opentofu/terraform/state_v0.go
James Nugent 3ea3c657b5 core: Use OutputState in JSON instead of map
This commit forward ports the changes made for 0.6.17, in order to store
the type and sensitive flag against outputs.

It also refactors the logic of the import for V0 to V1 state, and
fixes up the call sites of the new format for outputs in V2 state.

Finally we fix up tests which did not previously set a state version
where one is required.
2016-05-18 13:25:20 -05:00

369 lines
9.0 KiB
Go

package terraform
import (
"bytes"
"encoding/gob"
"errors"
"fmt"
"io"
"sort"
"strings"
"sync"
"github.com/hashicorp/terraform/config"
"log"
)
// The format byte is prefixed into the state file format so that we have
// the ability in the future to change the file format if we want for any
// reason.
const (
stateFormatMagic = "tfstate"
stateFormatVersion byte = 1
)
// StateV0 is used to represent the state of Terraform files before
// 0.3. It is automatically upgraded to a modern State representation
// on start.
type StateV0 struct {
Outputs map[string]string
Resources map[string]*ResourceStateV0
Tainted map[string]struct{}
once sync.Once
}
func (s *StateV0) init() {
s.once.Do(func() {
if s.Resources == nil {
s.Resources = make(map[string]*ResourceStateV0)
}
if s.Tainted == nil {
s.Tainted = make(map[string]struct{})
}
})
}
func (s *StateV0) deepcopy() *StateV0 {
result := new(StateV0)
result.init()
if s != nil {
for k, v := range s.Resources {
result.Resources[k] = v
}
for k, v := range s.Tainted {
result.Tainted[k] = v
}
}
return result
}
// prune is a helper that removes any empty IDs from the state
// and cleans it up in general.
func (s *StateV0) prune() {
for k, v := range s.Resources {
if v.ID == "" {
delete(s.Resources, k)
}
}
}
// Orphans returns a list of keys of resources that are in the State
// but aren't present in the configuration itself. Hence, these keys
// represent the state of resources that are orphans.
func (s *StateV0) Orphans(c *config.Config) []string {
keys := make(map[string]struct{})
for k, _ := range s.Resources {
keys[k] = struct{}{}
}
for _, r := range c.Resources {
delete(keys, r.Id())
for k, _ := range keys {
if strings.HasPrefix(k, r.Id()+".") {
delete(keys, k)
}
}
}
result := make([]string, 0, len(keys))
for k, _ := range keys {
result = append(result, k)
}
return result
}
func (s *StateV0) String() string {
if len(s.Resources) == 0 {
return "<no state>"
}
var buf bytes.Buffer
names := make([]string, 0, len(s.Resources))
for name, _ := range s.Resources {
names = append(names, name)
}
sort.Strings(names)
for _, k := range names {
rs := s.Resources[k]
id := rs.ID
if id == "" {
id = "<not created>"
}
taintStr := ""
if _, ok := s.Tainted[k]; ok {
taintStr = " (tainted)"
}
buf.WriteString(fmt.Sprintf("%s:%s\n", k, taintStr))
buf.WriteString(fmt.Sprintf(" ID = %s\n", id))
attrKeys := make([]string, 0, len(rs.Attributes))
for ak, _ := range rs.Attributes {
if ak == "id" {
continue
}
attrKeys = append(attrKeys, ak)
}
sort.Strings(attrKeys)
for _, ak := range attrKeys {
av := rs.Attributes[ak]
buf.WriteString(fmt.Sprintf(" %s = %s\n", ak, av))
}
if len(rs.Dependencies) > 0 {
buf.WriteString(fmt.Sprintf("\n Dependencies:\n"))
for _, dep := range rs.Dependencies {
buf.WriteString(fmt.Sprintf(" %s\n", dep.ID))
}
}
}
if len(s.Outputs) > 0 {
buf.WriteString("\nOutputs:\n\n")
ks := make([]string, 0, len(s.Outputs))
for k, _ := range s.Outputs {
ks = append(ks, k)
}
sort.Strings(ks)
for _, k := range ks {
v := s.Outputs[k]
buf.WriteString(fmt.Sprintf("%s = %s\n", k, v))
}
}
return buf.String()
}
/// ResourceState holds the state of a resource that is used so that
// a provider can find and manage an existing resource as well as for
// storing attributes that are uesd to populate variables of child
// resources.
//
// Attributes has attributes about the created resource that are
// queryable in interpolation: "${type.id.attr}"
//
// Extra is just extra data that a provider can return that we store
// for later, but is not exposed in any way to the user.
type ResourceStateV0 struct {
// This is filled in and managed by Terraform, and is the resource
// type itself such as "mycloud_instance". If a resource provider sets
// this value, it won't be persisted.
Type string
// The attributes below are all meant to be filled in by the
// resource providers themselves. Documentation for each are above
// each element.
// A unique ID for this resource. This is opaque to Terraform
// and is only meant as a lookup mechanism for the providers.
ID string
// Attributes are basic information about the resource. Any keys here
