking goroutines and with that memory. I know strictly speaking this maybe isn’t a real concern for Terraform as it’s mostly used as a short running command line executable. But there are a few of us out there that are using Terraform in some long running processes and then this starts to become a problem. Next to that it’s of course good programming practise to clean up resources when they're not needed anymore. So even for the standard command line use case, this seems an improvement in resource management. Personally I see no downsides as the primary connection to the plugin is kept alive (the plugin is not killed) and only unused connections that will never be used again are closed to free up any related goroutines and memory.
106 lines
3.6 KiB
Go
106 lines
3.6 KiB
Go
package terraform
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// ResourceProvider is an interface that must be implemented by any
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// resource provider: the thing that creates and manages the resources in
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// a Terraform configuration.
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type ResourceProvider interface {
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// Input is called to ask the provider to ask the user for input
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// for completing the configuration if necesarry.
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//
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// This may or may not be called, so resource provider writers shouldn't
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// rely on this being available to set some default values for validate
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// later. Example of a situation where this wouldn't be called is if
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// the user is not using a TTY.
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Input(UIInput, *ResourceConfig) (*ResourceConfig, error)
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// Validate is called once at the beginning with the raw configuration
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// (no interpolation done) and can return a list of warnings and/or
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// errors.
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//
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// This is called once with the provider configuration only. It may not
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// be called at all if no provider configuration is given.
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//
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// This should not assume that any values of the configurations are valid.
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// The primary use case of this call is to check that required keys are
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// set.
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Validate(*ResourceConfig) ([]string, []error)
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// ValidateResource is called once at the beginning with the raw
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// configuration (no interpolation done) and can return a list of warnings
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// and/or errors.
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//
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// This is called once per resource.
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//
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// This should not assume any of the values in the resource configuration
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// are valid since it is possible they have to be interpolated still.
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// The primary use case of this call is to check that the required keys
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// are set and that the general structure is correct.
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ValidateResource(string, *ResourceConfig) ([]string, []error)
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// Configure configures the provider itself with the configuration
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// given. This is useful for setting things like access keys.
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//
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// This won't be called at all if no provider configuration is given.
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//
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// Configure returns an error if it occurred.
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Configure(*ResourceConfig) error
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// Resources returns all the available resource types that this provider
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// knows how to manage.
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Resources() []ResourceType
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// Apply applies a diff to a specific resource and returns the new
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// resource state along with an error.
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//
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// If the resource state given has an empty ID, then a new resource
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// is expected to be created.
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Apply(
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*InstanceInfo,
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*InstanceState,
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*InstanceDiff) (*InstanceState, error)
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// Diff diffs a resource versus a desired state and returns
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// a diff.
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Diff(
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*InstanceInfo,
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*InstanceState,
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*ResourceConfig) (*InstanceDiff, error)
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// Refresh refreshes a resource and updates all of its attributes
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// with the latest information.
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Refresh(*InstanceInfo, *InstanceState) (*InstanceState, error)
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}
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// ResourceProviderCloser is an interface that providers that can close
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// connections that aren't needed anymore must implement.
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type ResourceProviderCloser interface {
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Close() error
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}
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// ResourceType is a type of resource that a resource provider can manage.
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type ResourceType struct {
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Name string
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}
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// ResourceProviderFactory is a function type that creates a new instance
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// of a resource provider.
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type ResourceProviderFactory func() (ResourceProvider, error)
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// ResourceProviderFactoryFixed is a helper that creates a
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// ResourceProviderFactory that just returns some fixed provider.
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func ResourceProviderFactoryFixed(p ResourceProvider) ResourceProviderFactory {
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return func() (ResourceProvider, error) {
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return p, nil
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}
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}
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func ProviderSatisfies(p ResourceProvider, n string) bool {
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for _, rt := range p.Resources() {
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if rt.Name == n {
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return true
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}
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}
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return false
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}
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