opentofu/backend/testing.go
James Bardin 49b9a6ad92 test for proper state persistence
The backend state tests weren't properly checking for persistence.
Update the test to persist states and fetch them again from the backend,
checking that lineage is preserved.
2017-03-23 10:06:07 -04:00

279 lines
6.7 KiB
Go

package backend
import (
"reflect"
"sort"
"testing"
"github.com/hashicorp/terraform/config"
"github.com/hashicorp/terraform/state"
"github.com/hashicorp/terraform/terraform"
)
// TestBackendConfig validates and configures the backend with the
// given configuration.
func TestBackendConfig(t *testing.T, b Backend, c map[string]interface{}) Backend {
// Get the proper config structure
rc, err := config.NewRawConfig(c)
if err != nil {
t.Fatalf("bad: %s", err)
}
conf := terraform.NewResourceConfig(rc)
// Validate
warns, errs := b.Validate(conf)
if len(warns) > 0 {
t.Fatalf("warnings: %s", warns)
}
if len(errs) > 0 {
t.Fatalf("errors: %s", errs)
}
// Configure
if err := b.Configure(conf); err != nil {
t.Fatalf("err: %s", err)
}
return b
}
// TestBackend will test the functionality of a Backend. The backend is
// assumed to already be configured. This will test state functionality.
// If the backend reports it doesn't support multi-state by returning the
// error ErrNamedStatesNotSupported, then it will not test that.
//
// If you want to test locking, two backends must be given. If b2 is nil,
// then state lockign won't be tested.
func TestBackend(t *testing.T, b1, b2 Backend) {
testBackendStates(t, b1)
if b2 != nil {
testBackendStateLock(t, b1, b2)
}
}
func testBackendStates(t *testing.T, b Backend) {
states, err := b.States()
if err == ErrNamedStatesNotSupported {
t.Logf("TestBackend: named states not supported in %T, skipping", b)
return
}
// Test it starts with only the default
if len(states) != 1 || states[0] != DefaultStateName {
t.Fatalf("should only have default to start: %#v", states)
}
// Create a couple states
foo, err := b.State("foo")
if err != nil {
t.Fatalf("error: %s", err)
}
if err := foo.RefreshState(); err != nil {
t.Fatalf("bad: %s", err)
}
if v := foo.State(); v.HasResources() {
t.Fatalf("should be empty: %s", v)
}
bar, err := b.State("bar")
if err != nil {
t.Fatalf("error: %s", err)
}
if err := bar.RefreshState(); err != nil {
t.Fatalf("bad: %s", err)
}
if v := bar.State(); v.HasResources() {
t.Fatalf("should be empty: %s", v)
}
// Verify they are distinct states that can be read back from storage
{
// start with a fresh state, and record the lineage being
// written to "bar"
barState := terraform.NewState()
barLineage := barState.Lineage
// the foo lineage should be distinct from bar, and unchanged after
// modifying bar
fooState := terraform.NewState()
fooLineage := fooState.Lineage
// write a known state to foo
if err := foo.WriteState(fooState); err != nil {
t.Fatal("error writing foo state:", err)
}
if err := foo.PersistState(); err != nil {
t.Fatal("error persisting foo state:", err)
}
// write a distinct known state to bar
if err := bar.WriteState(barState); err != nil {
t.Fatalf("bad: %s", err)
}
if err := bar.PersistState(); err != nil {
t.Fatalf("bad: %s", err)
}
// verify that foo is unchanged with the existing state manager
if err := foo.RefreshState(); err != nil {
t.Fatal("error refreshing foo:", err)
}
fooState = foo.State()
switch {
case fooState == nil:
t.Fatal("nil state read from foo")
