opentofu/states/statefile/version2_upgrade.go
Martin Atkins 5c1c6e9d9c statefile: New package for loading and saving state files
Whereas the parent directory "states" contains the models that represent
state in memory, this package's responsibility is in serializing a subset
of that data to a JSON-based file format and then reloading that data
back into memory later.

For reading, this package supports state file formats going back to
version 1, using lightly-adapted versions of the migration code previously
used in the "terraform" package. State data is upgraded to the latest
version step by step and then transformed into the in-memory state
representation, which is distinct from any of the file format structs in
this package to enable these to evolve separately.

For writing, only the latest version (4) is supported, which is a new
format that is a slightly-flattened version of the new in-memory state
models introduced in the prior commit. This format retains the outputs
from only the root module and it flattens out the module and instance
parts of the hierarchy by including the identifiers for these inside
the child object. The loader then reconstructs the multi-layer structure
we use for more convenient access in memory.

For now, the only testing in this package is of round-tripping different
versions of state through a read and a write, ensuring the output is
as desired. This exercises all of the reading, upgrading, and writing
functions but should be augmented in later commits to improve coverage
and introduce more focused tests for specific parts of the functionality.
2018-10-16 18:49:20 -07:00

146 lines
4.1 KiB
Go

package statefile
import (
"fmt"
"log"
"regexp"
"sort"
"strconv"
"strings"
"github.com/mitchellh/copystructure"
)
func upgradeStateV2ToV3(old *stateV2) (*stateV3, error) {
if old == nil {
return (*stateV3)(nil), nil
}
var new *stateV3
{
copy, err := copystructure.Config{Lock: true}.Copy(old)
if err != nil {
panic(err)
}
newWrongType := copy.(*stateV2)
newRightType := (stateV3)(*newWrongType)
new = &newRightType
}
// Set the new version number
new.Version = 3
// Change the counts for things which look like maps to use the %
// syntax. Remove counts for empty collections - they will be added
// back in later.
for _, module := range new.Modules {
for _, resource := range module.Resources {
// Upgrade Primary
if resource.Primary != nil {
upgradeAttributesV2ToV3(resource.Primary)
}
// Upgrade Deposed
for _, deposed := range resource.Deposed {
upgradeAttributesV2ToV3(deposed)
}
}
}
return new, nil
}
func upgradeAttributesV2ToV3(instanceState *instanceStateV2) error {
collectionKeyRegexp := regexp.MustCompile(`^(.*\.)#$`)
collectionSubkeyRegexp := regexp.MustCompile(`^([^\.]+)\..*`)
// Identify the key prefix of anything which is a collection
var collectionKeyPrefixes []string
for key := range instanceState.Attributes {
if submatches := collectionKeyRegexp.FindAllStringSubmatch(key, -1); len(submatches) > 0 {
collectionKeyPrefixes = append(collectionKeyPrefixes, submatches[0][1])
}
}
sort.Strings(collectionKeyPrefixes)
log.Printf("[STATE UPGRADE] Detected the following collections in state: %v", collectionKeyPrefixes)
// This could be rolled into fewer loops, but it is somewhat clearer this way, and will not
// run very often.
for _, prefix := range collectionKeyPrefixes {
// First get the actual keys that belong to this prefix
var potentialKeysMatching []string
for key := range instanceState.Attributes {
if strings.HasPrefix(key, prefix) {
potentialKeysMatching = append(potentialKeysMatching, strings.TrimPrefix(key, prefix))
}
}
sort.Strings(potentialKeysMatching)
var actualKeysMatching []string
for _, key := range potentialKeysMatching {
if submatches := collectionSubkeyRegexp.FindAllStringSubmatch(key, -1); len(submatches) > 0 {
actualKeysMatching = append(actualKeysMatching, submatches[0][1])
} else {
if key != "#" {
actualKeysMatching = append(actualKeysMatching, key)
}
}
}
actualKeysMatching = uniqueSortedStrings(actualKeysMatching)
// Now inspect the keys in order to determine whether this is most likely to be
// a map, list or set. There is room for error here, so we log in each case. If
// there is no method of telling, we remove the key from the InstanceState in
// order that it will be recreated. Again, this could be rolled into fewer loops
// but we prefer clarity.
oldCountKey := fmt.Sprintf("%s#", prefix)
// First, detect "obvious" maps - which have non-numeric keys (mostly).
hasNonNumericKeys := false
for _, key := range actualKeysMatching {
if _, err := strconv.Atoi(key); err != nil {
hasNonNumericKeys = true
}
}
if hasNonNumericKeys {
newCountKey := fmt.Sprintf("%s%%", prefix)
instanceState.Attributes[newCountKey] = instanceState.Attributes[oldCountKey]
delete(instanceState.Attributes, oldCountKey)
log.Printf("[STATE UPGRADE] Detected %s as a map. Replaced count = %s",
strings.TrimSuffix(prefix, "."), instanceState.Attributes[newCountKey])
}
// Now detect empty collections and remove them from state.
if len(actualKeysMatching) == 0 {
delete(instanceState.Attributes, oldCountKey)
log.Printf("[STATE UPGRADE] Detected %s as an empty collection. Removed from state.",
strings.TrimSuffix(prefix, "."))
}
}
return nil
}
// uniqueSortedStrings removes duplicates from a slice of strings and returns
// a sorted slice of the unique strings.
func uniqueSortedStrings(input []string) []string {
uniquemap := make(map[string]struct{})
for _, str := range input {
uniquemap[str] = struct{}{}
}
output := make([]string, len(uniquemap))
i := 0
for key := range uniquemap {
output[i] = key
i = i + 1
}
sort.Strings(output)
return output
}