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39a5ddd381
Removing the call to StateMeta.Env, so that it doesn't need an embedded Meta field. Embed Meta and StateMeta separately in all State commands.
242 lines
6.9 KiB
Go
242 lines
6.9 KiB
Go
package command
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import (
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"fmt"
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"strings"
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"github.com/hashicorp/terraform/terraform"
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"github.com/mitchellh/cli"
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)
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// StateMvCommand is a Command implementation that shows a single resource.
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type StateMvCommand struct {
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Meta
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StateMeta
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}
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func (c *StateMvCommand) Run(args []string) int {
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args = c.Meta.process(args, true)
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// We create two metas to track the two states
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var meta1, meta2 Meta
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cmdFlags := c.Meta.flagSet("state mv")
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cmdFlags.StringVar(&meta1.backupPath, "backup", "-", "backup")
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cmdFlags.StringVar(&meta1.statePath, "state", DefaultStateFilename, "path")
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cmdFlags.StringVar(&meta2.backupPath, "backup-out", "-", "backup")
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cmdFlags.StringVar(&meta2.statePath, "state-out", "", "path")
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if err := cmdFlags.Parse(args); err != nil {
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return cli.RunResultHelp
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}
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args = cmdFlags.Args()
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if len(args) != 2 {
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c.Ui.Error("Exactly two arguments expected.\n")
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return cli.RunResultHelp
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}
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// Copy the `-state` flag for output if we weren't given a custom one
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if meta2.statePath == "" {
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meta2.statePath = meta1.statePath
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}
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// Read the from state
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stateFrom, err := c.StateMeta.State(&meta1)
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if err != nil {
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c.Ui.Error(fmt.Sprintf(errStateLoadingState, err))
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return cli.RunResultHelp
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}
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if err := stateFrom.RefreshState(); err != nil {
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c.Ui.Error(fmt.Sprintf("Failed to load state: %s", err))
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return 1
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}
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stateFromReal := stateFrom.State()
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if stateFromReal == nil {
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c.Ui.Error(fmt.Sprintf(errStateNotFound))
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return 1
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}
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// Read the destination state
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stateTo := stateFrom
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stateToReal := stateFromReal
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if meta2.statePath != meta1.statePath {
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stateTo, err = c.StateMeta.State(&meta2)
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if err != nil {
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c.Ui.Error(fmt.Sprintf(errStateLoadingState, err))
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return cli.RunResultHelp
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}
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if err := stateTo.RefreshState(); err != nil {
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c.Ui.Error(fmt.Sprintf("Failed to load state: %s", err))
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return 1
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}
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stateToReal = stateTo.State()
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if stateToReal == nil {
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stateToReal = terraform.NewState()
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}
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}
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// Filter what we're moving
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filter := &terraform.StateFilter{State: stateFromReal}
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results, err := filter.Filter(args[0])
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if err != nil {
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c.Ui.Error(fmt.Sprintf(errStateMv, err))
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return cli.RunResultHelp
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}
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if len(results) == 0 {
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c.Ui.Output(fmt.Sprintf("Item to move doesn't exist: %s", args[0]))
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return 1
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}
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// Get the item to add to the state
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add := c.addableResult(results)
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// Do the actual move
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if err := stateFromReal.Remove(args[0]); err != nil {
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c.Ui.Error(fmt.Sprintf(errStateMv, err))
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return 1
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}
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if err := stateToReal.Add(args[0], args[1], add); err != nil {
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c.Ui.Error(fmt.Sprintf(errStateMv, err))
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return 1
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}
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// Write the new state
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if err := stateTo.WriteState(stateToReal); err != nil {
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c.Ui.Error(fmt.Sprintf(errStateMvPersist, err))
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return 1
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}
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if err := stateTo.PersistState(); err != nil {
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c.Ui.Error(fmt.Sprintf(errStateMvPersist, err))
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return 1
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}
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// Write the old state if it is different
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if stateTo != stateFrom {
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if err := stateFrom.WriteState(stateFromReal); err != nil {
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c.Ui.Error(fmt.Sprintf(errStateMvPersist, err))
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return 1
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}
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if err := stateFrom.PersistState(); err != nil {
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c.Ui.Error(fmt.Sprintf(errStateMvPersist, err))
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return 1
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}
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}
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c.Ui.Output(fmt.Sprintf(
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"Moved %s to %s", args[0], args[1]))
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return 0
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}
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// addableResult takes the result from a filter operation and returns what to
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// call State.Add with. The reason we do this is beacuse in the module case
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// we must add the list of all modules returned versus just the root module.
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func (c *StateMvCommand) addableResult(results []*terraform.StateFilterResult) interface{} {
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switch v := results[0].Value.(type) {
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case *terraform.ModuleState:
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// If a module state then we should add the full list of modules
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result := []*terraform.ModuleState{v}
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if len(results) > 1 {
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for _, r := range results[1:] {
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if ms, ok := r.Value.(*terraform.ModuleState); ok {
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result = append(result, ms)
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}
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}
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}
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return result
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case *terraform.ResourceState:
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// If a resource state with more than one result, it has a multi-count
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// and we need to add all of them.
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result := []*terraform.ResourceState{v}
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if len(results) > 1 {
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for _, r := range results[1:] {
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rs, ok := r.Value.(*terraform.ResourceState)
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if !ok {
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continue
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}
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if rs.Type == v.Type {
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result = append(result, rs)
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}
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}
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}
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// If we only have one item, add it directly
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if len(result) == 1 {
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return result[0]
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}
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return result
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default:
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// By default just add the first result
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return v
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}
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}
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func (c *StateMvCommand) Help() string {
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helpText := `
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Usage: terraform state mv [options] ADDRESS ADDRESS
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Move an item in the state to another location or to a completely different
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state file.
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This command is useful for module refactors (moving items into a module),
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configuration refactors (moving items to a completely different or new
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state file), or generally renaming of resources.
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This command creates a timestamped backup of the state on every invocation.
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This can't be disabled. Due to the destructive nature of this command,
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the backup is ensured by Terraform for safety reasons.
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If you're moving from one state file to a different state file, a backup
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will be created for each state file.
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Options:
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-backup=PATH Path where Terraform should write the backup for the original
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state. This can't be disabled. If not set, Terraform
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will write it to the same path as the statefile with
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a backup extension. This backup will be made in addition
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to the timestamped backup.
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-backup-out=PATH Path where Terraform should write the backup for the destination
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state. This can't be disabled. If not set, Terraform
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will write it to the same path as the destination state
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file with a backup extension. This only needs
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to be specified if -state-out is set to a different path
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than -state.
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-state=PATH Path to a Terraform state file to use to look
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up Terraform-managed resources. By default it will
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use the state "terraform.tfstate" if it exists.
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-state-out=PATH Path to the destination state file to move the item
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to. This defaults to the same statefile. This will
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overwrite the destination state file.
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`
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return strings.TrimSpace(helpText)
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}
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func (c *StateMvCommand) Synopsis() string {
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return "Move an item in the state"
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}
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const errStateMv = `Error moving state: %[1]s
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Please ensure your addresses and state paths are valid. No
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state was persisted. Your existing states are untouched.`
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const errStateMvPersist = `Error saving the state: %s
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The state wasn't saved properly. If the error happening after a partial
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write occurred, a backup file will have been created. Otherwise, the state
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is in the same state it was when the operation started.`
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