opentofu/config/module/tree.go
James Bardin a83ff57aea Add registry detector
Add a getter.Detector for detecting registry modules and looking up
the download location of the latest version. This is essentially a
temporary API until constraint solving is supported by the registry, as
then we'll have to supply the full set of known contraints to the
registry at once for resolution and we will fetch specific versions of
modules.
2017-09-15 16:16:28 -04:00

448 lines
11 KiB
Go

package module
import (
"bufio"
"bytes"
"fmt"
"path/filepath"
"strings"
"sync"
"github.com/hashicorp/go-getter"
"github.com/hashicorp/terraform/config"
)
// RootName is the name of the root tree.
const RootName = "root"
// Tree represents the module import tree of configurations.
//
// This Tree structure can be used to get (download) new modules, load
// all the modules without getting, flatten the tree into something
// Terraform can use, etc.
type Tree struct {
name string
config *config.Config
children map[string]*Tree
path []string
lock sync.RWMutex
}
// NewTree returns a new Tree for the given config structure.
func NewTree(name string, c *config.Config) *Tree {
return &Tree{config: c, name: name}
}
// NewEmptyTree returns a new tree that is empty (contains no configuration).
func NewEmptyTree() *Tree {
t := &Tree{config: &config.Config{}}
// We do this dummy load so that the tree is marked as "loaded". It
// should never fail because this is just about a no-op. If it does fail
// we panic so we can know its a bug.
if err := t.Load(nil, GetModeGet); err != nil {
panic(err)
}
return t
}
// NewTreeModule is like NewTree except it parses the configuration in
// the directory and gives it a specific name. Use a blank name "" to specify
// the root module.
func NewTreeModule(name, dir string) (*Tree, error) {
c, err := config.LoadDir(dir)
if err != nil {
return nil, err
}
return NewTree(name, c), nil
}
// Config returns the configuration for this module.
func (t *Tree) Config() *config.Config {
return t.config
}
// Child returns the child with the given path (by name).
func (t *Tree) Child(path []string) *Tree {
if t == nil {
return nil
}
if len(path) == 0 {
return t
}
c := t.Children()[path[0]]
if c == nil {
return nil
}
return c.Child(path[1:])
}
// Children returns the children of this tree (the modules that are
// imported by this root).
//
// This will only return a non-nil value after Load is called.
func (t *Tree) Children() map[string]*Tree {
t.lock.RLock()
defer t.lock.RUnlock()
return t.children
}
// DeepEach calls the provided callback for the receiver and then all of
// its descendents in the tree, allowing an operation to be performed on
// all modules in the tree.
//
// Parents will be visited before their children but otherwise the order is
// not defined.
func (t *Tree) DeepEach(cb func(*Tree)) {
t.lock.RLock()
defer t.lock.RUnlock()
t.deepEach(cb)
}
func (t *Tree) deepEach(cb func(*Tree)) {
cb(t)
for _, c := range t.children {
c.deepEach(cb)
}
}
// Loaded says whether or not this tree has been loaded or not yet.
func (t *Tree) Loaded() bool {
t.lock.RLock()
defer t.lock.RUnlock()
return t.children != nil
}
// Modules returns the list of modules that this tree imports.
//
// This is only the imports of _this_ level of the tree. To retrieve the
// full nested imports, you'll have to traverse the tree.
func (t *Tree) Modules() []*Module {
result := make([]*Module, len(t.config.Modules))
for i, m := range t.config.Modules {
result[i] = &Module{
Name: m.Name,
Source: m.Source,
}
}
return result
}
// Name returns the name of the tree. This will be "<root>" for the root
// tree and then the module name given for any children.
func (t *Tree) Name() string {
if t.name == "" {
return RootName
}
return t.name
}
// Load loads the configuration of the entire tree.
//
// The parameters are used to tell the tree where to find modules and
// whether it can download/update modules along the way.
//
// Calling this multiple times will reload the tree.
//
// Various semantic-like checks are made along the way of loading since
// module trees inherently require the configuration to be in a reasonably
// sane state: no circular dependencies, proper module sources, etc. A full
// suite of validations can be done by running Validate (after loading).
func (t *Tree) Load(s getter.Storage, mode GetMode) error {
t.lock.Lock()
defer t.lock.Unlock()
// Reset the children if we have any
t.children = nil
modules := t.Modules()
children := make(map[string]*Tree)
// Go through all the modules and get the directory for them.
for _, m := range modules {
if _, ok := children[m.Name]; ok {
return fmt.Errorf(
"module %s: duplicated. module names must be unique", m.Name)
}
// Determine the path to this child
path := make([]string, len(t.path), len(t.path)+1)
copy(path, t.path)
path = append(path, m.Name)
// Split out the subdir if we have one
source, subDir := getter.SourceDirSubdir(m.Source)
source, err := getter.Detect(source, t.config.Dir, detectors)
if err != nil {
return fmt.Errorf("module %s: %s", m.Name, err)
}
// Check if the detector introduced something new.
source, subDir2 := getter.SourceDirSubdir(source)
if subDir2 != "" {
subDir = filepath.Join(subDir2, subDir)
}
// Get the directory where this module is so we can load it
key := strings.Join(path, ".")
