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7fd6f97899
While not normally possible, manual manipulation of the state and config can cause us to end up with a nil config in evalTreeManagedResourceNoState. Regardless of how it got here, we can't ever assume the Config field is not nil, and EvalInterpolate happily accepts a nil RawConfig
267 lines
7.1 KiB
Go
267 lines
7.1 KiB
Go
package terraform
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import (
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"fmt"
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"github.com/hashicorp/terraform/config"
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"github.com/hashicorp/terraform/dag"
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)
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// NodeRefreshableManagedResource represents a resource that is expanabled into
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// NodeRefreshableManagedResourceInstance. Resource count orphans are also added.
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type NodeRefreshableManagedResource struct {
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*NodeAbstractCountResource
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}
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// GraphNodeDynamicExpandable
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func (n *NodeRefreshableManagedResource) DynamicExpand(ctx EvalContext) (*Graph, error) {
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// Grab the state which we read
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state, lock := ctx.State()
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lock.RLock()
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defer lock.RUnlock()
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// Expand the resource count which must be available by now from EvalTree
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count, err := n.Config.Count()
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if err != nil {
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return nil, err
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}
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// The concrete resource factory we'll use
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concreteResource := func(a *NodeAbstractResource) dag.Vertex {
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// Add the config and state since we don't do that via transforms
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a.Config = n.Config
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a.ResolvedProvider = n.ResolvedProvider
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return &NodeRefreshableManagedResourceInstance{
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NodeAbstractResource: a,
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}
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}
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// Start creating the steps
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steps := []GraphTransformer{
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// Expand the count.
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&ResourceCountTransformer{
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Concrete: concreteResource,
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Count: count,
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Addr: n.ResourceAddr(),
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},
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// Add the count orphans to make sure these resources are accounted for
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// during a scale in.
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&OrphanResourceCountTransformer{
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Concrete: concreteResource,
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Count: count,
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Addr: n.ResourceAddr(),
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State: state,
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},
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// Attach the state
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&AttachStateTransformer{State: state},
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// Targeting
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&TargetsTransformer{ParsedTargets: n.Targets},
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// Connect references so ordering is correct
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&ReferenceTransformer{},
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// Make sure there is a single root
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&RootTransformer{},
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}
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// Build the graph
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b := &BasicGraphBuilder{
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Steps: steps,
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Validate: true,
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Name: "NodeRefreshableManagedResource",
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}
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return b.Build(ctx.Path())
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}
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// NodeRefreshableManagedResourceInstance represents a resource that is "applyable":
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// it is ready to be applied and is represented by a diff.
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type NodeRefreshableManagedResourceInstance struct {
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*NodeAbstractResource
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}
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// GraphNodeDestroyer
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func (n *NodeRefreshableManagedResourceInstance) DestroyAddr() *ResourceAddress {
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return n.Addr
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}
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// GraphNodeEvalable
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func (n *NodeRefreshableManagedResourceInstance) EvalTree() EvalNode {
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// Eval info is different depending on what kind of resource this is
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switch mode := n.Addr.Mode; mode {
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case config.ManagedResourceMode:
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if n.ResourceState == nil {
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return n.evalTreeManagedResourceNoState()
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}
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return n.evalTreeManagedResource()
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case config.DataResourceMode:
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// Get the data source node. If we don't have a configuration
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// then it is an orphan so we destroy it (remove it from the state).
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var dn GraphNodeEvalable
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if n.Config != nil {
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dn = &NodeRefreshableDataResourceInstance{
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NodeAbstractResource: n.NodeAbstractResource,
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}
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} else {
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dn = &NodeDestroyableDataResource{
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NodeAbstractResource: n.NodeAbstractResource,
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}
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}
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return dn.EvalTree()
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default:
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panic(fmt.Errorf("unsupported resource mode %s", mode))
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}
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}
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func (n *NodeRefreshableManagedResourceInstance) evalTreeManagedResource() EvalNode {
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addr := n.NodeAbstractResource.Addr
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// stateId is the ID to put into the state
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stateId := addr.stateId()
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// Build the instance info. More of this will be populated during eval
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info := &InstanceInfo{
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Id: stateId,
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Type: addr.Type,
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}
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// Declare a bunch of variables that are used for state during
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// evaluation. Most of this are written to by-address below.
