opentofu/terraform/eval_variable.go
2016-05-10 16:00:28 -04:00

164 lines
4.9 KiB
Go

package terraform
import (
"fmt"
"strings"
"github.com/hashicorp/terraform/config"
"github.com/hashicorp/terraform/config/module"
"github.com/mitchellh/mapstructure"
)
// EvalTypeCheckVariable is an EvalNode which ensures that the variable
// values which are assigned as inputs to a module (including the root)
// match the types which are either declared for the variables explicitly
// or inferred from the default values.
//
// In order to achieve this three things are required:
// - a map of the proposed variable values
// - the configuration tree of the module in which the variable is
// declared
// - the path to the module (so we know which part of the tree to
// compare the values against).
//
// Currently since the type system is simple, we currently do not make
// use of the values since it is only valid to pass string values. The
// structure is in place for extension of the type system, however.
type EvalTypeCheckVariable struct {
Variables map[string]interface{}
ModulePath []string
ModuleTree *module.Tree
}
func (n *EvalTypeCheckVariable) Eval(ctx EvalContext) (interface{}, error) {
currentTree := n.ModuleTree
for _, pathComponent := range n.ModulePath[1:] {
currentTree = currentTree.Children()[pathComponent]
}
targetConfig := currentTree.Config()
prototypes := make(map[string]config.VariableType)
for _, variable := range targetConfig.Variables {
prototypes[variable.Name] = variable.Type()
}
// Only display a module in an error message if we are not in the root module
modulePathDescription := fmt.Sprintf(" in module %s", strings.Join(n.ModulePath[1:], "."))
if len(n.ModulePath) == 1 {
modulePathDescription = ""
}
for name, declaredType := range prototypes {
// This is only necessary when we _actually_ check. It is left as a reminder
// that at the current time we are dealing with a type system consisting only
// of strings and maps - where the only valid inter-module variable type is
// string.
proposedValue, ok := n.Variables[name]
if !ok {
// This means the default value should be used as no overriding value
// has been set. Therefore we should continue as no check is necessary.
continue
}
if proposedValue == config.UnknownVariableValue {
continue
}
switch declaredType {
case config.VariableTypeString:
// This will need actual verification once we aren't dealing with
// a map[string]string but this is sufficient for now.
switch proposedValue.(type) {
case string:
continue
default:
return nil, fmt.Errorf("variable %s%s should be type %s, got %T",
name, modulePathDescription, declaredType.Printable(), proposedValue)
}
case config.VariableTypeMap:
switch proposedValue.(type) {
case map[string]interface{}:
continue
default:
return nil, fmt.Errorf("variable %s%s should be type %s, got %T",
name, modulePathDescription, declaredType.Printable(), proposedValue)
}
case config.VariableTypeList:
switch proposedValue.(type) {
case []interface{}:
continue
default:
return nil, fmt.Errorf("variable %s%s should be type %s, got %T",
name, modulePathDescription, declaredType.Printable(), proposedValue)
}
default:
// This will need the actual type substituting when we have more than
// just strings and maps.
return nil, fmt.Errorf("variable %s%s should be type %s, got type string",
name, modulePathDescription, declaredType.Printable())
}
}
return nil, nil
}
// EvalSetVariables is an EvalNode implementation that sets the variables
// explicitly for interpolation later.
type EvalSetVariables struct {
Module *string
Variables map[string]interface{}
}
// TODO: test
func (n *EvalSetVariables) Eval(ctx EvalContext) (interface{}, error) {
ctx.SetVariables(*n.Module, n.Variables)
return nil, nil
}
// EvalVariableBlock is an EvalNode implementation that evaluates the
// given configuration, and uses the final values as a way to set the
// mapping.
type EvalVariableBlock struct {
Config **ResourceConfig
VariableValues map[string]interface{}
}
// TODO: test
func (n *EvalVariableBlock) Eval(ctx EvalContext) (interface{}, error) {
// Clear out the existing mapping
for k, _ := range n.VariableValues {
delete(n.VariableValues, k)
}
// Get our configuration
rc := *n.Config
for k, v := range rc.Config {
var vString string
if err := mapstructure.WeakDecode(v, &vString); err == nil {
n.VariableValues[k] = vString
continue
}
var vMap map[string]interface{}
if err := mapstructure.WeakDecode(v, &vMap); err == nil {
n.VariableValues[k] = vMap
continue
}
var vSlice []interface{}
if err := mapstructure.WeakDecode(v, &vSlice); err == nil {
n.VariableValues[k] = vSlice
continue
}
return nil, fmt.Errorf("Variable value for %s is not a string, list or map type", k)
}
for k, _ := range rc.Raw {
if _, ok := n.VariableValues[k]; !ok {
n.VariableValues[k] = config.UnknownVariableValue
}
}
return nil, nil
}