key = fmt.Sprintf("root.%s-%s", key, m.Source)
dir, ok, err := getStorage(s, key, source, mode)
if err != nil {
return err
}
if !ok {
return fmt.Errorf(
"module %s: not found, may need to be downloaded using 'terraform get'", m.Name)
}
// If we have a subdirectory, then merge that in
if subDir != "" {
dir = filepath.Join(dir, subDir)
}
// Load the configurations.Dir(source)
children[m.Name], err = NewTreeModule(m.Name, dir)
if err != nil {
return fmt.Errorf(
"module %s: %s", m.Name, err)
}
// Set the path of this child
children[m.Name].path = path
}
// Go through all the children and load them.
for _, c := range children {
if err := c.Load(s, mode); err != nil {
return err
}
}
// Set our tree up
t.children = children
return nil
}
// Path is the full path to this tree.
func (t *Tree) Path() []string {
return t.path
}
// String gives a nice output to describe the tree.
func (t *Tree) String() string {
var result bytes.Buffer
path := strings.Join(t.path, ", ")
if path != "" {
path = fmt.Sprintf(" (path: %s)", path)
}
result.WriteString(t.Name() + path + "\n")
cs := t.Children()
if cs == nil {
result.WriteString(" not loaded")
} else {
// Go through each child and get its string value, then indent it
// by two.
for _, c := range cs {
r := strings.NewReader(c.String())
scanner := bufio.NewScanner(r)
for scanner.Scan() {
result.WriteString(" ")
result.WriteString(scanner.Text())
result.WriteString("\n")
}
}
}
return result.String()
}
// Validate does semantic checks on the entire tree of configurations.
//
// This will call the respective config.Config.Validate() functions as well
// as verifying things such as parameters/outputs between the various modules.
//
// Load must be called prior to calling Validate or an error will be returned.
func (t *Tree) Validate() error {
if !t.Loaded() {
return fmt.Errorf("tree must be loaded before calling Validate")
}
// If something goes wrong, here is our error template
newErr := &treeError{Name: []string{t.Name()}}
// Terraform core does not handle root module children named "root".
// We plan to fix this in the future but this bug was brought up in
// the middle of a release and we don't want to introduce wide-sweeping
// changes at that time.
if len(t.path) == 1 && t.name == "root" {
return fmt.Errorf("root module cannot contain module named 'root'")
}
// Validate our configuration first.
if err := t.config.Validate(); err != nil {
newErr.Add(err)
}
// If we're the root, we do extra validation. This validation usually
// requires the entire tree (since children don't have parent pointers).
if len(t.path) == 0 {
if err := t.validateProviderAlias(); err != nil {
newErr.Add(err)
}
}
// Get the child trees
children := t.Children()
// Validate all our children
for _, c := range children {
err := c.Validate()
if err == nil {
continue
}
verr, ok := err.(*treeError)
if !ok {
// Unknown error, just return...
return err
}
// Append ourselves to the error and then return
verr.Name = append(verr.Name, t.Name())
newErr.AddChild(verr)
}
// Go over all the modules and verify that any parameters are valid
// variables into the module in question.
for _, m := range t.config.Modules {
tree, ok := children[m.Name]
if !ok {
// This should never happen because Load watches us
panic("module not found in children: " + m.Name)
}
// Build the variables that the module defines
requiredMap := make(map[string]struct{})
varMap := make(map[string]struct{})
for _, v := range tree.config.Variables {
varMap[v.Name] = struct{}{}
if v.Required() {
requiredMap[v.Name] = struct{}{}
}
}
// Compare to the keys in our raw config for the module
for k, _ := range m.RawConfig.Raw {
if _, ok := varMap[k]; !ok {
newErr.Add(fmt.Errorf(
"module %s: %s is not a valid parameter",
m.Name, k))
}
// Remove the required
delete(requiredMap, k)
}
// If we have any required left over, they aren't set.
for k, _ := range requiredMap {
newErr.Add(fmt.Errorf(
"module %s: required variable %q not set",
m.Name, k))
}
}
// Go over all the variables used and make sure that any module
// variables represent outputs properly.
for source, vs := range t.config.InterpolatedVariables() {
for _, v := range vs {
mv, ok := v.(*config.ModuleVariable)
if !ok {
continue
}
tree, ok := children[mv.Name]
if !ok {
newErr.Add(fmt.Errorf(
"%s: undefined module referenced %s",
source, mv.Name))
continue
}
found := false
for _, o := range tree.config.Outputs {
if o.Name == mv.Field {
found = true
break
}
}
if !found {
newErr.Add(fmt.Errorf(
"%s: %s is not a valid output for module %s",
source, mv.Field, mv.Name))
}
}
}
return newErr.ErrOrNil()
}
// treeError is an error use by Tree.Validate to accumulates all
// validation errors.
type treeError struct {
Name []string
Errs []error
Children []*treeError
}
func (e *treeError) Add(err error) {
e.Errs = append(e.Errs, err)
}
func (e *treeError) AddChild(err *treeError) {
e.Children = append(e.Children, err)
}
func (e *treeError) ErrOrNil() error {
if len(e.Errs) > 0 || len(e.Children) > 0 {
return e
}
return nil
}
func (e *treeError) Error() string {
name := strings.Join(e.Name, ".")
var out bytes.Buffer
fmt.Fprintf(&out, "module %s: ", name)
if len(e.Errs) == 1 {
// single like error
out.WriteString(e.Errs[0].Error())
} else {
// multi-line error
for _, err := range e.Errs {
fmt.Fprintf(&out, "\n %s", err)
}
}
if len(e.Children) > 0 {
// start the next error on a new line
out.WriteString("\n ")
}
for _, child := range e.Children {
out.WriteString(child.Error())
}
return out.String()
}