mirror of
https://github.com/opentofu/opentofu.git
synced 2025-01-15 19:22:46 -06:00
a3403f2766
Due to how often the state and plan types are referenced throughout Terraform, there isn't a great way to switch them out gradually. As a consequence, this huge commit gets us from the old world to a _compilable_ new world, but still has a large number of known test failures due to key functionality being stubbed out. The stubs here are for anything that interacts with providers, since we now need to do the follow-up work to similarly replace the old terraform.ResourceProvider interface with its replacement in the new "providers" package. That work, along with work to fix the remaining failing tests, will follow in subsequent commits. The aim here was to replace all references to terraform.State and its downstream types with states.State, terraform.Plan with plans.Plan, state.State with statemgr.State, and switch to the new implementations of the state and plan file formats. However, due to the number of times those types are used, this also ended up affecting numerous other parts of core such as terraform.Hook, the backend.Backend interface, and most of the CLI commands. Just as with 5861dbf3fc49b19587a31816eb06f511ab861bb4 before, I apologize in advance to the person who inevitably just found this huge commit while spelunking through the commit history.
191 lines
4.0 KiB
Go
191 lines
4.0 KiB
Go
package command
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import (
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"context"
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"fmt"
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"strings"
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"github.com/hashicorp/terraform/command/clistate"
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"github.com/hashicorp/terraform/tfdiags"
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"github.com/mitchellh/cli"
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"github.com/posener/complete"
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)
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type WorkspaceDeleteCommand struct {
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Meta
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LegacyName bool
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}
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func (c *WorkspaceDeleteCommand) Run(args []string) int {
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args, err := c.Meta.process(args, true)
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if err != nil {
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return 1
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}
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envCommandShowWarning(c.Ui, c.LegacyName)
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force := false
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cmdFlags := c.Meta.flagSet("workspace")
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cmdFlags.BoolVar(&force, "force", false, "force removal of a non-empty workspace")
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cmdFlags.Usage = func() { c.Ui.Error(c.Help()) }
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if err := cmdFlags.Parse(args); err != nil {
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return 1
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}
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args = cmdFlags.Args()
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if len(args) == 0 {
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c.Ui.Error("expected NAME.\n")
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return cli.RunResultHelp
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}
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delEnv := args[0]
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if !validWorkspaceName(delEnv) {
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c.Ui.Error(fmt.Sprintf(envInvalidName, delEnv))
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return 1
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}
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configPath, err := ModulePath(args[1:])
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if err != nil {
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c.Ui.Error(err.Error())
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return 1
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}
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var diags tfdiags.Diagnostics
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backendConfig, backendDiags := c.loadBackendConfig(configPath)
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diags = diags.Append(backendDiags)
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if diags.HasErrors() {
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c.showDiagnostics(diags)
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return 1
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}
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// Load the backend
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b, backendDiags := c.Backend(&BackendOpts{
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Config: backendConfig,
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})
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diags = diags.Append(backendDiags)
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if backendDiags.HasErrors() {
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c.showDiagnostics(diags)
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return 1
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}
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states, err := b.Workspaces()
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if err != nil {
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c.Ui.Error(err.Error())
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return 1
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}
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exists := false
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for _, s := range states {
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if delEnv == s {
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exists = true
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break
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}
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}
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if !exists {
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c.Ui.Error(fmt.Sprintf(strings.TrimSpace(envDoesNotExist), delEnv))
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return 1
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}
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if delEnv == c.Workspace() {
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c.Ui.Error(fmt.Sprintf(strings.TrimSpace(envDelCurrent), delEnv))
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return 1
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}
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// we need the actual state to see if it's empty
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sMgr, err := b.StateMgr(delEnv)
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if err != nil {
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c.Ui.Error(err.Error())
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return 1
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}
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var stateLocker clistate.Locker
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if c.stateLock {
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stateLocker = clistate.NewLocker(context.Background(), c.stateLockTimeout, c.Ui, c.Colorize())
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if err := stateLocker.Lock(sMgr, "workspace_delete"); err != nil {
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c.Ui.Error(fmt.Sprintf("Error locking state: %s", err))
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return 1
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}
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} else {
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stateLocker = clistate.NewNoopLocker()
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}
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if err := sMgr.RefreshState(); err != nil {
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c.Ui.Error(err.Error())
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return 1
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}
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hasResources := sMgr.State().HasResources()
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if hasResources && !force {
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c.Ui.Error(fmt.Sprintf(strings.TrimSpace(envNotEmpty), delEnv))
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return 1
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}
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// We need to release the lock just before deleting the state, in case
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// the backend can't remove the resource while holding the lock. This
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// is currently true for Windows local files.
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//
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// TODO: While there is little safety in locking while deleting the
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// state, it might be nice to be able to coordinate processes around
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// state deletion, i.e. in a CI environment. Adding Delete() as a
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// required method of States would allow the removal of the resource to
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// be delegated from the Backend to the State itself.
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stateLocker.Unlock(nil)
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err = b.DeleteWorkspace(delEnv)
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if err != nil {
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c.Ui.Error(err.Error())
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return 1
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}
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c.Ui.Output(
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c.Colorize().Color(
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fmt.Sprintf(envDeleted, delEnv),
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),
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)
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if hasResources {
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c.Ui.Output(
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c.Colorize().Color(
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fmt.Sprintf(envWarnNotEmpty, delEnv),
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),
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)
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}
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return 0
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}
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func (c *WorkspaceDeleteCommand) AutocompleteArgs() complete.Predictor {
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return completePredictSequence{
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complete.PredictNothing, // the "select" subcommand itself (already matched)
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c.completePredictWorkspaceName(),
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complete.PredictDirs(""),
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}
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}
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func (c *WorkspaceDeleteCommand) AutocompleteFlags() complete.Flags {
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return complete.Flags{
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"-force": complete.PredictNothing,
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}
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}
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func (c *WorkspaceDeleteCommand) Help() string {
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helpText := `
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Usage: terraform workspace delete [OPTIONS] NAME [DIR]
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Delete a Terraform workspace
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Options:
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-force remove a non-empty workspace.
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`
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return strings.TrimSpace(helpText)
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}
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func (c *WorkspaceDeleteCommand) Synopsis() string {
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return "Delete a workspace"
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}
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