opentofu/terraform/transform_deposed.go
James Bardin b79adeae02 save resolved providers for resources to state
Use the ResourceState.Provider field to store the full name of the
provider used during apply. This field is only used when a resource is
removed from the config, and will allow that resource to be removed by
the exact same provider with which it was created.

Modify the locations which might accept the alue of the
ResourceState.Provider field to detect that the name is resolved.
2017-11-07 13:09:36 -05:00

179 lines
4.1 KiB
Go

package terraform
import "fmt"
// DeposedTransformer is a GraphTransformer that adds deposed resources
// to the graph.
type DeposedTransformer struct {
// State is the global state. We'll automatically find the correct
// ModuleState based on the Graph.Path that is being transformed.
State *State
// View, if non-empty, is the ModuleState.View used around the state
// to find deposed resources.
View string
// The provider used by the resourced which were deposed
ResolvedProvider string
}
func (t *DeposedTransformer) Transform(g *Graph) error {
state := t.State.ModuleByPath(g.Path)
if state == nil {
// If there is no state for our module there can't be any deposed
// resources, since they live in the state.
return nil
}
// If we have a view, apply it now
if t.View != "" {
state = state.View(t.View)
}
// Go through all the resources in our state to look for deposed resources
for k, rs := range state.Resources {
// If we have no deposed resources, then move on
if len(rs.Deposed) == 0 {
continue
}
deposed := rs.Deposed
for i, _ := range deposed {
g.Add(&graphNodeDeposedResource{
Index: i,
ResourceName: k,
ResourceType: rs.Type,
ProviderName: rs.Provider,
ResolvedProvider: t.ResolvedProvider,
})
}
}
return nil
}
// graphNodeDeposedResource is the graph vertex representing a deposed resource.
type graphNodeDeposedResource struct {
Index int
ResourceName string
ResourceType string
ProviderName string
ResolvedProvider string
}
func (n *graphNodeDeposedResource) Name() string {
return fmt.Sprintf("%s (deposed #%d)", n.ResourceName, n.Index)
}
func (n *graphNodeDeposedResource) ProvidedBy() string {
return resourceProvider(n.ResourceName, n.ProviderName)
}
func (n *graphNodeDeposedResource) SetProvider(p string) {
n.ResolvedProvider = p
}
// GraphNodeEvalable impl.
func (n *graphNodeDeposedResource) EvalTree() EvalNode {
var provider ResourceProvider
var state *InstanceState
seq := &EvalSequence{Nodes: make([]EvalNode, 0, 5)}
// Build instance info
info := &InstanceInfo{Id: n.Name(), Type: n.ResourceType}
seq.Nodes = append(seq.Nodes, &EvalInstanceInfo{Info: info})
// Refresh the resource
seq.Nodes = append(seq.Nodes, &EvalOpFilter{
Ops: []walkOperation{walkRefresh},
Node: &EvalSequence{
Nodes: []EvalNode{
&EvalGetProvider{
Name: n.ResolvedProvider,
Output: &provider,
},
&EvalReadStateDeposed{
Name: n.ResourceName,
Output: &state,
Index: n.Index,
},
&EvalRefresh{
Info: info,
Provider: &provider,
State: &state,
Output: &state,
},
&EvalWriteStateDeposed{
Name: n.ResourceName,
ResourceType: n.ResourceType,
Provider: n.ResolvedProvider,
State: &state,
Index: n.Index,
},
},
},
})
// Apply
var diff *InstanceDiff
var err error
seq.Nodes = append(seq.Nodes, &EvalOpFilter{
Ops: []walkOperation{walkApply, walkDestroy},
Node: &EvalSequence{
Nodes: []EvalNode{
&EvalGetProvider{
Name: n.ResolvedProvider,
Output: &provider,
},
&EvalReadStateDeposed{
Name: n.ResourceName,
Output: &state,
Index: n.Index,
},
&EvalDiffDestroy{
Info: info,
State: &state,
Output: &diff,
},
// Call pre-apply hook
&EvalApplyPre{
Info: info,
State: &state,
Diff: &diff,
},
&EvalApply{
Info: info,
State: &state,
Diff: &diff,
Provider: &provider,
Output: &state,
Error: &err,
},
// Always write the resource back to the state deposed... if it
// was successfully destroyed it will be pruned. If it was not, it will
// be caught on the next run.
&EvalWriteStateDeposed{
Name: n.ResourceName,
ResourceType: n.ResourceType,
Provider: n.ResolvedProvider,
State: &state,
Index: n.Index,
},
&EvalApplyPost{
Info: info,
State: &state,
Error: &err,
},
&EvalReturnError{
Error: &err,
},
&EvalUpdateStateHook{},
},
},
})
return seq
}