opentofu/terraform/transform_noop.go
2015-07-20 08:57:35 -07:00

105 lines
2.7 KiB
Go

package terraform
import (
"github.com/hashicorp/terraform/dag"
)
// GraphNodeNoopPrunable can be implemented by nodes that can be
// pruned if they are noops.
type GraphNodeNoopPrunable interface {
Noop(*NoopOpts) bool
}
// NoopOpts are the options available to determine if your node is a noop.
type NoopOpts struct {
Graph *Graph
Vertex dag.Vertex
Diff *Diff
State *State
ModDiff *ModuleDiff
ModState *ModuleState
}
// PruneNoopTransformer is a graph transform that prunes nodes that
// consider themselves no-ops. This is done to both simplify the graph
// as well as to remove graph nodes that might otherwise cause problems
// during the graph run. Therefore, this transformer isn't completely
// an optimization step, and can instead be considered critical to
// Terraform operations.
//
// Example of the above case: variables for modules interpolate their values.
// Interpolation will fail on destruction (since attributes are being deleted),
// but variables shouldn't even eval if there is nothing that will consume
// the variable. Therefore, variables can note that they can be omitted
// safely in this case.
//
// The PruneNoopTransformer will prune nodes depth first, and will automatically
// create connect through the dependencies of pruned nodes. For example,
// if we have a graph A => B => C (A depends on B, etc.), and B decides to
// be removed, we'll still be left with A => C; the edge will be properly
// connected.
type PruneNoopTransformer struct {
Diff *Diff
State *State
}
func (t *PruneNoopTransformer) Transform(g *Graph) error {
// Find the leaves.
leaves := make([]dag.Vertex, 0, 10)
for _, v := range g.Vertices() {
if g.DownEdges(v).Len() == 0 {
leaves = append(leaves, v)
}
}
// Do a depth first walk from the leaves and remove things.
return g.ReverseDepthFirstWalk(leaves, func(v dag.Vertex, depth int) error {
// We need a prunable
pn, ok := v.(GraphNodeNoopPrunable)
if !ok {
return nil
}
// Start building the noop opts
path := g.Path
if pn, ok := v.(GraphNodeSubPath); ok {
path = pn.Path()
}
var modDiff *ModuleDiff
var modState *ModuleState
if t.Diff != nil {
modDiff = t.Diff.ModuleByPath(path)
}
if t.State != nil {
modState = t.State.ModuleByPath(path)
}
// Determine if its a noop. If it isn't, just return
noop := pn.Noop(&NoopOpts{
Graph: g,
Vertex: v,
Diff: t.Diff,
State: t.State,
ModDiff: modDiff,
ModState: modState,
})
if !noop {
return nil
}
// It is a noop! We first preserve edges.
up := g.UpEdges(v).List()
for _, downV := range g.DownEdges(v).List() {
for _, upV := range up {
g.Connect(dag.BasicEdge(upV, downV))
}
}
// Then remove it
g.Remove(v)
return nil
})
}