// are accessible in variable format within Terraform configurations:
// ${resourcetype.name.attribute}.
Attributes map[string]string
// ConnInfo is used for the providers to export information which is
// used to connect to the resource for provisioning. For example,
// this could contain SSH or WinRM credentials.
ConnInfo map[string]string
// Extra information that the provider can store about a resource.
// This data is opaque, never shown to the user, and is sent back to
// the provider as-is for whatever purpose appropriate.
Extra map[string]interface{}
// Dependencies are a list of things that this resource relies on
// existing to remain intact. For example: an AWS instance might
// depend on a subnet (which itself might depend on a VPC, and so
// on).
//
// Terraform uses this information to build valid destruction
// orders and to warn the user if they're destroying a resource that
// another resource depends on.
//
// Things can be put into this list that may not be managed by
// Terraform. If Terraform doesn't find a matching ID in the
// overall state, then it assumes it isn't managed and doesn't
// worry about it.
Dependencies []ResourceDependency
}
// MergeDiff takes a ResourceDiff and merges the attributes into
// this resource state in order to generate a new state. This new
// state can be used to provide updated attribute lookups for
// variable interpolation.
//
// If the diff attribute requires computing the value, and hence
// won't be available until apply, the value is replaced with the
// computeID.
func (s *ResourceStateV0) MergeDiff(d *InstanceDiff) *ResourceStateV0 {
var result ResourceStateV0
if s != nil {
result = *s
}
result.Attributes = make(map[string]string)
if s != nil {
for k, v := range s.Attributes {
result.Attributes[k] = v
}
}
if d != nil {
for k, diff := range d.Attributes {
if diff.NewRemoved {
delete(result.Attributes, k)
continue
}
if diff.NewComputed {
result.Attributes[k] = config.UnknownVariableValue
continue
}
result.Attributes[k] = diff.New
}
}
return &result
}
func (s *ResourceStateV0) GoString() string {
return fmt.Sprintf("*%#v", *s)
}
// ResourceDependency maps a resource to another resource that it
// depends on to remain intact and uncorrupted.
type ResourceDependency struct {
// ID of the resource that we depend on. This ID should map
// directly to another ResourceState's ID.
ID string
}
// ReadStateV0 reads a state structure out of a reader in the format that
// was written by WriteState.
func ReadStateV0(src io.Reader) (*StateV0, error) {
var result *StateV0
var err error
n := 0
// Verify the magic bytes
magic := make([]byte, len(stateFormatMagic))
for n < len(magic) {
n, err = src.Read(magic[n:])
if err != nil {
return nil, fmt.Errorf("error while reading magic bytes: %s", err)
}
}
if string(magic) != stateFormatMagic {
return nil, fmt.Errorf("not a valid state file")
}
// Verify the version is something we can read
var formatByte [1]byte
n, err = src.Read(formatByte[:])
if err != nil {
return nil, err
}
if n != len(formatByte) {
return nil, errors.New("failed to read state version byte")
}
if formatByte[0] != stateFormatVersion {
return nil, fmt.Errorf("unknown state file version: %d", formatByte[0])
}
// Decode
dec := gob.NewDecoder(src)
if err := dec.Decode(&result); err != nil {
return nil, err
}
return result, nil
}
// upgradeV0State is used to upgrade a V0 state representation
// into a State (current) representation.
func (old *StateV0) upgrade() (*State, error) {
s := &State{}
s.init()
// Old format had no modules, so we migrate everything
// directly into the root module.
root := s.RootModule()
// Copy the outputs, first converting them to map[string]interface{}
oldOutputs := make(map[string]*OutputState, len(old.Outputs))
for key, value := range old.Outputs {
oldOutputs[key] = &OutputState{
Type: "string",
Sensitive: false,
Value: value,
}
}
root.Outputs = oldOutputs
// Upgrade the resources
for id, rs := range old.Resources {
newRs := &ResourceState{
Type: rs.Type,
}
root.Resources[id] = newRs
// Migrate to an instance state
instance := &InstanceState{
ID: rs.ID,
Attributes: rs.Attributes,
}
// Check if this is the primary or tainted instance
if _, ok := old.Tainted[id]; ok {
newRs.Tainted = append(newRs.Tainted, instance)
} else {
newRs.Primary = instance
}
// Warn if the resource uses Extra, as there is
// no upgrade path for this! Now totally deprecated.
if len(rs.Extra) > 0 {
log.Printf(
"[WARN] Resource %s uses deprecated attribute "+
"storage, state file upgrade may be incomplete.",
rs.ID,
)
}
}
return s, nil
}