case fooState.Lineage == barLineage:
t.Fatalf("bar lineage read from foo: %#v", fooState)
case fooState.Lineage != fooLineage:
t.Fatal("foo lineage alterred")
}
// fetch foo again from the backend
foo, err = b.State("foo")
if err != nil {
t.Fatal("error re-fetching state:", err)
}
if err := foo.RefreshState(); err != nil {
t.Fatal("error refreshing foo:", err)
}
fooState = foo.State()
switch {
case fooState == nil:
t.Fatal("nil state read from foo")
case fooState.Lineage != fooLineage:
t.Fatal("incorrect state returned from backend")
}
// fetch the bar again from the backend
bar, err = b.State("bar")
if err != nil {
t.Fatal("error re-fetching state:", err)
}
if err := bar.RefreshState(); err != nil {
t.Fatal("error refreshing bar:", err)
}
barState = bar.State()
switch {
case barState == nil:
t.Fatal("nil state read from bar")
case barState.Lineage != barLineage:
t.Fatal("incorrect state returned from backend")
}
}
// Verify we can now list them
{
// we determined that named stated are supported earlier
states, err := b.States()
if err != nil {
t.Fatal(err)
}
sort.Strings(states)
expected := []string{"bar", "default", "foo"}
if !reflect.DeepEqual(states, expected) {
t.Fatalf("bad: %#v", states)
}
}
// Delete some states
if err := b.DeleteState("foo"); err != nil {
t.Fatalf("err: %s", err)
}
// Verify the default state can't be deleted
if err := b.DeleteState(DefaultStateName); err == nil {
t.Fatal("expected error")
}
// Verify deletion
{
states, err := b.States()
if err == ErrNamedStatesNotSupported {
t.Logf("TestBackend: named states not supported in %T, skipping", b)
return
}
sort.Strings(states)
expected := []string{"bar", "default"}
if !reflect.DeepEqual(states, expected) {
t.Fatalf("bad: %#v", states)
}
}
}
func testBackendStateLock(t *testing.T, b1, b2 Backend) {
// Get the default state for each
b1StateMgr, err := b1.State(DefaultStateName)
if err != nil {
t.Fatalf("error: %s", err)
}
if err := b1StateMgr.RefreshState(); err != nil {
t.Fatalf("bad: %s", err)
}
// Fast exit if this doesn't support locking at all
if _, ok := b1StateMgr.(state.Locker); !ok {
t.Logf("TestBackend: backend %T doesn't support state locking, not testing", b1)
return
}
t.Logf("TestBackend: testing state locking for %T", b1)
b2StateMgr, err := b2.State(DefaultStateName)
if err != nil {
t.Fatalf("error: %s", err)
}
if err := b2StateMgr.RefreshState(); err != nil {
t.Fatalf("bad: %s", err)
}
// Reassign so its obvious whats happening
lockerA := b1StateMgr.(state.Locker)
lockerB := b2StateMgr.(state.Locker)
infoA := state.NewLockInfo()
infoA.Operation = "test"
infoA.Who = "clientA"
infoB := state.NewLockInfo()
infoB.Operation = "test"
infoB.Who = "clientB"
lockIDA, err := lockerA.Lock(infoA)
if err != nil {
t.Fatal("unable to get initial lock:", err)
}
// If the lock ID is blank, assume locking is disabled
if lockIDA == "" {
t.Logf("TestBackend: %T: empty string returned for lock, assuming disabled", b1)
return
}
_, err = lockerB.Lock(infoB)
if err == nil {
lockerA.Unlock(lockIDA)
t.Fatal("client B obtained lock while held by client A")
}
if err := lockerA.Unlock(lockIDA); err != nil {
t.Fatal("error unlocking client A", err)
}
lockIDB, err := lockerB.Lock(infoB)
if err != nil {
t.Fatal("unable to obtain lock from client B")
}
if lockIDB == lockIDA {
t.Fatalf("duplicate lock IDs: %q", lockIDB)
}
if err = lockerB.Unlock(lockIDB); err != nil {
t.Fatal("error unlocking client B:", err)
}
}