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var provider ResourceProvider
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var state *InstanceState
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// This happened during initial development. All known cases were
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// fixed and tested but as a sanity check let's assert here.
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if n.ResourceState == nil {
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err := fmt.Errorf(
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"No resource state attached for addr: %s\n\n"+
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"This is a bug. Please report this to Terraform with your configuration\n"+
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"and state attached. Please be careful to scrub any sensitive information.",
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addr)
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return &EvalReturnError{Error: &err}
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}
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return &EvalSequence{
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Nodes: []EvalNode{
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&EvalGetProvider{
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Name: n.ResolvedProvider,
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Output: &provider,
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},
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&EvalReadState{
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Name: stateId,
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Output: &state,
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},
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&EvalRefresh{
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Info: info,
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Provider: &provider,
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State: &state,
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Output: &state,
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},
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&EvalWriteState{
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Name: stateId,
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ResourceType: n.ResourceState.Type,
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Provider: n.ResolvedProvider,
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Dependencies: n.ResourceState.Dependencies,
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State: &state,
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},
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},
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}
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}
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// evalTreeManagedResourceNoState produces an EvalSequence for refresh resource
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// nodes that don't have state attached. An example of where this functionality
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// is useful is when a resource that already exists in state is being scaled
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// out, ie: has its resource count increased. In this case, the scaled out node
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// needs to be available to other nodes (namely data sources) that may depend
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// on it for proper interpolation, or confusing "index out of range" errors can
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// occur.
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//
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// The steps in this sequence are very similar to the steps carried out in
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// plan, but nothing is done with the diff after it is created - it is dropped,
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// and its changes are not counted in the UI.
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func (n *NodeRefreshableManagedResourceInstance) evalTreeManagedResourceNoState() EvalNode {
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// Declare a bunch of variables that are used for state during
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// evaluation. Most of this are written to by-address below.
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var provider ResourceProvider
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var state *InstanceState
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var resourceConfig *ResourceConfig
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addr := n.NodeAbstractResource.Addr
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stateID := addr.stateId()
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info := &InstanceInfo{
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Id: stateID,
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Type: addr.Type,
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ModulePath: normalizeModulePath(addr.Path),
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}
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// Build the resource for eval
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resource := &Resource{
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Name: addr.Name,
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Type: addr.Type,
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CountIndex: addr.Index,
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}
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if resource.CountIndex < 0 {
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resource.CountIndex = 0
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}
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// Determine the dependencies for the state.
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stateDeps := n.StateReferences()
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// n.Config can be nil if the config and state don't match
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var raw *config.RawConfig
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if n.Config != nil {
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raw = n.Config.RawConfig.Copy()
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}
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return &EvalSequence{
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Nodes: []EvalNode{
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&EvalInterpolate{
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Config: raw,
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Resource: resource,
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Output: &resourceConfig,
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},
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&EvalGetProvider{
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Name: n.ResolvedProvider,
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Output: &provider,
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},
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// Re-run validation to catch any errors we missed, e.g. type
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// mismatches on computed values.
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&EvalValidateResource{
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Provider: &provider,
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Config: &resourceConfig,
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ResourceName: n.Config.Name,
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ResourceType: n.Config.Type,
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ResourceMode: n.Config.Mode,
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IgnoreWarnings: true,
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},
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&EvalReadState{
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Name: stateID,
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Output: &state,
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},
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&EvalDiff{
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Name: stateID,
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Info: info,
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Config: &resourceConfig,
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Resource: n.Config,
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Provider: &provider,
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State: &state,
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OutputState: &state,
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Stub: true,
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},
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&EvalWriteState{
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Name: stateID,
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ResourceType: n.Config.Type,
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Provider: n.ResolvedProvider,
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Dependencies: stateDeps,
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State: &state,
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},
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},
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}
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}
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