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095b7e7831
Fixes #11038 This is a **short term fix**. Terraform core doesn't currently handle root modules named "root" well because the prefix `[]string{"root"}` has special meaning and Terraform core [currently] can't disambiguate between the root module and a module named "root" in the root module. This PR introduces a short term fix by simply disallowing root modules named "root". This shouldn't break any BC because since 0.8.0 this didn't work at all in many broken ways (including crashes). Longer term, this should be fixed by removing the special prefix at all and having empty paths be root. I started down this path but the core changes necessary are far too scary for a patch release. We can aim for 0.9.
402 lines
9.7 KiB
Go
402 lines
9.7 KiB
Go
package module
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import (
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"bufio"
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"bytes"
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"fmt"
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"path/filepath"
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"strings"
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"sync"
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"github.com/hashicorp/go-getter"
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"github.com/hashicorp/terraform/config"
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)
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// RootName is the name of the root tree.
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const RootName = "root"
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// Tree represents the module import tree of configurations.
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//
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// This Tree structure can be used to get (download) new modules, load
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// all the modules without getting, flatten the tree into something
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// Terraform can use, etc.
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type Tree struct {
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name string
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config *config.Config
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children map[string]*Tree
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path []string
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lock sync.RWMutex
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}
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// NewTree returns a new Tree for the given config structure.
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func NewTree(name string, c *config.Config) *Tree {
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return &Tree{config: c, name: name}
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}
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// NewEmptyTree returns a new tree that is empty (contains no configuration).
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func NewEmptyTree() *Tree {
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t := &Tree{config: &config.Config{}}
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// We do this dummy load so that the tree is marked as "loaded". It
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// should never fail because this is just about a no-op. If it does fail
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// we panic so we can know its a bug.
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if err := t.Load(nil, GetModeGet); err != nil {
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panic(err)
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}
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return t
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}
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// NewTreeModule is like NewTree except it parses the configuration in
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// the directory and gives it a specific name. Use a blank name "" to specify
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// the root module.
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func NewTreeModule(name, dir string) (*Tree, error) {
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c, err := config.LoadDir(dir)
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if err != nil {
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return nil, err
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}
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return NewTree(name, c), nil
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}
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// Config returns the configuration for this module.
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func (t *Tree) Config() *config.Config {
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return t.config
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}
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// Child returns the child with the given path (by name).
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func (t *Tree) Child(path []string) *Tree {
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if t == nil {
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return nil
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}
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if len(path) == 0 {
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return t
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}
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c := t.Children()[path[0]]
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if c == nil {
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return nil
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}
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return c.Child(path[1:])
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}
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// Children returns the children of this tree (the modules that are
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// imported by this root).
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//
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// This will only return a non-nil value after Load is called.
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func (t *Tree) Children() map[string]*Tree {
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t.lock.RLock()
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defer t.lock.RUnlock()
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return t.children
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}
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// Loaded says whether or not this tree has been loaded or not yet.
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func (t *Tree) Loaded() bool {
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t.lock.RLock()
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defer t.lock.RUnlock()
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return t.children != nil
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}
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// Modules returns the list of modules that this tree imports.
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//
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// This is only the imports of _this_ level of the tree. To retrieve the
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// full nested imports, you'll have to traverse the tree.
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func (t *Tree) Modules() []*Module {
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result := make([]*Module, len(t.config.Modules))
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for i, m := range t.config.Modules {
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result[i] = &Module{
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Name: m.Name,
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Source: m.Source,
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}
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}
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return result
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}
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// Name returns the name of the tree. This will be "<root>" for the root
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// tree and then the module name given for any children.
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func (t *Tree) Name() string {
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if t.name == "" {
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return RootName
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}
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return t.name
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}
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// Load loads the configuration of the entire tree.
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//
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// The parameters are used to tell the tree where to find modules and
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// whether it can download/update modules along the way.
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//
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// Calling this multiple times will reload the tree.
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//
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// Various semantic-like checks are made along the way of loading since
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// module trees inherently require the configuration to be in a reasonably
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// sane state: no circular dependencies, proper module sources, etc. A full
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// suite of validations can be done by running Validate (after loading).
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func (t *Tree) Load(s getter.Storage, mode GetMode) error {
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t.lock.Lock()
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defer t.lock.Unlock()
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// Reset the children if we have any
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t.children = nil
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modules := t.Modules()
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children := make(map[string]*Tree)
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// Go through all the modules and get the directory for them.
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for _, m := range modules {
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if _, ok := children[m.Name]; ok {
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return fmt.Errorf(
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"module %s: duplicated. module names must be unique", m.Name)
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}
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// Determine the path to this child
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path := make([]string, len(t.path), len(t.path)+1)
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copy(path, t.path)
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path = append(path, m.Name)
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// Split out the subdir if we have one
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source, subDir := getter.SourceDirSubdir(m.Source)
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source, err := getter.Detect(source, t.config.Dir, getter.Detectors)
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if err != nil {
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return fmt.Errorf("module %s: %s", m.Name, err)
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}
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// Check if the detector introduced something new.
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source, subDir2 := getter.SourceDirSubdir(source)
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if subDir2 != "" {
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subDir = filepath.Join(subDir2, subDir)
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}
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// Get the directory where this module is so we can load it
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key := strings.Join(path, ".")
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key = fmt.Sprintf("root.%s-%s", key, m.Source)
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dir, ok, err := getStorage(s, key, source, mode)
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if err != nil {
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return err
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}
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if !ok {
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return fmt.Errorf(
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"module %s: not found, may need to be downloaded using 'terraform get'", m.Name)
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}
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// If we have a subdirectory, then merge that in
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if subDir != "" {
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dir = filepath.Join(dir, subDir)
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}
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// Load the configurations.Dir(source)
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children[m.Name], err = NewTreeModule(m.Name, dir)
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if err != nil {
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return fmt.Errorf(
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"module %s: %s", m.Name, err)
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}
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// Set the path of this child
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children[m.Name].path = path
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}
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// Go through all the children and load them.
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for _, c := range children {
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if err := c.Load(s, mode); err != nil {
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return err
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}
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}
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// Set our tree up
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t.children = children
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return nil
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}
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// Path is the full path to this tree.
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func (t *Tree) Path() []string {
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return t.path
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}
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// String gives a nice output to describe the tree.
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func (t *Tree) String() string {
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var result bytes.Buffer
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path := strings.Join(t.path, ", ")
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if path != "" {
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path = fmt.Sprintf(" (path: %s)", path)
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}
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result.WriteString(t.Name() + path + "\n")
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cs := t.Children()
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if cs == nil {
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result.WriteString(" not loaded")
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} else {
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// Go through each child and get its string value, then indent it
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// by two.
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for _, c := range cs {
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r := strings.NewReader(c.String())
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scanner := bufio.NewScanner(r)
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for scanner.Scan() {
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result.WriteString(" ")
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result.WriteString(scanner.Text())
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result.WriteString("\n")
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}
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}
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}
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return result.String()
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}
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// Validate does semantic checks on the entire tree of configurations.
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//
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// This will call the respective config.Config.Validate() functions as well
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// as verifying things such as parameters/outputs between the various modules.
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//
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// Load must be called prior to calling Validate or an error will be returned.
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func (t *Tree) Validate() error {
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if !t.Loaded() {
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return fmt.Errorf("tree must be loaded before calling Validate")
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}
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// If something goes wrong, here is our error template
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newErr := &TreeError{Name: []string{t.Name()}}
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// Terraform core does not handle root module children named "root".
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// We plan to fix this in the future but this bug was brought up in
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// the middle of a release and we don't want to introduce wide-sweeping
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// changes at that time.
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if len(t.path) == 1 && t.name == "root" {
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return fmt.Errorf("root module cannot contain module named 'root'")
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}
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// Validate our configuration first.
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if err := t.config.Validate(); err != nil {
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newErr.Err = err
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return newErr
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}
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// If we're the root, we do extra validation. This validation usually
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// requires the entire tree (since children don't have parent pointers).
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if len(t.path) == 0 {
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if err := t.validateProviderAlias(); err != nil {
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return err
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}
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}
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// Get the child trees
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children := t.Children()
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// Validate all our children
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for _, c := range children {
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err := c.Validate()
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if err == nil {
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continue
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}
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verr, ok := err.(*TreeError)
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if !ok {
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// Unknown error, just return...
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return err
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}
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// Append ourselves to the error and then return
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verr.Name = append(verr.Name, t.Name())
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return verr
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}
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// Go over all the modules and verify that any parameters are valid
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// variables into the module in question.
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for _, m := range t.config.Modules {
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tree, ok := children[m.Name]
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if !ok {
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// This should never happen because Load watches us
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panic("module not found in children: " + m.Name)
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}
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// Build the variables that the module defines
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requiredMap := make(map[string]struct{})
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varMap := make(map[string]struct{})
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for _, v := range tree.config.Variables {
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varMap[v.Name] = struct{}{}
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if v.Required() {
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requiredMap[v.Name] = struct{}{}
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}
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}
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// Compare to the keys in our raw config for the module
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for k, _ := range m.RawConfig.Raw {
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if _, ok := varMap[k]; !ok {
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newErr.Err = fmt.Errorf(
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"module %s: %s is not a valid parameter",
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m.Name, k)
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return newErr
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}
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// Remove the required
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delete(requiredMap, k)
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}
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// If we have any required left over, they aren't set.
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for k, _ := range requiredMap {
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newErr.Err = fmt.Errorf(
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"module %s: required variable %s not set",
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m.Name, k)
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return newErr
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}
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}
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// Go over all the variables used and make sure that any module
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// variables represent outputs properly.
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for source, vs := range t.config.InterpolatedVariables() {
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for _, v := range vs {
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mv, ok := v.(*config.ModuleVariable)
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if !ok {
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continue
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}
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tree, ok := children[mv.Name]
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if !ok {
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// This should never happen because Load watches us
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panic("module not found in children: " + mv.Name)
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}
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found := false
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for _, o := range tree.config.Outputs {
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if o.Name == mv.Field {
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found = true
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break
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}
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}
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if !found {
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newErr.Err = fmt.Errorf(
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"%s: %s is not a valid output for module %s",
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source, mv.Field, mv.Name)
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return newErr
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}
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}
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}
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return nil
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}
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// TreeError is an error returned by Tree.Validate if an error occurs
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// with validation.
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type TreeError struct {
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Name []string
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Err error
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}
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func (e *TreeError) Error() string {
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// Build up the name
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var buf bytes.Buffer
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for _, n := range e.Name {
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buf.WriteString(n)
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buf.WriteString(".")
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}
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buf.Truncate(buf.Len() - 1)
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// Format the value
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return fmt.Sprintf("module %s: %s", buf.String(), e.Err)
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}
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